diff --git a/assets/graphics/environment/backgrounds/forestbackground.png b/assets/graphics/environment/backgrounds/forestbackground.png new file mode 100644 index 0000000..975c185 Binary files /dev/null and b/assets/graphics/environment/backgrounds/forestbackground.png differ diff --git a/assets/graphics/environment/backgrounds/forestbackground.png.import b/assets/graphics/environment/backgrounds/forestbackground.png.import new file mode 100644 index 0000000..414d4ab --- /dev/null +++ b/assets/graphics/environment/backgrounds/forestbackground.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://buxc3k748d7qn" +path="res://.godot/imported/forestbackground.png-1170ae197e211023a79091cf48300332.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/environment/backgrounds/forestbackground.png" +dest_files=["res://.godot/imported/forestbackground.png-1170ae197e211023a79091cf48300332.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/graphics/environment/backgrounds/midground.png b/assets/graphics/environment/backgrounds/midground.png new file mode 100644 index 0000000..51106d8 Binary files /dev/null and b/assets/graphics/environment/backgrounds/midground.png differ diff --git a/assets/graphics/environment/backgrounds/midground.png.import b/assets/graphics/environment/backgrounds/midground.png.import new file mode 100644 index 0000000..a7e321d --- /dev/null +++ b/assets/graphics/environment/backgrounds/midground.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bikjxvjmfsqyy" +path="res://.godot/imported/midground.png-4a4c3bbde0207f76d956700b0cb3d4e8.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/environment/backgrounds/midground.png" +dest_files=["res://.godot/imported/midground.png-4a4c3bbde0207f76d956700b0cb3d4e8.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/graphics/environment/backgrounds/sky.png b/assets/graphics/environment/backgrounds/sky.png new file mode 100644 index 0000000..18f6458 Binary files /dev/null and b/assets/graphics/environment/backgrounds/sky.png differ diff --git a/assets/graphics/environment/backgrounds/sky.png.import b/assets/graphics/environment/backgrounds/sky.png.import new file mode 100644 index 0000000..a07389b --- /dev/null +++ b/assets/graphics/environment/backgrounds/sky.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://26bbv4ejahja" +path="res://.godot/imported/sky.png-b132b9e240387925c40cca10d1d14c56.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/environment/backgrounds/sky.png" +dest_files=["res://.godot/imported/sky.png-b132b9e240387925c40cca10d1d14c56.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/graphics/environment/terrain/mushroom_32x64.png b/assets/graphics/environment/terrain/mushroom_32x64.png new file mode 100644 index 0000000..c870005 Binary files /dev/null and b/assets/graphics/environment/terrain/mushroom_32x64.png differ diff --git a/assets/graphics/environment/terrain/mushroom_32x64.png.import b/assets/graphics/environment/terrain/mushroom_32x64.png.import new file mode 100644 index 0000000..5f11aee --- /dev/null +++ b/assets/graphics/environment/terrain/mushroom_32x64.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bfrdit16wfh65" +path="res://.godot/imported/mushroom_32x64.png-cefb137d64a82ca31a8f0068d916c09f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/environment/terrain/mushroom_32x64.png" +dest_files=["res://.godot/imported/mushroom_32x64.png-cefb137d64a82ca31a8f0068d916c09f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/graphics/environment/terrain/veg_32x32.png b/assets/graphics/environment/terrain/veg_32x32.png new file mode 100644 index 0000000..4e09fa9 Binary files /dev/null and b/assets/graphics/environment/terrain/veg_32x32.png differ diff --git a/assets/graphics/environment/terrain/veg_32x32.png.import b/assets/graphics/environment/terrain/veg_32x32.png.import new file mode 100644 index 0000000..f5dd4ed --- /dev/null +++ b/assets/graphics/environment/terrain/veg_32x32.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bbtwjiqoh4hov" +path="res://.godot/imported/veg_32x32.png-4b0b47ef99f3aa28e8f24956e44a31a5.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/environment/terrain/veg_32x32.png" +dest_files=["res://.godot/imported/veg_32x32.png-4b0b47ef99f3aa28e8f24956e44a31a5.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/graphics/objects/bullet.png b/assets/graphics/objects/bullet.png new file mode 100644 index 0000000..900d030 Binary files /dev/null and b/assets/graphics/objects/bullet.png differ diff --git a/assets/graphics/objects/bullet.png.import b/assets/graphics/objects/bullet.png.import new file mode 100644 index 0000000..1f4ec3c --- /dev/null +++ b/assets/graphics/objects/bullet.