616 lines
24 KiB
Plaintext
616 lines
24 KiB
Plaintext
[gd_scene load_steps=19 format=3 uid="uid://y083suj12rld"]
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[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_77wyw"]
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[ext_resource type="PackedScene" uid="uid://go4yc8hfo1gq" path="res://scenes/character.tscn" id="2_64ccm"]
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[ext_resource type="Texture2D" uid="uid://dwb83f7uoweuy" path="res://graphics/Terrain (32x32).png" id="2_l22q1"]
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[ext_resource type="Script" path="res://scripts/Trigger.gd" id="2_nfj1w"]
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[ext_resource type="PackedScene" uid="uid://ukuu7p7vhlq" path="res://scenes/crate.tscn" id="5_u8rgi"]
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[ext_resource type="PackedScene" uid="uid://dvd1p6xue0ub2" path="res://scenes/platform.tscn" id="6_bcgm6"]
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[ext_resource type="Texture2D" uid="uid://dly4g7fvvtamm" path="res://graphics/background/BG Image.png" id="7_gwkt6"]
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[ext_resource type="Texture2D" uid="uid://cw50mfjp2np08" path="res://graphics/background/Additional Sky.png" id="8_pwboq"]
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[ext_resource type="Texture2D" uid="uid://6olcj1w1svdg" path="res://graphics/background/Additional Water.png" id="9_pi0v8"]
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[ext_resource type="PackedScene" uid="uid://jndg1i4d5yjx" path="res://scenes/coin.tscn" id="10_vpc4p"]
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[ext_resource type="PackedScene" uid="uid://b1e3f1x6ma6xj" path="res://scenes/badguy.tscn" id="11_3ypx6"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_xg6qs"]
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texture = ExtResource("2_l22q1")
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texture_region_size = Vector2i(32, 32)
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0:0/0 = 0
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0:0/0/terrain_set = 0
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0:0/0/terrain = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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0:0/0/terrains_peering_bit/right_side = 0
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0:0/0/terrains_peering_bit/bottom_right_corner = 0
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0:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/bottom_right_corner = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0/terrains_peering_bit/bottom_left_corner = 0
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1:0/0/terrains_peering_bit/left_side = 0
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2:0/0 = 0
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2:0/0/terrain_set = 0
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2:0/0/terrain = 0
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:0/0/physics_layer_0/angular_velocity = 0.0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0/terrains_peering_bit/bottom_left_corner = 0
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2:0/0/terrains_peering_bit/left_side = 0
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4:0/0 = 0
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4:0/0/terrain_set = 0
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4:0/0/terrain = 0
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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4:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0 = 0
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6:0/0/terrain_set = 0
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6:0/0/terrain = 0
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6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:0/0/physics_layer_0/angular_velocity = 0.0
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6:0/0/terrains_peering_bit/right_side = 0
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6:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0/terrains_peering_bit/bottom_left_corner = 0
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6:0/0/terrains_peering_bit/left_side = 0
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6:0/0/terrains_peering_bit/top_left_corner = 0
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6:0/0/terrains_peering_bit/top_side = 0
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6:0/0/terrains_peering_bit/top_right_corner = 0
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7:0/0 = 0
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7:0/0/terrain_set = 0
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7:0/0/terrain = 0
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7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:0/0/physics_layer_0/angular_velocity = 0.0
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7:0/0/terrains_peering_bit/right_side = 0
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7:0/0/terrains_peering_bit/bottom_right_corner = 0
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7:0/0/terrains_peering_bit/bottom_side = 0
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7:0/0/terrains_peering_bit/left_side = 0
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7:0/0/terrains_peering_bit/top_left_corner = 0
