[folding] node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("TileMap"), PackedStringArray("tile_set"), NodePath("StaticBody2D"), PackedStringArray("Transform"), NodePath("Area2D"), PackedStringArray("Transform")] resource_unfolds=["res://scenes/game.tscn::TileSet_p8gjw", PackedStringArray("terrain_set__array", "terrain_set_0/terrain__array"), "res://scenes/game.tscn::WorldBoundaryShape2D_3u4a8", PackedStringArray("Resource"), "res://scenes/game.tscn::CircleShape2D_x8qck", PackedStringArray("Resource")] nodes_folded=[NodePath("StaticBody2D"), NodePath("CharacterBody2D"), NodePath("Area2D")]