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dkeuhhrqbo1yg" +path="res://.godot/imported/bullet.png-5f5987acb2654c0a77d476af07009ff9.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/objects/bullet.png" +dest_files=["res://.godot/imported/bullet.png-5f5987acb2654c0a77d476af07009ff9.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/graphics/objects/coin.png b/assets/graphics/objects/coin.png new file mode 100644 index 0000000..01ae33d Binary files /dev/null and b/assets/graphics/objects/coin.png differ diff --git a/assets/graphics/objects/coin.png.import b/assets/graphics/objects/coin.png.import new file mode 100644 index 0000000..1270891 --- /dev/null +++ b/assets/graphics/objects/coin.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dsbx56twsvxsi" +path="res://.godot/imported/coin.png-2d6c2b0aa08ee4f85631b6030f7eff1b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/objects/coin.png" +dest_files=["res://.godot/imported/coin.png-2d6c2b0aa08ee4f85631b6030f7eff1b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/graphics/objects/crate.png b/assets/graphics/objects/crate.png new file mode 100644 index 0000000..2b8bdcd Binary files /dev/null and b/assets/graphics/objects/crate.png differ diff --git a/assets/graphics/objects/crate.png.import b/assets/graphics/objects/crate.png.import new file mode 100644 index 0000000..aa389ac --- /dev/null +++ b/assets/graphics/objects/crate.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c3iluf42c2v3r" +path="res://.godot/imported/crate.png-b286bd97caa3cbc59746f2db7de46191.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/objects/crate.png" +dest_files=["res://.godot/imported/crate.png-b286bd97caa3cbc59746f2db7de46191.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/project.godot b/project.godot index c573e60..5cb8d7c 100644 --- a/project.godot +++ b/project.godot @@ -15,6 +15,14 @@ run/main_scene="uid://dk3bbsqf7yi08" config/features=PackedStringArray("4.4", "Forward Plus") config/icon="res://icon.svg" +[display] + +window/size/viewport_width=320 +window/size/viewport_height=180 +window/size/window_width_override=960 +window/size/window_height_override=540 +window/stretch/mode="viewport" + [input] shove={ @@ -27,3 +35,19 @@ shoot={ "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(92, 19),"global_position":Vector2(101, 67),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null) ] } +move_left={ +"deadzone": 0.2, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null) +] +} +move_right={ +"deadzone": 0.2, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null) +] +} +jump={ +"deadzone": 0.2, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null) +] +} diff --git a/scenes/bullet.tscn b/scenes/bullet.tscn index 2e10203..947c088 100644 --- a/scenes/bullet.tscn +++ b/scenes/bullet.tscn @@ -1,6 +1,7 @@ -[gd_scene load_steps=3 format=3 uid="uid://dmhto2dvjub1j"] +[gd_scene load_steps=4 format=3 uid="uid://dmhto2dvjub1j"] [ext_resource type="Script" uid="uid://do4exob6g0cfd" path="res://scripts/bullet.gd" id="1_mkf8s"] +[ext_resource type="Texture2D" uid="uid://dkeuhhrqbo1yg" path="res://assets/graphics/objects/bullet.png" id="2_y25gk"] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_h1aey"] radius = 1.99136 @@ -13,5 +14,12 @@ script = ExtResource("1_mkf8s") rotation = 1.57936 shape = SubResource("CapsuleShape2D_h1aey") +[node name="BulletGraphic" type="Sprite2D" parent="."] +texture_filter = 1 +position = Vector2(-3, -3) +rotation = 3.14159 +scale = Vector2(0.1, 0.1) +texture = ExtResource("2_y25gk") + [connection signal="body_entered" from="." to="." method="_on_body_entered"] [connection signal="bulletHitSignal" from="." to="." method="_on_bullet_hit_signal"] diff --git a/scenes/coin.tscn b/scenes/coin.tscn new file mode 100644 index 0000000..01f1a99 --- /dev/null +++ b/scenes/coin.tscn @@ -0,0 +1,114 @@ +[gd_scene load_steps=17 format=3 uid="uid://br6up8ears5fo"] + +[ext_resource type="Script" uid="uid://t0jdd3a3km2a" path="res://scripts/coin.gd" id="1_i64fm"] +[ext_resource type="Texture2D" uid="uid://dsbx56twsvxsi" path="res://assets/graphics/objects/coin.png" id="1_rwqht"] + +[sub_resource type="AtlasTexture" id="AtlasTexture_i64fm"] +atlas = ExtResource("1_rwqht") +region = Rect2(0, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_11l1o"] +atlas = ExtResource("1_rwqht") +region = Rect2(16, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_d14el"] +atlas = ExtResource("1_rwqht") +region = Rect2(32, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_1ikuy"] +atlas = ExtResource("1_rwqht") +region = Rect2(48, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_wnlwo"] +atlas = ExtResource("1_rwqht") +region = Rect2(64, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_jig8b"] +atlas = ExtResource("1_rwqht") +region = Rect2(80, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_xmuha"] +atlas = ExtResource("1_rwqht") +region = Rect2(96, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_kfxoj"] +atlas = ExtResource("1_rwqht") +region = Rect2(112, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_jsmju"] +atlas = ExtResource("1_rwqht") +region = Rect2(128, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_s0mny"] +atlas = ExtResource("1_rwqht") +region = Rect2(144, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_7cc30"] +atlas = ExtResource("1_rwqht") +region = Rect2(160, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_rojmm"] +atlas = ExtResource("1_rwqht") +region = Rect2(176, 0, 16, 16) + +[sub_resource type="SpriteFrames" id="SpriteFrames_ls27i"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_i64fm") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_11l1o") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_d14el") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_1ikuy") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_wnlwo") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_jig8b") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_xmuha") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_kfxoj") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_jsmju") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_s0mny") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_7cc30") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_rojmm") +}], +"loop": true, +"name": &"idle", +"speed": 12.0 +}] + +[sub_resource type="CircleShape2D" id="CircleShape2D_ssuvv"] + +[node name="coin" type="Area2D"] +script = ExtResource("1_i64fm") + +[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +texture_filter = 1 +sprite_frames = SubResource("SpriteFrames_ls27i") +animation = &"idle" +autoplay = "idle" +frame_progress = 0.956959 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +scale = Vector2(0.463033, 0.565531) +shape = SubResource("CircleShape2D_ssuvv") + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/scenes/crate.tscn b/scenes/crate.tscn index 2d1e47f..e3bc2ea 100644 --- a/scenes/crate.tscn +++ b/scenes/crate.tscn @@ -1,14 +1,18 @@ -[gd_scene load_steps=3 format=3 uid="uid://by6fag0gnv0r4"] +[gd_scene load_steps=4 format=3 uid="uid://by6fag0gnv0r4"] [ext_resource type="Script" uid="uid://boay68qas1gpa" path="res://scripts/crate.gd" id="1_b66cd"] +[ext_resource type="Texture2D" uid="uid://c3iluf42c2v3r" path="res://assets/graphics/objects/crate.png" id="2_dwt0d"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"] [node name="crate" type="RigidBody2D" groups=["shootable", "shovable"]] -rotation = -0.698132 script = ExtResource("1_b66cd") metadata/_edit_group_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_uwrxv") debug_color = Color(0.841123, 0.368839, 0.275526, 0.42) + +[node name="Sprite2D" type="Sprite2D" parent="."] +scale = Vector2(0.1, 0.1) +texture = ExtResource("2_dwt0d") diff --git a/scenes/game.tscn b/scenes/game.tscn index eab87fe..aa37fb7 100644 --- a/scenes/game.tscn +++ b/scenes/game.tscn @@ -1,66 +1,409 @@ -[gd_scene load_steps=11 format=3 uid="uid://dk3bbsqf7yi08"] +[gd_scene load_steps=19 format=4 uid="uid://dk3bbsqf7yi08"] [ext_resource type="Script" uid="uid://c3o8iur48idhr" path="res://scripts/gamecontroller.gd" id="1_lnu2h"] [ext_resource type="Script" uid="uid://vi7u52xttkpb" path="res://scripts/scene_manager.gd" id="2_iywne"] [ext_resource type="PackedScene" uid="uid://by6fag0gnv0r4" path="res://scenes/crate.tscn" id="2_lbhrr"] [ext_resource type="PackedScene" uid="uid://d4db6ttyltd56" path="res://scenes/player.tscn" id="2_lnu2h"] [ext_resource type="PackedScene" uid="uid://e5y4obsl2kcv" path="res://scenes/trigger.tscn" id="2_yqjtg"] +[ext_resource type="Texture2D" uid="uid://26bbv4ejahja" path="res://assets/graphics/environment/backgrounds/sky.png" id="3_0tnpc"] [ext_resource type="Texture2D" uid="uid://bior2r1hv1q0s" path="res://assets/graphics/environment/terrain/terrain_32x32.png" id="3_p57ef"] +[ext_resource type="Texture2D" uid="uid://bbtwjiqoh4hov" path="res://assets/graphics/environment/terrain/veg_32x32.png" id="4_gee14"] +[ext_resource type="Texture2D" uid="uid://buxc3k748d7qn" path="res://assets/graphics/environment/backgrounds/forestbackground.png" id="4_vtaks"] +[ext_resource