GodotProject/scripts/bullet.gd
2024-07-29 19:49:17 -04:00

15 lines
321 B
GDScript

extends Area2D
var speed = 750
func setSpeed(speedVal):
speed = speedVal
func _physics_process(delta):
position += transform.x * speed * delta
func _on_body_entered(body):
print("bullet hit something")
if not body.is_in_group("player"): #if it hits something other than the player, then disappear
queue_free()