diff --git a/assets/graphics/ennemis/slime_green.png b/assets/graphics/ennemis/slime_green.png new file mode 100644 index 0000000..a21cb6f Binary files /dev/null and b/assets/graphics/ennemis/slime_green.png differ diff --git a/assets/graphics/ennemis/slime_green.png.import b/assets/graphics/ennemis/slime_green.png.import new file mode 100644 index 0000000..4408763 --- /dev/null +++ b/assets/graphics/ennemis/slime_green.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://7yk25cd4l4i3" +path="res://.godot/imported/slime_green.png-39e6d20ec404e9a2ed3a0b1682ef53e9.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/ennemis/slime_green.png" +dest_files=["res://.godot/imported/slime_green.png-39e6d20ec404e9a2ed3a0b1682ef53e9.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/project.godot b/project.godot index 5cb8d7c..bd10cf3 100644 --- a/project.godot +++ b/project.godot @@ -15,6 +15,10 @@ run/main_scene="uid://dk3bbsqf7yi08" config/features=PackedStringArray("4.4", "Forward Plus") config/icon="res://icon.svg" +[autoload] + +Gamecontroller="*res://scripts/gamecontroller.gd" + [display] window/size/viewport_width=320 diff --git a/scenes/game.tscn b/scenes/game.tscn index aa37fb7..6ebdf0b 100644 --- a/scenes/game.tscn +++ b/scenes/game.tscn @@ -1,6 +1,5 @@ [gd_scene load_steps=19 format=4 uid="uid://dk3bbsqf7yi08"] -[ext_resource type="Script" uid="uid://c3o8iur48idhr" path="res://scripts/gamecontroller.gd" id="1_lnu2h"] [ext_resource type="Script" uid="uid://vi7u52xttkpb" path="res://scripts/scene_manager.gd" id="2_iywne"] [ext_resource type="PackedScene" uid="uid://by6fag0gnv0r4" path="res://scenes/crate.tscn" id="2_lbhrr"] [ext_resource type="PackedScene" uid="uid://d4db6ttyltd56" path="res://scenes/player.tscn" id="2_lnu2h"] @@ -12,6 +11,7 @@ [ext_resource type="Texture2D" uid="uid://bfrdit16wfh65" path="res://assets/graphics/environment/terrain/mushroom_32x64.png" id="5_0tnpc"] [ext_resource type="Texture2D" uid="uid://bikjxvjmfsqyy" path="res://assets/graphics/environment/backgrounds/midground.png" id="5_kvpfn"] [ext_resource type="PackedScene" uid="uid://br6up8ears5fo" path="res://scenes/coin.tscn" id="11_dinhu"] +[ext_resource type="PackedScene" uid="uid://dknxqutkmhkqw" path="res://scenes/slime.tscn" id="12_dinhu"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u5sy4"] texture = ExtResource("3_p57ef") @@ -411,7 +411,6 @@ size = Vector2(144, 20) [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_8cj0n"] [node name="game" type="Node2D"] -script = ExtResource("1_lnu2h") [node name="SceneManager" type="Node2D" parent="."] unique_name_in_owner = true @@ -497,4 +496,15 @@ position = Vector2(902, 211) [node name="coin4" parent="coins" instance=ExtResource("11_dinhu")] position = Vector2(1040, 308) +[node name="ennemies" type="Node2D" parent="."] + +[node name="Slime" parent="ennemies" instance=ExtResource("12_dinhu")] +position = Vector2(357, 310) + +[node name="Slime2" parent="ennemies" instance=ExtResource("12_dinhu")] +position = Vector2(396, 214) + +[node name="Slime3" parent="ennemies" instance=ExtResource("12_dinhu")] +position = Vector2(874, 215) + [connection signal="areaTriggerSignal" from="triggers/playerHurt" to="." method="_on_trigger"] diff --git a/scenes/level2.tscn b/scenes/level2.tscn new file mode 100644 index 0000000..eb8a687 --- /dev/null +++ b/scenes/level2.tscn @@ -0,0 +1,498 @@ +[gd_scene load_steps=18 format=4 uid="uid://dm5xvvnrtlbxn"] + +[ext_resource type="Script" uid="uid://vi7u52xttkpb" path="res://scripts/scene_manager.gd" id="1_76toy"] +[ext_resource type="Texture2D" uid="uid://26bbv4ejahja" path="res://assets/graphics/environment/backgrounds/sky.png" id="2_8g4ke"] +[ext_resource type="Texture2D" uid="uid://buxc3k748d7qn" path="res://assets/graphics/environment/backgrounds/forestbackground.png" id="3_56gwk"] +[ext_resource