type="Texture2D" uid="uid://bfrdit16wfh65" path="res://assets/graphics/environment/terrain/mushroom_32x64.png" id="5_0tnpc"] +[ext_resource type="Texture2D" uid="uid://bikjxvjmfsqyy" path="res://assets/graphics/environment/backgrounds/midground.png" id="5_kvpfn"] +[ext_resource type="PackedScene" uid="uid://br6up8ears5fo" path="res://scenes/coin.tscn" id="11_dinhu"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u5sy4"] texture = ExtResource("3_p57ef") texture_region_size = Vector2i(32, 32) 0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -14.7212, 16, -14.8227, 16, 0.710678, -0.55839, 0.913729, -0.862967, 16, -16, 16) +0:0/0/terrains_peering_bit/right_side = 0 +0:0/0/terrains_peering_bit/bottom_right_corner = 0 +0:0/0/terrains_peering_bit/bottom_side = 0 1:0/0 = 0 +1:0/0/terrain_set = 0 +1:0/0/terrain = 0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.68543, -16, -5.1778) +1:0/0/terrains_peering_bit/right_side = 0 +1:0/0/terrains_peering_bit/bottom_right_corner = 0 +1:0/0/terrains_peering_bit/bottom_side = 0 +1:0/0/terrains_peering_bit/bottom_left_corner = 0 +1:0/0/terrains_peering_bit/left_side = 0 2:0/0 = 0 +2:0/0/terrain_set = 0 +2:0/0/terrain = 0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 2.48738, 16, 2.28432, -1.31983, -16, -1.52288) +2:0/0/terrains_peering_bit/bottom_side = 0 +2:0/0/terrains_peering_bit/bottom_left_corner = 0 +2:0/0/terrains_peering_bit/left_side = 0 4:0/0 = 0 +4:0/0/terrain_set = 0 +4:0/0/terrain = 0 +4:0/0/terrains_peering_bit/bottom_side = 0 6:0/0 = 0 +6:0/0/terrain_set = 0 +6:0/0/terrain = 0 +6:0/0/terrains_peering_bit/right_side = 0 +6:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0/terrains_peering_bit/bottom_left_corner = 0 +6:0/0/terrains_peering_bit/left_side = 0 +6:0/0/terrains_peering_bit/top_left_corner = 0 +6:0/0/terrains_peering_bit/top_side = 0 +6:0/0/terrains_peering_bit/top_right_corner = 0 7:0/0 = 0 +7:0/0/terrain_set = 0 +7:0/0/terrain = 0 +7:0/0/terrains_peering_bit/right_side = 0 +7:0/0/terrains_peering_bit/bottom_right_corner = 0 +7:0/0/terrains_peering_bit/bottom_side = 0 +7:0/0/terrains_peering_bit/left_side = 0 +7:0/0/terrains_peering_bit/top_left_corner = 0 +7:0/0/terrains_peering_bit/top_side = 0 +7:0/0/terrains_peering_bit/top_right_corner = 0 9:0/0 = 0 +9:0/0/terrain_set = 0 +9:0/0/terrain = 0 +9:0/0/terrains_peering_bit/right_side = 0 +9:0/0/terrains_peering_bit/bottom_right_corner = 0 +9:0/0/terrains_peering_bit/bottom_side = 0 +9:0/0/terrains_peering_bit/bottom_left_corner = 0 +9:0/0/terrains_peering_bit/left_side = 0 +9:0/0/terrains_peering_bit/top_side = 0 10:0/0 = 0 +10:0/0/terrain_set = 0 +10:0/0/terrain = 0 +10:0/0/terrains_peering_bit/right_side = 0 +10:0/0/terrains_peering_bit/bottom_side = 0 +10:0/0/terrains_peering_bit/bottom_left_corner = 0 +10:0/0/terrains_peering_bit/left_side = 0 +10:0/0/terrains_peering_bit/top_left_corner = 0 +10:0/0/terrains_peering_bit/top_side = 0 12:0/0 = 0 +12:0/0/terrain_set = 0 +12:0/0/terrain = 0 +12:0/0/terrains_peering_bit/right_side = 0 +12:0/0/terrains_peering_bit/bottom_right_corner = 0 +12:0/0/terrains_peering_bit/bottom_side = 0 +12:0/0/terrains_peering_bit/top_side = 0 13:0/0 = 0 +13:0/0/terrain_set = 0 +13:0/0/terrain = 0 +13:0/0/terrains_peering_bit/right_side = 0 +13:0/0/terrains_peering_bit/bottom_side = 0 +13:0/0/terrains_peering_bit/bottom_left_corner = 0 +13:0/0/terrains_peering_bit/left_side = 0 +13:0/0/terrains_peering_bit/top_side = 0 15:0/0 = 0 +15:0/0/terrain_set = 0 +15:0/0/terrain = 0 +15:0/0/terrains_peering_bit/right_side = 0 +15:0/0/terrains_peering_bit/bottom_side = 0 +15:0/0/terrains_peering_bit/top_side = 0 0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.0507622, -16, -0.355339, 16, -16, 16) +0:1/0/terrains_peering_bit/right_side = 0 +0:1/0/terrains_peering_bit/bottom_right_corner = 0 +0:1/0/terrains_peering_bit/bottom_side = 0 +0:1/0/terrains_peering_bit/top_side = 0 +0:1/0/terrains_peering_bit/top_right_corner = 0 1:1/0 = 0 +1:1/0/terrain_set = 0 +1:1/0/terrain = 0 +1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:1/0/terrains_peering_bit/right_side = 0 +1:1/0/terrains_peering_bit/bottom_right_corner = 0 +1:1/0/terrains_peering_bit/bottom_side = 0 +1:1/0/terrains_peering_bit/bottom_left_corner = 0 +1:1/0/terrains_peering_bit/left_side = 0 +1:1/0/terrains_peering_bit/top_left_corner = 0 +1:1/0/terrains_peering_bit/top_side = 0 +1:1/0/terrains_peering_bit/top_right_corner = 0 2:1/0 = 0 +2:1/0/terrain_set = 0 +2:1/0/terrain = 0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 0.0507622, -16, 0.355339, 16, 16, 16) +2:1/0/terrains_peering_bit/bottom_side = 0 +2:1/0/terrains_peering_bit/bottom_left_corner = 0 +2:1/0/terrains_peering_bit/left_side = 0 +2:1/0/terrains_peering_bit/top_left_corner = 0 +2:1/0/terrains_peering_bit/top_side = 0 4:1/0 = 0 +4:1/0/terrain_set = 0 +4:1/0/terrain = 0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:1/0/terrains_peering_bit/bottom_side = 0 +4:1/0/terrains_peering_bit/top_side = 0 6:1/0 = 0 +6:1/0/terrain_set = 0 +6:1/0/terrain = 0 +6:1/0/terrains_peering_bit/right_side = 0 +6:1/0/terrains_peering_bit/bottom_right_corner = 0 +6:1/0/terrains_peering_bit/bottom_side = 0 +6:1/0/terrains_peering_bit/bottom_left_corner = 0 +6:1/0/terrains_peering_bit/left_side = 0 +6:1/0/terrains_peering_bit/top_left_corner = 0 +6:1/0/terrains_peering_bit/top_side = 0 7:1/0 = 0 +7:1/0/terrain_set = 0 +7:1/0/terrain = 0 +7:1/0/terrains_peering_bit/right_side = 0 +7:1/0/terrains_peering_bit/bottom_right_corner = 0 +7:1/0/terrains_peering_bit/bottom_side = 0 +7:1/0/terrains_peering_bit/bottom_left_corner = 0 +7:1/0/terrains_peering_bit/left_side = 0 +7:1/0/terrains_peering_bit/top_side = 0 +7:1/0/terrains_peering_bit/top_right_corner = 0 9:1/0 = 0 +9:1/0/terrain_set = 0 +9:1/0/terrain = 0 +9:1/0/terrains_peering_bit/right_side = 0 +9:1/0/terrains_peering_bit/bottom_right_corner = 0 +9:1/0/terrains_peering_bit/bottom_side = 0 +9:1/0/terrains_peering_bit/top_side = 0 +9:1/0/terrains_peering_bit/top_right_corner = 0 10:1/0 = 0 +10:1/0/terrain_set = 0 +10:1/0/terrain = 0 +10:1/0/terrains_peering_bit/right_side = 0 +10:1/0/terrains_peering_bit/bottom_side = 0 +10:1/0/terrains_peering_bit/left_side = 0 +10:1/0/terrains_peering_bit/top_left_corner = 0 +10:1/0/terrains_peering_bit/top_side = 0 +10:1/0/terrains_peering_bit/top_right_corner = 0 12:1/0 = 0 +12:1/0/terrain_set = 0 +12:1/0/terrain = 0 +12:1/0/terrains_peering_bit/right_side = 0 +12:1/0/terrains_peering_bit/bottom_side = 0 +12:1/0/terrains_peering_bit/left_side = 0 +12:1/0/terrains_peering_bit/top_side = 0 +12:1/0/terrains_peering_bit/top_right_corner = 0 13:1/0 = 0 +13:1/0/terrain_set = 0 +13:1/0/terrain = 0 +13:1/0/terrains_peering_bit/right_side = 0 +13:1/0/terrains_peering_bit/bottom_side = 0 +13:1/0/terrains_peering_bit/left_side = 0 +13:1/0/terrains_peering_bit/top_left_corner = 0 +13:1/0/terrains_peering_bit/top_side = 0 15:1/0 = 0 +15:1/0/terrain_set = 0 +15:1/0/terrain = 0 +15:1/0/terrains_peering_bit/right_side = 0 +15:1/0/terrains_peering_bit/bottom_side = 0 +15:1/0/terrains_peering_bit/bottom_left_corner = 0 +15:1/0/terrains_peering_bit/left_side = 0 +15:1/0/terrains_peering_bit/top_side = 0 +15:1/0/terrains_peering_bit/top_right_corner = 0 16:1/0 = 0 +16:1/0/terrain_set = 0 +16:1/0/terrain = 0 +16:1/0/terrains_peering_bit/right_side = 0 +16:1/0/terrains_peering_bit/bottom_right_corner = 0 +16:1/0/terrains_peering_bit/bottom_side = 0 +16:1/0/terrains_peering_bit/left_side = 0 +16:1/0/terrains_peering_bit/top_left_corner = 0 +16:1/0/terrains_peering_bit/top_side = 0 0:2/0 = 0 +0:2/0/terrain_set = 0 +0:2/0/terrain = 0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 8.42662, -10.8125, 16, 16, 16) +0:2/0/terrains_peering_bit/right_side = 0 +0:2/0/terrains_peering_bit/top_side = 0 +0:2/0/terrains_peering_bit/top_right_corner = 0 1:2/0 = 0 +1:2/0/terrain_set = 0 +1:2/0/terrain = 0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.203051, 16, -0.304577, 16, 16, -16, 16) +1:2/0/terrains_peering_bit/right_side = 0 +1:2/0/terrains_peering_bit/left_side = 0 +1:2/0/terrains_peering_bit/top_left_corner = 0 +1:2/0/terrains_peering_bit/top_side = 0 +1:2/0/terrains_peering_bit/top_right_corner = 0 2:2/0 = 0 +2:2/0/terrain_set = 0 +2:2/0/terrain = 0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.42662, 10.8125, 16, -16, 16) +2:2/0/terrains_peering_bit/left_side = 0 +2:2/0/terrains_peering_bit/top_left_corner = 0 +2:2/0/terrains_peering_bit/top_side = 0 4:2/0 = 0 +4:2/0/terrain_set = 0 +4:2/0/terrain = 0 +4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 8.42662, -10.8125, 16, 7.66518, 16, 16, 8.52814) +4:2/0/terrains_peering_bit/top_side = 0 6:3/0 = 0 +6:3/0/terrain_set = 0 +6:3/0/terrain = 0 +6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.0507622, -16, -0.355339, 16, -16, 16) +6:3/0/terrains_peering_bit/right_side = 0 +6:3/0/terrains_peering_bit/bottom_side = 0 +6:3/0/terrains_peering_bit/top_side = 0 +6:3/0/terrains_peering_bit/top_right_corner = 0 7:3/0 = 0 +7:3/0/terrain_set = 0 +7:3/0/terrain = 0 +7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 0.0507622, -16, 0.355339, 16, 16, 16) +7:3/0/terrains_peering_bit/bottom_side = 0 +7:3/0/terrains_peering_bit/left_side = 0 +7:3/0/terrains_peering_bit/top_left_corner = 0 +7:3/0/terrains_peering_bit/top_side = 0 9:3/0 = 0 +9:3/0/terrain_set = 0 +9:3/0/terrain = 0 +9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.68543, -16, -5.1778) +9:3/0/terrains_peering_bit/right_side = 0 +9:3/0/terrains_peering_bit/bottom_side = 0 +9:3/0/terrains_peering_bit/bottom_left_corner = 0 +9:3/0/terrains_peering_bit/left_side = 0 10:3/0 = 0 +10:3/0/terrain_set = 0 +10:3/0/terrain = 0 +10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.68543, -16, -5.1778) +10:3/0/terrains_peering_bit/right_side = 0 +10:3/0/terrains_peering_bit/bottom_right_corner = 0 +10:3/0/terrains_peering_bit/bottom_side = 0 +10:3/0/terrains_peering_bit/left_side = 0 12:3/0 = 0 +12:3/0/terrain_set = 0 +12:3/0/terrain = 0 +12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.0507622, -16, -0.355339, 16, -16, 16) +12:3/0/terrains_peering_bit/right_side = 0 +12:3/0/terrains_peering_bit/bottom_side = 0 +12:3/0/terrains_peering_bit/top_side = 0 13:3/0 = 0 +13:3/0/terrain_set = 0 +13:3/0/terrain = 0 +13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.68543, -16, -5.1778) +13:3/0/terrains_peering_bit/right_side = 0 +13:3/0/terrains_peering_bit/bottom_side = 0 +13:3/0/terrains_peering_bit/left_side = 0 15:3/0 = 0 +15:3/0/terrain_set = 0 +15:3/0/terrain = 0 +15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -14.7212, 16, -14.8227, 16, 0.710678, -0.55839, 0.913729, -0.862967, 16, -16, 16) +15:3/0/terrains_peering_bit/right_side = 0 +15:3/0/terrains_peering_bit/bottom_side = 0 16:3/0 = 0 +16:3/0/terrain_set = 0 +16:3/0/terrain = 0 +16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 2.48738, 16, 2.28432, -1.31983, -16, -1.52288) +16:3/0/terrains_peering_bit/bottom_side = 0 +16:3/0/terrains_peering_bit/left_side = 0 0:4/0 = 0 +0:4/0/terrain_set = 0 +0:4/0/terrain = 0 +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -6.9545, 16, -16, 7.30984) +0:4/0/terrains_peering_bit/right_side = 0 1:4/0 = 0 +1:4/0/terrain_set = 0 +1:4/0/terrain = 0 +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:4/0/terrains_peering_bit/right_side = 0 +1:4/0/terrains_peering_bit/left_side = 0 2:4/0 = 0 +2:4/0/terrain_set = 0 +2:4/0/terrain = 0 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.83272, 8.88348, 16, -16, 16) +2:4/0/terrains_peering_bit/left_side = 0 4:4/0 = 0 +4:4/0/terrain_set = 0 +4:4/0/terrain = 0 +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 10.051, 9.89874, 16, -8.47738, 16, -16, 6.09153) 6:4/0 = 0 +6:4/0/terrain_set = 0 +6:4/0/terrain = 0 +6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.0507622, -16, -0.355339, 16, -16, 16) +6:4/0/terrains_peering_bit/right_side = 0 +6:4/0/terrains_peering_bit/bottom_right_corner = 0 +6:4/0/terrains_peering_bit/bottom_side = 0 +6:4/0/terrains_peering_bit/top_side = 0 7:4/0 = 0 +7:4/0/terrain_set = 0 +7:4/0/terrain = 0 +7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 0.0507622, -16, 0.355339, 16, 16, 16) +7:4/0/terrains_peering_bit/bottom_side = 0 +7:4/0/terrains_peering_bit/bottom_left_corner = 0 +7:4/0/terrains_peering_bit/left_side = 0 +7:4/0/terrains_peering_bit/top_side = 0 9:4/0 = 0 +9:4/0/terrain_set = 0 +9:4/0/terrain = 0 +9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, 0.0507622, -16, 0.355339, -16, 16) +9:4/0/terrains_peering_bit/right_side = 0 +9:4/0/terrains_peering_bit/left_side = 0 +9:4/0/terrains_peering_bit/top_left_corner = 0 +9:4/0/terrains_peering_bit/top_side = 0 10:4/0 = 0 +10:4/0/terrain_set = 0 +10:4/0/terrain = 0 +10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, 0.0507622, -16, 0.355339, -16, 16) +10:4/0/terrains_peering_bit/right_side = 0 +10:4/0/terrains_peering_bit/left_side = 0 +10:4/0/terrains_peering_bit/top_side = 0 +10:4/0/terrains_peering_bit/top_right_corner = 0 12:4/0 = 0 +12:4/0/terrain_set = 0 +12:4/0/terrain = 0 +12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, 0.0507622, -16, 0.355339, -16, 16) +12:4/0/terrains_peering_bit/right_side = 0 +12:4/0/terrains_peering_bit/left_side = 0 +12:4/0/terrains_peering_bit/top_side = 0 13:4/0 = 0 +13:4/0/terrain_set = 0 +13:4/0/terrain = 0 +13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 0.0507622, -16, 0.355339, 16, 16, 16) +13:4/0/terrains_peering_bit/bottom_side = 0 +13:4/0/terrains_peering_bit/left_side = 0 +13:4/0/terrains_peering_bit/top_side = 0 15:4/0 = 0 +15:4/0/terrain_set = 0 +15:4/0/terrain = 0 +15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 8.42662, -10.8125, 16, 16, 16) +15:4/0/terrains_peering_bit/right_side = 0 +15:4/0/terrains_peering_bit/top_side = 0 16:4/0 = 0 +16:4/0/terrain_set = 0 +16:4/0/terrain = 0 +16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.42662, 10.8125, 16, -16, 16) +16:4/0/terrains_peering_bit/left_side = 0 +16:4/0/terrains_peering_bit/top_side = 0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vtaks"] +texture = ExtResource("4_gee14") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 1 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvpfn"] +texture = ExtResource("5_0tnpc") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 1 +0:0/0/terrains_peering_bit/bottom_side = 1 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 1 +0:1/0/terrains_peering_bit/top_side = 1 [sub_resource type="TileSet" id="TileSet_gee14"] tile_size = Vector2i(32, 32) +physics_layer_0/collision_layer = 1 +terrain_set_0/mode = 0 +terrain_set_0/terrain_0/name = "leafydirt" +terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) +terrain_set_0/terrain_1/name = "vegetation" +terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) sources/0 = SubResource("TileSetAtlasSource_u5sy4") +sources/1 = SubResource("TileSetAtlasSource_vtaks") +sources/2 = SubResource("TileSetAtlasSource_kvpfn") [sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"] size = Vector2(144, 20) @@ -74,14 +417,41 @@ script = ExtResource("1_lnu2h") unique_name_in_owner = true script = ExtResource("2_iywne") +[node name="skylayer" type="Parallax2D" parent="."] +repeat_size = Vector2(320, 180) +metadata/_edit_group_ = true + +[node name="Sprite2D" type="Sprite2D" parent="skylayer"] +position = Vector2(160, 90) +texture = ExtResource("3_0tnpc") + +[node name="farlayer" type="Parallax2D" parent="."] +texture_filter = 1 +scroll_scale = Vector2(1.2, 1) +repeat_size = Vector2(320, 0) +metadata/_edit_group_ = true + +[node name="Sprite2D" type="Sprite2D" parent="farlayer"] +position = Vector2(160, 100) +texture = ExtResource("4_vtaks") + +[node name="midground" type="Parallax2D" parent="."] +scroll_scale = Vector2(1.4, 1) +repeat_size = Vector2(160, 0) +metadata/_edit_group_ = true + +[node name="Sprite2D" type="Sprite2D" parent="midground"] +position = Vector2(160, 160) +texture = ExtResource("5_kvpfn") + [node name="TileMapLayer" type="TileMapLayer" parent="."] texture_filter = 1 -position = Vector2(0, 8) -tile_map_data = PackedByteArray(0, 0, 13, 0, 10, 0, 0, 0, 4, 0, 4, 0, 0, 0, 14, 0, 10, 0, 0, 0, 4, 0, 4, 0, 0, 0, 15, 0, 10, 0, 0, 0, 4, 0, 4, 0, 0, 0, 16, 0, 10, 0, 0, 0, 4, 0, 4, 0, 0, 0, 17, 0, 10, 0, 0, 0, 4, 0, 4, 0, 0, 0) +position = Vector2(30, 31) +tile_map_data = PackedByteArray("AAAKAAkAAAABAAQAAAALAAkAAAABAAQAAAAMAAkAAAABAAQAAAANAAkAAAABAAQAAAAOAAkAAAABAAQAAAAPAAkAAAABAAQAAAAQAAkAAAABAAQAAAARAAkAAAABAAQAAAASAAkAAAABAAQAAAATAAkAAAABAAQAAAAUAAkAAAAQAAMAAAAUAAoAAAAPAAQAAAAVAAoAAAAQAAMAAAAVAAsAAAAEAAEAAAAVAAwAAAAPAAQAAAAWAAwAAAABAAQAAAAXAAwAAAABAAQAAAAYAAwAAAABAAQAAAAZAAwAAAABAAQAAAAaAAwAAAABAAQAAAAbAAwAAAABAAQAAAAcAAsAAAAPAAMAAAAdAAsAAAAQAAQAAAAdAAoAAAAPAAMAAAAeAAoAAAABAAQAAAAfAAoAAAAQAAQAAAAfAAkAAAAPAAMAAAAgAAkAAAAQAAQAAAAgAAgAAAAPAAMAAAAcAAwAAAAQAAQAAAAhAAgAAAABAAQAAAAiAAgAAAABAAQAAAAjAAgAAAABAAQAAAAkAAgAAAAQAAQAAAAeAAYAAAACAAQAAAAdAAYAAAABAAQAAAAcAAYAAAABAAQAAAAbAAYAAAABAAQAAAAaAAYAAAAAAAQAAAAZAAsAAQAAAAAAAAAdAAkAAQAAAAAAAAAcAAUAAQAAAAAAAAAhAAcAAQAAAAAAAAAOAAgAAQAAAAAAAAAPAAgAAQAAAAAAAAAQAAgAAQAAAAAAAAAVAAkAAQAAAAAAAAAXAAsAAgAAAAEAAAAXAAoAAgAAAAAAAAAaAAsAAQAAAAAAAAAYAAsAAgAAAAEAAAAYAAoAAgAAAAAAAAAdAAUAAgAAAAEAAAAdAAQAAgAAAAAAAAATAAgAAgAAAAEAAAATAAcAAgAAAAAAAAARAAgAAQAAAAAAAAANAAgAAgAAAAEAAAANAAcAAgAAAAAAAAAkAAcAAAAEAAEAAAAkAAYAAAAEAAEAAAAkAAUAAAAEAAEAAAAkAAQAAAAEAAEAAAAkAAMAAAAEAAEAAAAkAAIAAAAEAAEAAAAkAAEAAAAEAAEAAAAkAAAAAAAEAAAAAAAJAAkAAAABAAQAAAAIAAkAAAABAAQAAAAHAAkAAAABAAQAAAAGAAkAAAABAAQAAAAEAAkAAAABAAQAAAAFAAkAAAABAAQAAAADAAkAAAABAAQAAAACAAkAAAABAAQAAAABAAkAAAABAAQAAAAAAAkAAAABAAQAAAD//wkAAAAPAAQAAAD//wgAAAAEAAEAAAD//wcAAAAEAAEAAAD//wYAAAAEAAEAAAD//wUAAAAEAAEAAAD//wQAAAAEAAEAAAD//wMAAAAPAAMAAAAAAAMAAAAQAAQAAAAAAAIAAAAEAAEAAAAAAAEAAAAEAAEAAAAAAAAAAAAEAAAAAAADAAYAAAAAAAQAAAAEAAYAAAABAAQAAAAFAAYAAAACAAQAAAAIAAUAAAAAAAQAAAAJAAUAAAABAAQAAAAKAAUAAAACAAQAAAALAAYAAAAAAAQAAAAMAAYAAAABAAQAAAANAAYAAAABAAQAAAAOAAYAAAACAAQAAAA=") tile_set = SubResource("TileSet_gee14") [node name="StaticBody2D" type="StaticBody2D" parent="."] -position = Vector2(496, 345) +position = Vector2(593, 539) scale = Vector2(1.07507, 1.58955) metadata/_edit_group_ = true @@ -102,7 +472,7 @@ metadata/_edit_group_ = true shape = SubResource("WorldBoundaryShape2D_8cj0n") [node name="player" parent="." instance=ExtResource("2_lnu2h")] -position = Vector2(478, 301) +position = Vector2(476, 279) [node name="triggers" type="Node2D" parent="."] @@ -110,4 +480,21 @@ position = Vector2(478, 301) position = Vector2(493, 