GodotProject/scripts/gamecontroller.gd

29 lines
643 B
GDScript

extends Node2D
var myBox = preload("res://scenes/crate.tscn")
@onready var box_trap = $BoxTrap
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_area_2d_areatrigger(effect, body):
print("Game Controller sees the trigger"+effect)
match effect:
"alert":
print("hi")
if body.is_in_group("player"):
for n in 3:
var box = myBox.instantiate()
add_child(box)
box.position = box_trap.position
"powerup":
print("you got power")