extends Area2D @onready var game_controller = %GameController # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_body_entered(body): if body.is_in_group("player"): print("something hit the coin") game_controller.coinCollected() queue_free()