july-game/scripts/slime.gd

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GDScript3
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class_name Slime extends Area2D
@onready var slime_graphic: AnimatedSprite2D = $SlimeGraphic
@onready var right_cast: RayCast2D = $RightCast
@onready var left_cast: RayCast2D = $LeftCast
@onready var left_cast_down: RayCast2D = $LeftCastDown
@onready var right_cast_down: RayCast2D = $RightCastDown
signal playerDamageSignal(body, slime)
var SPEED: int = 100
var direction = 1
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
position.x += direction * SPEED * delta
if right_cast.is_colliding():
var collider = right_cast.get_collider()
if collider is not Player:
direction = -1
if left_cast.is_colliding():
var collider = left_cast.get_collider()
if collider is not Player:
direction = 1
if not right_cast_down.is_colliding():
direction = -1
if not left_cast_down.is_colliding():
direction = 1
if direction == -1:
slime_graphic.flip_h = true
else:
slime_graphic.flip_h = false
func _on_body_entered(body: Node2D) -> void:
if body is Player:
playerDamageSignal.emit(body, self)