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7:0/0/terrains_peering_bit/top_side = 0
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7:0/0/terrains_peering_bit/top_right_corner = 0
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9:0/0 = 0
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9:0/0/terrain_set = 0
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9:0/0/terrain = 0
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9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:0/0/physics_layer_0/angular_velocity = 0.0
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9:0/0/terrains_peering_bit/right_side = 0
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9:0/0/terrains_peering_bit/bottom_right_corner = 0
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9:0/0/terrains_peering_bit/bottom_side = 0
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9:0/0/terrains_peering_bit/bottom_left_corner = 0
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9:0/0/terrains_peering_bit/left_side = 0
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9:0/0/terrains_peering_bit/top_side = 0
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10:0/0 = 0
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10:0/0/terrain_set = 0
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10:0/0/terrain = 0
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10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:0/0/physics_layer_0/angular_velocity = 0.0
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10:0/0/terrains_peering_bit/right_side = 0
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10:0/0/terrains_peering_bit/bottom_side = 0
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10:0/0/terrains_peering_bit/bottom_left_corner = 0
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10:0/0/terrains_peering_bit/left_side = 0
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10:0/0/terrains_peering_bit/top_left_corner = 0
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10:0/0/terrains_peering_bit/top_side = 0
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12:0/0 = 0
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12:0/0/terrain_set = 0
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12:0/0/terrain = 0
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12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:0/0/physics_layer_0/angular_velocity = 0.0
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12:0/0/terrains_peering_bit/right_side = 0
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12:0/0/terrains_peering_bit/bottom_right_corner = 0
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12:0/0/terrains_peering_bit/bottom_side = 0
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12:0/0/terrains_peering_bit/left_side = 0
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12:0/0/terrains_peering_bit/top_side = 0
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13:0/0 = 0
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13:0/0/terrain_set = 0
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13:0/0/terrain = 0
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13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:0/0/physics_layer_0/angular_velocity = 0.0
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13:0/0/terrains_peering_bit/right_side = 0
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13:0/0/terrains_peering_bit/bottom_side = 0
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13:0/0/terrains_peering_bit/bottom_left_corner = 0
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13:0/0/terrains_peering_bit/left_side = 0
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13:0/0/terrains_peering_bit/top_side = 0
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15:0/0 = 0
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15:0/0/terrain_set = 0
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15:0/0/terrain = 0
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15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:0/0/physics_layer_0/angular_velocity = 0.0
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15:0/0/terrains_peering_bit/right_side = 0
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15:0/0/terrains_peering_bit/bottom_side = 0
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15:0/0/terrains_peering_bit/left_side = 0
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15:0/0/terrains_peering_bit/top_side = 0
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0:1/0 = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain = 0
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0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:1/0/physics_layer_0/angular_velocity = 0.0
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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0:1/0/terrains_peering_bit/right_side = 0
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0:1/0/terrains_peering_bit/bottom_right_corner = 0
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0:1/0/terrains_peering_bit/bottom_side = 0
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0:1/0/terrains_peering_bit/top_side = 0
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0:1/0/terrains_peering_bit/top_right_corner = 0
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1:1/0 = 0
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1:1/0/terrain_set = 0
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1:1/0/terrain = 0
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1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:1/0/physics_layer_0/angular_velocity = 0.0
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1:1/0/terrains_peering_bit/right_side = 0
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1:1/0/terrains_peering_bit/bottom_right_corner = 0
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1:1/0/terrains_peering_bit/bottom_side = 0
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1:1/0/terrains_peering_bit/bottom_left_corner = 0
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1:1/0/terrains_peering_bit/left_side = 0
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1:1/0/terrains_peering_bit/top_left_corner = 0
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1:1/0/terrains_peering_bit/top_side = 0
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1:1/0/terrains_peering_bit/top_right_corner = 0
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2:1/0 = 0
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2:1/0/terrain_set = 0
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2:1/0/terrain = 0
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2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:1/0/physics_layer_0/angular_velocity = 0.0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:1/0/terrains_peering_bit/bottom_side = 0
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2:1/0/terrains_peering_bit/bottom_left_corner = 0
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2:1/0/terrains_peering_bit/left_side = 0
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2:1/0/terrains_peering_bit/top_left_corner = 0
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2:1/0/terrains_peering_bit/top_side = 0
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4:1/0 = 0
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4:1/0/terrain_set = 0
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4:1/0/terrain = 0
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4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:1/0/physics_layer_0/angular_velocity = 0.0
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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4:1/0/terrains_peering_bit/bottom_side = 0
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4:1/0/terrains_peering_bit/top_side = 0
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6:1/0 = 0
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6:1/0/terrain_set = 0
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6:1/0/terrain = 0
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6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:1/0/physics_layer_0/angular_velocity = 0.0
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6:1/0/terrains_peering_bit/right_side = 0
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6:1/0/terrains_peering_bit/bottom_right_corner = 0
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6:1/0/terrains_peering_bit/bottom_side = 0
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6:1/0/terrains_peering_bit/bottom_left_corner = 0
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6:1/0/terrains_peering_bit/left_side = 0
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6:1/0/terrains_peering_bit/top_left_corner = 0
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6:1/0/terrains_peering_bit/top_side = 0
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7:1/0 = 0
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7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:1/0/physics_layer_0/angular_velocity = 0.0
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9:1/0 = 0
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9:1/0/terrain_set = 0
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9:1/0/terrain = 0
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9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:1/0/physics_layer_0/angular_velocity = 0.0
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9:1/0/terrains_peering_bit/right_side = 0
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9:1/0/terrains_peering_bit/bottom_right_corner = 0
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9:1/0/terrains_peering_bit/bottom_side = 0
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9:1/0/terrains_peering_bit/left_side = 0
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9:1/0/terrains_peering_bit/top_side = 0
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9:1/0/terrains_peering_bit/top_right_corner = 0
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10:1/0 = 0
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10:1/0/terrain_set = 0
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10:1/0/terrain = 0
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10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:1/0/physics_layer_0/angular_velocity = 0.0
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10:1/0/terrains_peering_bit/right_side = 0
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10:1/0/terrains_peering_bit/bottom_side = 0
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10:1/0/terrains_peering_bit/left_side = 0
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10:1/0/terrains_peering_bit/top_left_corner = 0
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10:1/0/terrains_peering_bit/top_side = 0
