extends Node var player: Resource var coinCollectedTotal:int = 0 # Called when the node enters the scene tree for the first time. func _ready(): print("Gamemanager is here!") player = load("res://scripts/Resources/player_stats.tres") func coinCollected(): coinCollectedTotal +=1 print("coins collected " + str(coinCollectedTotal) ) func playerDamage(): player.health -= 20 print("Player health is now" + str(player.health)) func resetPlayer(): player.health = player.max_health # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass