[remap] importer="texture" type="CompressedTexture2D" uid="uid://bp4ir0imtf7np" path="res://.godot/imported/player land 48x48.png-ca78f72faa9424933c45e63da58f816f.ctex" metadata={ "vram_texture": false } [deps] source_file="res://graphics/Player Land/player land 48x48.png" dest_files=["res://.godot/imported/player land 48x48.png-ca78f72faa9424933c45e63da58f816f.ctex"] [params] compress/mode=0 compress/high_quality=false compress/lossy_quality=0.7 compress/hdr_compression=1 compress/normal_map=0 compress/channel_pack=0 mipmaps/generate=false mipmaps/limit=-1 roughness/mode=0 roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false process/normal_map_invert_y=false process/hdr_as_srgb=false process/hdr_clamp_exposure=false process/size_limit=0 detect_3d/compress_to=1