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10:1/0/terrains_peering_bit/top_right_corner = 0
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12:1/0 = 0
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12:1/0/terrain_set = 0
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12:1/0/terrain = 0
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12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:1/0/physics_layer_0/angular_velocity = 0.0
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12:1/0/terrains_peering_bit/right_side = 0
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12:1/0/terrains_peering_bit/bottom_side = 0
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12:1/0/terrains_peering_bit/left_side = 0
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12:1/0/terrains_peering_bit/top_side = 0
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12:1/0/terrains_peering_bit/top_right_corner = 0
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13:1/0 = 0
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13:1/0/terrain_set = 0
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13:1/0/terrain = 0
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13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:1/0/physics_layer_0/angular_velocity = 0.0
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13:1/0/terrains_peering_bit/right_side = 0
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13:1/0/terrains_peering_bit/bottom_side = 0
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13:1/0/terrains_peering_bit/left_side = 0
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13:1/0/terrains_peering_bit/top_left_corner = 0
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13:1/0/terrains_peering_bit/top_side = 0
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15:1/0 = 0
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15:1/0/terrain_set = 0
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15:1/0/terrain = 0
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15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
15:1/0/physics_layer_0/angular_velocity = 0.0
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15:1/0/terrains_peering_bit/right_side = 0
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|
15:1/0/terrains_peering_bit/bottom_side = 0
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|
15:1/0/terrains_peering_bit/bottom_left_corner = 0
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|
15:1/0/terrains_peering_bit/left_side = 0
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|
15:1/0/terrains_peering_bit/top_side = 0
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15:1/0/terrains_peering_bit/top_right_corner = 0
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|
16:1/0 = 0
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|
16:1/0/terrain_set = 0
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|
16:1/0/terrain = 0
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|
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
16:1/0/physics_layer_0/angular_velocity = 0.0
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|
16:1/0/terrains_peering_bit/right_side = 0
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|
16:1/0/terrains_peering_bit/bottom_right_corner = 0
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|
16:1/0/terrains_peering_bit/bottom_side = 0
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|
16:1/0/terrains_peering_bit/left_side = 0
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|
16:1/0/terrains_peering_bit/top_left_corner = 0
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|
16:1/0/terrains_peering_bit/top_side = 0
|
|
0:2/0 = 0
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|
0:2/0/terrain_set = 0
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|
0:2/0/terrain = 0
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|
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
0:2/0/physics_layer_0/angular_velocity = 0.0
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|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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|
0:2/0/terrains_peering_bit/right_side = 0
|
|
0:2/0/terrains_peering_bit/top_side = 0
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|
0:2/0/terrains_peering_bit/top_right_corner = 0
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|
1:2/0 = 0
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|
1:2/0/terrain_set = 0
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|
1:2/0/terrain = 0
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|
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
1:2/0/physics_layer_0/angular_velocity = 0.0
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|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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|
1:2/0/terrains_peering_bit/right_side = 0
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|
1:2/0/terrains_peering_bit/left_side = 0
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|
1:2/0/terrains_peering_bit/top_left_corner = 0
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|
1:2/0/terrains_peering_bit/top_side = 0
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|
1:2/0/terrains_peering_bit/top_right_corner = 0
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|
2:2/0 = 0
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|
2:2/0/terrain_set = 0
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|
2:2/0/terrain = 0
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|
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
2:2/0/physics_layer_0/angular_velocity = 0.0
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|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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|
2:2/0/terrains_peering_bit/left_side = 0
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|
2:2/0/terrains_peering_bit/top_left_corner = 0
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|
2:2/0/terrains_peering_bit/top_side = 0
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|
4:2/0 = 0
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4:2/0/terrain_set = 0
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|
4:2/0/terrain = 0
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|
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
4:2/0/physics_layer_0/angular_velocity = 0.0
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|
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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|
4:2/0/terrains_peering_bit/top_side = 0
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|
6:3/0 = 0
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|
6:3/0/terrain_set = 0
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|
6:3/0/terrain = 0
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|
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
6:3/0/physics_layer_0/angular_velocity = 0.0
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|
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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|
6:3/0/terrains_peering_bit/right_side = 0
|
|
6:3/0/terrains_peering_bit/bottom_right_corner = 0
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|
6:3/0/terrains_peering_bit/bottom_side = 0
|
|
6:3/0/terrains_peering_bit/top_side = 0
|
|
6:3/0/terrains_peering_bit/top_right_corner = 0
|
|
7:3/0 = 0
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|
7:3/0/terrain_set = 0
|
|
7:3/0/terrain = 0
|
|
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:3/0/physics_layer_0/angular_velocity = 0.0
|
|
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
7:3/0/terrains_peering_bit/bottom_side = 0
|
|
7:3/0/terrains_peering_bit/bottom_left_corner = 0
|
|
7:3/0/terrains_peering_bit/left_side = 0
|
|
7:3/0/terrains_peering_bit/top_left_corner = 0
|
|
7:3/0/terrains_peering_bit/top_side = 0
|
|
9:3/0 = 0
|
|
9:3/0/terrain_set = 0
|
|
9:3/0/terrain = 0
|
|
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:3/0/physics_layer_0/angular_velocity = 0.0
|
|
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
9:3/0/terrains_peering_bit/right_side = 0
|
|
9:3/0/terrains_peering_bit/bottom_right_corner = 0
|
|
9:3/0/terrains_peering_bit/bottom_side = 0
|
|
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
|
9:3/0/terrains_peering_bit/left_side = 0
|
|
10:3/0 = 0
|
|
10:3/0/terrain_set = 0
|
|
10:3/0/terrain = 0
|
|
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:3/0/physics_layer_0/angular_velocity = 0.0
|
|
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
10:3/0/terrains_peering_bit/right_side = 0
|
|
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
|
10:3/0/terrains_peering_bit/bottom_side = 0
|
|
10:3/0/terrains_peering_bit/bottom_left_corner = 0
|
|
10:3/0/terrains_peering_bit/left_side = 0
|
|
12:3/0 = 0
|
|
12:3/0/terrain_set = 0
|
|
12:3/0/terrain = 0
|
|
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:3/0/physics_layer_0/angular_velocity = 0.0
|
|
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
12:3/0/terrains_peering_bit/right_side = 0
|
|
12:3/0/terrains_peering_bit/bottom_side = 0
|
|
12:3/0/terrains_peering_bit/top_side = 0
|
|
13:3/0 = 0
|
|
13:3/0/terrain_set = 0
|
|
13:3/0/terrain = 0
|
|
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:3/0/physics_layer_0/angular_velocity = 0.0
|
|
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
13:3/0/terrains_peering_bit/right_side = 0
|
|
13:3/0/terrains_peering_bit/bottom_side = 0
|
|
13:3/0/terrains_peering_bit/left_side = 0
|
|
15:3/0 = 0
|
|
15:3/0/terrain_set = 0
|
|
15:3/0/terrain = 0
|
|
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:3/0/physics_layer_0/angular_velocity = 0.0
|
|
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
15:3/0/terrains_peering_bit/right_side = 0
|
|
15:3/0/terrains_peering_bit/bottom_side = 0
|
|
16:3/0 = 0
|
|
16:3/0/terrain_set = 0
|
|
16:3/0/terrain = 0
|
|
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:3/0/physics_layer_0/angular_velocity = 0.0
|
|
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
16:3/0/terrains_peering_bit/bottom_side = 0
|
|
16:3/0/terrains_peering_bit/left_side = 0
|
|
0:4/0 = 0
|
|
0:4/0/terrain_set = 0
|
|
0:4/0/terrain = 0
|
|
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:4/0/physics_layer_0/angular_velocity = 0.0
|
|
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
0:4/0/terrains_peering_bit/right_side = 0
|
|
1:4/0 = 0
|
|
1:4/0/terrain_set = 0
|
|
1:4/0/terrain = 0
|
|
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:4/0/physics_layer_0/angular_velocity = 0.0
|
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
1:4/0/terrains_peering_bit/right_side = 0
|
|
1:4/0/terrains_peering_bit/left_side = 0
|
|
2:4/0 = 0
|
|
2:4/0/terrain_set = 0
