47 lines
1.2 KiB
GDScript3
47 lines
1.2 KiB
GDScript3
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class_name Slime extends Area2D
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@onready var slime_graphic: AnimatedSprite2D = $SlimeGraphic
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@onready var right_cast: RayCast2D = $RightCast
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@onready var left_cast: RayCast2D = $LeftCast
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@onready var left_cast_down: RayCast2D = $LeftCastDown
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@onready var right_cast_down: RayCast2D = $RightCastDown
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signal playerDamageSignal(body, slime)
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var SPEED: int = 100
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var direction = 1
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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position.x += direction * SPEED * delta
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if right_cast.is_colliding():
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var collider = right_cast.get_collider()
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if collider is not Player:
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direction = -1
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if left_cast.is_colliding():
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var collider = left_cast.get_collider()
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if collider is not Player:
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direction = 1
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if not right_cast_down.is_colliding():
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direction = -1
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if not left_cast_down.is_colliding():
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direction = 1
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if direction == -1:
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slime_graphic.flip_h = true
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else:
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slime_graphic.flip_h = false
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func _on_body_entered(body: Node2D) -> void:
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if body is Player:
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playerDamageSignal.emit(body, self)
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