422) effect = "player_hurt" +[node name="coins" type="Node2D" parent="."] + +[node name="coin" parent="coins" instance=ExtResource("11_dinhu")] +position = Vector2(426, 215) + +[node name="coin5" parent="coins" instance=ExtResource("11_dinhu")] +position = Vector2(180, 211) + +[node name="coin2" parent="coins" instance=ExtResource("11_dinhu")] +position = Vector2(577, 299) + +[node name="coin3" parent="coins" instance=ExtResource("11_dinhu")] +position = Vector2(902, 211) + +[node name="coin4" parent="coins" instance=ExtResource("11_dinhu")] +position = Vector2(1040, 308) + [connection signal="areaTriggerSignal" from="triggers/playerHurt" to="." method="_on_trigger"] diff --git a/scenes/player.tscn b/scenes/player.tscn index 6c7bc6b..d925f84 100644 --- a/scenes/player.tscn +++ b/scenes/player.tscn @@ -242,4 +242,7 @@ sprite_frames = SubResource("SpriteFrames_jej6c") animation = &"damage" autoplay = "idle" +[node name="Camera2D" type="Camera2D" parent="."] +offset = Vector2(0, -40) + [connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"] diff --git a/scripts/bullet.gd b/scripts/bullet.gd index ce47364..9664168 100644 --- a/scripts/bullet.gd +++ b/scripts/bullet.gd @@ -2,10 +2,16 @@ class_name Bullet extends Area2D signal bulletHitSignal(body, bullet) +@onready var bullet_graphic: Sprite2D = $BulletGraphic + var SPEED: float = 700.0 func setSpeed(new_speed: float): SPEED = new_speed + if new_speed < 0: + bullet_graphic.flip_h = true + if new_speed > 0: + bullet_graphic.flip_h = false func _physics_process(delta: float) -> void: position += transform.x * SPEED * delta diff --git a/scripts/coin.gd b/scripts/coin.gd new file mode 100644 index 0000000..b871487 --- /dev/null +++ b/scripts/coin.gd @@ -0,0 +1,6 @@ +class_name Coin extends Area2D + +signal coinCollectedSignal(body, coin) + +func _on_body_entered(body: Node2D) -> void: + coinCollectedSignal.emit(body, self) diff --git a/scripts/coin.gd.uid b/scripts/coin.gd.uid new file mode 100644 index 0000000..da0c8f7 --- /dev/null +++ b/scripts/coin.gd.uid @@ -0,0 +1 @@ +uid://t0jdd3a3km2a diff --git a/scripts/gamecontroller.gd b/scripts/gamecontroller.gd index e7c7477..216245d 100644 --- a/scripts/gamecontroller.gd +++ b/scripts/gamecontroller.gd @@ -4,6 +4,8 @@ extends Node2D signal playerDamage +var score := 0 + # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. @@ -24,3 +26,8 @@ func _on_trigger(effect: Variant, body: Variant) -> void: func onBulletHitSignal(body: Node, bullet: Bullet): body.queue_free() +func onCoinCollected(body, coin: Coin): + if body is Player: + score += 1 + coin.queue_free() + diff --git a/scripts/player.gd b/scripts/player.gd index 835bbe9..19714cc 100644 --- a/scripts/player.gd +++ b/scripts/player.gd @@ -94,12 +94,12 @@ func handle_movement(delta: float): func handle_input(): # Handle jump. - if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + if Input.is_action_just_pressed("jump") and is_on_floor(): jump_buffer.start() # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. - direction = Input.get_axis("ui_left", "ui_right") + direction = Input.get_axis("move_left", "move_right") if direction > 0: facing = FaceDirection.RIGHT diff --git a/scripts/scene_manager.gd b/scripts/scene_manager.gd index eb681c6..54fca4c 100644 --- a/scripts/scene_manager.gd +++ b/scripts/scene_manager.gd @@ -5,25 +5,36 @@ const bullet_scene = preload("res://scenes/bullet.tscn") @onready var game: Node2D = $".." @onready var triggers: Node2D = $"../triggers" +@onready var coins: Node2D = $"../coins" + var MAX_BULLET := 50 var available_bullets = [] +var score := 0 + func _ready() -> void: for i in range(MAX_BULLET): var new_bullet = bullet_scene.instantiate() new_bullet.bulletHitSignal.connect(game.onBulletHitSignal) + print(new_bullet.bullet_graphic) available_bullets.push_front(new_bullet) if triggers: for trig in triggers.get_children(): if trig is Trigger: trig.areaTriggerSignal.connect(game._on_trigger) + + if coins: + for coin in coins.get_children(): + if coin is Coin: + coin.coinCollectedSignal.connect(game.onCoinCollected) func make_bullet(start_position: Transform2D, speed: int): var new_bullet = bullet_factory(start_position, speed) if new_bullet: owner.add_child(new_bullet) + new_bullet.setSpeed(speed) func reload_bullet(bullet: Bullet): available_bullets.push(bullet) @@ -31,7 +42,6 @@ func reload_bullet(bullet: Bullet): func bullet_factory(start_position: Transform2D, speed: int) -> Bullet: var shot_bullet = available_bullets.pop_back() shot_bullet.global_transform = start_position - shot_bullet.setSpeed(speed) available_bullets.push_front(shot_bullet)