|
|
2:4/0/terrain = 0
|
|
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:4/0/physics_layer_0/angular_velocity = 0.0
|
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
2:4/0/terrains_peering_bit/left_side = 0
|
|
4:4/0 = 0
|
|
4:4/0/terrain_set = 0
|
|
4:4/0/terrain = 0
|
|
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:4/0/physics_layer_0/angular_velocity = 0.0
|
|
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
6:4/0 = 0
|
|
6:4/0/terrain_set = 0
|
|
6:4/0/terrain = 0
|
|
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:4/0/physics_layer_0/angular_velocity = 0.0
|
|
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
6:4/0/terrains_peering_bit/right_side = 0
|
|
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
|
6:4/0/terrains_peering_bit/bottom_side = 0
|
|
6:4/0/terrains_peering_bit/top_side = 0
|
|
6:4/0/terrains_peering_bit/top_right_corner = 0
|
|
7:4/0 = 0
|
|
7:4/0/terrain_set = 0
|
|
7:4/0/terrain = 0
|
|
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:4/0/physics_layer_0/angular_velocity = 0.0
|
|
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
7:4/0/terrains_peering_bit/bottom_side = 0
|
|
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
|
7:4/0/terrains_peering_bit/left_side = 0
|
|
7:4/0/terrains_peering_bit/top_left_corner = 0
|
|
7:4/0/terrains_peering_bit/top_side = 0
|
|
9:4/0 = 0
|
|
9:4/0/terrain_set = 0
|
|
9:4/0/terrain = 0
|
|
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:4/0/physics_layer_0/angular_velocity = 0.0
|
|
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
9:4/0/terrains_peering_bit/right_side = 0
|
|
9:4/0/terrains_peering_bit/left_side = 0
|
|
9:4/0/terrains_peering_bit/top_left_corner = 0
|
|
9:4/0/terrains_peering_bit/top_side = 0
|
|
9:4/0/terrains_peering_bit/top_right_corner = 0
|
|
10:4/0 = 0
|
|
10:4/0/terrain_set = 0
|
|
10:4/0/terrain = 0
|
|
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:4/0/physics_layer_0/angular_velocity = 0.0
|
|
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
10:4/0/terrains_peering_bit/right_side = 0
|
|
10:4/0/terrains_peering_bit/left_side = 0
|
|
10:4/0/terrains_peering_bit/top_left_corner = 0
|
|
10:4/0/terrains_peering_bit/top_side = 0
|
|
10:4/0/terrains_peering_bit/top_right_corner = 0
|
|
12:4/0 = 0
|
|
12:4/0/terrain_set = 0
|
|
12:4/0/terrain = 0
|
|
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:4/0/physics_layer_0/angular_velocity = 0.0
|
|
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
12:4/0/terrains_peering_bit/right_side = 0
|
|
12:4/0/terrains_peering_bit/left_side = 0
|
|
12:4/0/terrains_peering_bit/top_side = 0
|
|
13:4/0 = 0
|
|
13:4/0/terrain_set = 0
|
|
13:4/0/terrain = 0
|
|
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:4/0/physics_layer_0/angular_velocity = 0.0
|
|
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
13:4/0/terrains_peering_bit/bottom_side = 0
|
|
13:4/0/terrains_peering_bit/left_side = 0
|
|
13:4/0/terrains_peering_bit/top_side = 0
|
|
15:4/0 = 0
|
|
15:4/0/terrain_set = 0
|
|
15:4/0/terrain = 0
|
|
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:4/0/physics_layer_0/angular_velocity = 0.0
|
|
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
15:4/0/terrains_peering_bit/right_side = 0
|
|
15:4/0/terrains_peering_bit/top_side = 0
|
|
16:4/0 = 0
|
|
16:4/0/terrain_set = 0
|
|
16:4/0/terrain = 0
|
|
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:4/0/physics_layer_0/angular_velocity = 0.0
|
|
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
16:4/0/terrains_peering_bit/left_side = 0
|
|
16:4/0/terrains_peering_bit/top_side = 0
|
|
|
|
[sub_resource type="TileSet" id="TileSet_47g5u"]
|
|
tile_size = Vector2i(32, 32)
|
|
physics_layer_0/collision_layer = 1
|
|
terrain_set_0/mode = 0
|
|
terrain_set_0/terrain_0/name = "ground"
|
|
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
|
sources/0 = SubResource("TileSetAtlasSource_xg6qs")
|
|
|
|
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_xkyim"]
|
|
|
|
[sub_resource type="CircleShape2D" id="CircleShape2D_x8qck"]
|
|
radius = 60.2993
|
|
|
|
[sub_resource type="Animation" id="Animation_buq5q"]
|
|
length = 0.001
|
|
tracks/0/type = "value"
|
|
tracks/0/imported = false
|
|
tracks/0/enabled = true
|
|
tracks/0/path = NodePath(".:position")
|
|
tracks/0/interp = 1
|
|
tracks/0/loop_wrap = true
|
|
tracks/0/keys = {
|
|
"times": PackedFloat32Array(0),
|
|
"transitions": PackedFloat32Array(1),
|
|
"update": 0,
|
|
"values": [Vector2(472, -21)]
|
|
}
|
|
|
|
[sub_resource type="Animation" id="Animation_ueqe3"]
|
|
resource_name = "move"
|
|
loop_mode = 2
|
|
tracks/0/type = "value"
|
|
tracks/0/imported = false
|
|
tracks/0/enabled = true
|
|
tracks/0/path = NodePath(".:position")
|
|
tracks/0/interp = 1
|
|
tracks/0/loop_wrap = true
|
|
tracks/0/keys = {
|
|
"times": PackedFloat32Array(0, 1),
|
|
"transitions": PackedFloat32Array(1, 1),
|
|
"update": 0,
|
|
"values": [Vector2(472, -21), Vector2(540, -21)]
|
|
}
|
|
|
|
[sub_resource type="AnimationLibrary" id="AnimationLibrary_36p5o"]
|
|
_data = {
|
|
"RESET": SubResource("Animation_buq5q"),
|
|
"move": SubResource("Animation_ueqe3")
|
|
}
|
|
|
|
[node name="Game" type="Node2D"]
|
|
|
|
[node name="GameController" type="Node" parent="."]
|
|
unique_name_in_owner = true
|
|
script = ExtResource("1_77wyw")
|
|
|
|
[node name="Timer" type="Timer" parent="GameController"]
|
|
wait_time = 5.949
|
|
|
|
[node name="TileMap" type="TileMap" parent="."]
|
|
tile_set = SubResource("TileSet_47g5u")
|
|
format = 2
|
|
layer_0/tile_data = PackedInt32Array(262141, 262144, 2, 262142, 65536, 4, 262143, 65536, 4, 196608, 65536, 4, 196609, 65536, 4, 196610, 131072, 4, 196613, 262144, 4, 196605, 262144, 1, 131069, 262144, 1, 65534, 65536, 4, 65535, 131072, 4, 4, 131072, 2, 3, 0, 2, -65533, 0, 0, -65532, 131072, 0, 262151, 262144, 2, 196615, 262144, 0, 262153, 262144, 4, 262156, 131072, 2, 196620, 131072, 0, 196619, 0, 0, 262155, 0, 2, 7, 0, 4, 8, 65536, 4, 9, 65536, 4, 10, 1048576, 4, -65526, 983040, 3, -65525, 65536, 4, -65524, 131072, 4, 65550, 0, 4, 65551, 851968, 3, 65552, 131072, 4, 131087, 262144, 2, 65533, 983040, 3, 196630, 0, 4, 196631, 65536, 4, 196632, 131072, 4, 65559, 262144, 4)
|
|
|
|
[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
|
|
|
|
[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
|
|
motion_mirroring = Vector2(324, 0)
|
|
|
|
[node name="Sprite2D" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"]
|
|
position = Vector2(150, 50)
|
|
texture = ExtResource("7_gwkt6")
|
|
|
|
[node name="Sprite2D2" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"]
|
|
position = Vector2(150, -115.5)
|
|
scale = Vector2(12, 8.21875)
|
|
texture = ExtResource("8_pwboq")
|
|
|
|
[node name="Sprite2D3" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"]
|
|
position = Vector2(150.5, 175.5)
|
|
scale = Vector2(11.9687, 4.21875)
|
|
texture = ExtResource("9_pi0v8")
|
|
|
|
[node name="level" type="Node2D" parent="."]
|
|
|
|
[node name="StaticBody2D" type="StaticBody2D" parent="level"]
|
|
position = Vector2(48, 145)
|
|
metadata/_edit_group_ = true
|
|
|
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="level/StaticBody2D"]
|
|
shape = SubResource("WorldBoundaryShape2D_xkyim")
|
|
|
|
[node name="CharacterBody2D" parent="." groups=["player"] instance=ExtResource("2_64ccm")]
|
|
position = Vector2(41, 43)
|
|
PUSH_FORCE = 550
|
|
|
|
[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]
|
|
|
|
[node name="AreaTrigger" type="Area2D" parent="."]
|
|
position = Vector2(130, -94)
|
|
script = ExtResource("2_nfj1w")
|
|
metadata/_edit_group_ = true
|
|
|
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="AreaTrigger"]
|
|
shape = SubResource("CircleShape2D_x8qck")
|
|
debug_color = Color(0.556863, 0.415686, 0.964706, 0.419608)
|
|
|
|
[node name="crates" type="Node" parent="."]
|
|
|
|
[node name="crate1" parent="crates" instance=ExtResource("5_u8rgi")]
|
|
position = Vector2(-22, -30)
|
|
|
|
[node name="boxtrap" type="Node2D" parent="crates"]
|
|
position = Vector2(131, -175)
|
|
|
|
[node name="Platform" parent="." instance=ExtResource("6_bcgm6")]
|
|
position = Vector2(472, -21)
|
|
|
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="Platform"]
|
|
libraries = {
|
|
"": SubResource("AnimationLibrary_36p5o")
|
|
}
|
|
autoplay = "move"
|
|
|
|
[node name="Coins" type="Node" parent="."]
|
|
|
|
[node name="Area2D" parent="Coins" instance=ExtResource("10_vpc4p")]
|
|
position = Vector2(71, 63)
|
|
|
|
[node name="Area2D2" parent="Coins" instance=ExtResource("10_vpc4p")]
|
|
position = Vector2(173, 65)
|
|
|
|
[node name="Area2D3" parent="Coins" instance=ExtResource("10_vpc4p")]
|
|
position = Vector2(-23, 63)
|
|
|
|
[node name="Area2D4" parent="Coins" instance=ExtResource("10_vpc4p")]
|
|
position = Vector2(237, 61)
|
|
|
|
[node name="Badguy" parent="." instance=ExtResource("11_3ypx6")]
|
|
position = Vector2(-3, 83)
|
|
|
|
[connection signal="timeout" from="GameController/Timer" to="GameController" method="resetWorld"]
|
|
[connection signal="areatrigger" from="AreaTrigger" to="GameController" method="_on_area_2d_areatrigger"]
|
|
[connection signal="body_entered" from="AreaTrigger" to="AreaTrigger" method="_on_body_entered"]
|