type="Texture2D" uid="uid://bikjxvjmfsqyy" path="res://assets/graphics/environment/backgrounds/midground.png" id="4_ve5ok"] +[ext_resource type="Texture2D" uid="uid://bior2r1hv1q0s" path="res://assets/graphics/environment/terrain/terrain_32x32.png" id="5_cleqw"] +[ext_resource type="Texture2D" uid="uid://bbtwjiqoh4hov" path="res://assets/graphics/environment/terrain/veg_32x32.png" id="6_wvb8j"] +[ext_resource type="Texture2D" uid="uid://bfrdit16wfh65" path="res://assets/graphics/environment/terrain/mushroom_32x64.png" id="7_g8vcy"] +[ext_resource type="PackedScene" uid="uid://by6fag0gnv0r4" path="res://scenes/crate.tscn" id="8_cqal4"] +[ext_resource type="PackedScene" uid="uid://d4db6ttyltd56" path="res://scenes/player.tscn" id="9_o3sye"] +[ext_resource type="PackedScene" uid="uid://e5y4obsl2kcv" path="res://scenes/trigger.tscn" id="10_24ks5"] +[ext_resource type="PackedScene" uid="uid://br6up8ears5fo" path="res://scenes/coin.tscn" id="11_s4es8"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u5sy4"] +texture = ExtResource("5_cleqw") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -14.7212, 16, -14.8227, 16, 0.710678, -0.55839, 0.913729, -0.862967, 16, -16, 16) +0:0/0/terrains_peering_bit/right_side = 0 +0:0/0/terrains_peering_bit/bottom_right_corner = 0 +0:0/0/terrains_peering_bit/bottom_side = 0 +1:0/0 = 0 +1:0/0/terrain_set = 0 +1:0/0/terrain = 0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.68543, -16, -5.1778) +1:0/0/terrains_peering_bit/right_side = 0 +1:0/0/terrains_peering_bit/bottom_right_corner = 0 +1:0/0/terrains_peering_bit/bottom_side = 0 +1:0/0/terrains_peering_bit/bottom_left_corner = 0 +1:0/0/terrains_peering_bit/left_side = 0 +2:0/0 = 0 +2:0/0/terrain_set = 0 +2:0/0/terrain = 0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 2.48738, 16, 2.28432, -1.31983, -16, -1.52288) +2:0/0/terrains_peering_bit/bottom_side = 0 +2:0/0/terrains_peering_bit/bottom_left_corner = 0 +2:0/0/terrains_peering_bit/left_side = 0 +4:0/0 = 0 +4:0/0/terrain_set = 0 +4:0/0/terrain = 0 +4:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0 = 0 +6:0/0/terrain_set = 0 +6:0/0/terrain = 0 +6:0/0/terrains_peering_bit/right_side = 0 +6:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0/terrains_peering_bit/bottom_left_corner = 0 +6:0/0/terrains_peering_bit/left_side = 0 +6:0/0/terrains_peering_bit/top_left_corner = 0 +6:0/0/terrains_peering_bit/top_side = 0 +6:0/0/terrains_peering_bit/top_right_corner = 0 +7:0/0 = 0 +7:0/0/terrain_set = 0 +7:0/0/terrain = 0 +7:0/0/terrains_peering_bit/right_side = 0 +7:0/0/terrains_peering_bit/bottom_right_corner = 0 +7:0/0/terrains_peering_bit/bottom_side = 0 +7:0/0/terrains_peering_bit/left_side = 0 +7:0/0/terrains_peering_bit/top_left_corner = 0 +7:0/0/terrains_peering_bit/top_side = 0 +7:0/0/terrains_peering_bit/top_right_corner = 0 +9:0/0 = 0 +9:0/0/terrain_set = 0 +9:0/0/terrain = 0 +9:0/0/terrains_peering_bit/right_side = 0 +9:0/0/terrains_peering_bit/bottom_right_corner = 0 +9:0/0/terrains_peering_bit/bottom_side = 0 +9:0/0/terrains_peering_bit/bottom_left_corner = 0 +9:0/0/terrains_peering_bit/left_side = 0 +9:0/0/terrains_peering_bit/top_side = 0 +10:0/0 = 0 +10:0/0/terrain_set = 0 +10:0/0/terrain = 0 +10:0/0/terrains_peering_bit/right_side = 0 +10:0/0/terrains_peering_bit/bottom_side = 0 +10:0/0/terrains_peering_bit/bottom_left_corner = 0 +10:0/0/terrains_peering_bit/left_side = 0 +10:0/0/terrains_peering_bit/top_left_corner = 0 +10:0/0/terrains_peering_bit/top_side = 0 +12:0/0 = 0 +12:0/0/terrain_set = 0 +12:0/0/terrain = 0 +12:0/0/terrains_peering_bit/right_side = 0 +12:0/0/terrains_peering_bit/bottom_right_corner = 0 +12:0/0/terrains_peering_bit/bottom_side = 0 +12:0/0/terrains_peering_bit/top_side = 0 +13:0/0 = 0 +13:0/0/terrain_set = 0 +13:0/0/terrain = 0 +13:0/0/terrains_peering_bit/right_side = 0 +13:0/0/terrains_peering_bit/bottom_side = 0 +13:0/0/terrains_peering_bit/bottom_left_corner = 0 +13:0/0/terrains_peering_bit/left_side = 0 +13:0/0/terrains_peering_bit/top_side = 0 +15:0/0 = 0 +15:0/0/terrain_set = 0 +15:0/0/terrain = 0 +15:0/0/terrains_peering_bit/right_side = 0 +15:0/0/terrains_peering_bit/bottom_side = 0 +15:0/0/terrains_peering_bit/top_side = 0 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.0507622, -16, -0.355339, 16, -16, 16) +0:1/0/terrains_peering_bit/right_side = 0 +0:1/0/terrains_peering_bit/bottom_right_corner = 0 +0:1/0/terrains_peering_bit/bottom_side = 0 +0:1/0/terrains_peering_bit/top_side = 0 +0:1/0/terrains_peering_bit/top_right_corner = 0 +1:1/0 = 0 +1:1/0/terrain_set = 0 +1:1/0/terrain = 0 +1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:1/0/terrains_peering_bit/right_side = 0 +1:1/0/terrains_peering_bit/bottom_right_corner = 0 +1:1/0/terrains_peering_bit/bottom_side = 0 +1:1/0/terrains_peering_bit/bottom_left_corner = 0 +1:1/0/terrains_peering_bit/left_side = 0 +1:1/0/terrains_peering_bit/top_left_corner = 0 +1:1/0/terrains_peering_bit/top_side = 0 +1:1/0/terrains_peering_bit/top_right_corner = 0 +2:1/0 = 0 +2:1/0/terrain_set = 0 +2:1/0/terrain = 0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 0.0507622, -16, 0.355339, 16, 16, 16) +2:1/0/terrains_peering_bit/bottom_side = 0 +2:1/0/terrains_peering_bit/bottom_left_corner = 0 +2:1/0/terrains_peering_bit/left_side = 0 +2:1/0/terrains_peering_bit/top_left_corner = 0 +2:1/0/terrains_peering_bit/top_side = 0 +4:1/0 = 0 +4:1/0/terrain_set = 0 +4:1/0/terrain = 0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:1/0/terrains_peering_bit/bottom_side = 0 +4:1/0/terrains_peering_bit/top_side = 0 +6:1/0 = 0 +6:1/0/terrain_set = 0 +6:1/0/terrain = 0 +6:1/0/terrains_peering_bit/right_side = 0 +6:1/0/terrains_peering_bit/bottom_right_corner = 0 +6:1/0/terrains_peering_bit/bottom_side = 0 +6:1/0/terrains_peering_bit/bottom_left_corner = 0 +6:1/0/terrains_peering_bit/left_side = 0 +6:1/0/terrains_peering_bit/top_left_corner = 0 +6:1/0/terrains_peering_bit/top_side = 0 +7:1/0 = 0 +7:1/0/terrain_set = 0 +7:1/0/terrain = 0 +7:1/0/terrains_peering_bit/right_side = 0 +7:1/0/terrains_peering_bit/bottom_right_corner = 0 +7:1/0/terrains_peering_bit/bottom_side = 0 +7:1/0/terrains_peering_bit/bottom_left_corner = 0 +7:1/0/terrains_peering_bit/left_side = 0 +7:1/0/terrains_peering_bit/top_side = 0 +7:1/0/terrains_peering_bit/top_right_corner = 0 +9:1/0 = 0 +9:1/0/terrain_set = 0 +9:1/0/terrain = 0 +9:1/0/terrains_peering_bit/right_side = 0 +9:1/0/terrains_peering_bit/bottom_right_corner = 0 +9:1/0/terrains_peering_bit/bottom_side = 0 +9:1/0/terrains_peering_bit/top_side = 0 +9:1/0/terrains_peering_bit/top_right_corner = 0 +10:1/0 = 0 +10:1/0/terrain_set = 0 +10:1/0/terrain = 0 +10:1/0/terrains_peering_bit/right_side = 0 +10:1/0/terrains_peering_bit/bottom_side = 0 +10:1/0/terrains_peering_bit/left_side = 0 +10:1/0/terrains_peering_bit/top_left_corner = 0 +10:1/0/terrains_peering_bit/top_side = 0 +10:1/0/terrains_peering_bit/top_right_corner = 0 +12:1/0 = 0 +12:1/0/terrain_set = 0 +12:1/0/terrain = 0 +12:1/0/terrains_peering_bit/right_side = 0 +12:1/0/terrains_peering_bit/bottom_side = 0 +12:1/0/terrains_peering_bit/left_side = 0 +12:1/0/terrains_peering_bit/top_side = 0 +12:1/0/terrains_peering_bit/top_right_corner = 0 +13:1/0 = 0 +13:1/0/terrain_set = 0 +13:1/0/terrain = 0 +13:1/0/terrains_peering_bit/right_side = 0 +13:1/0/terrains_peering_bit/bottom_side = 0 +13:1/0/terrains_peering_bit/left_side = 0 +13:1/0/terrains_peering_bit/top_left_corner = 0 +13:1/0/terrains_peering_bit/top_side = 0 +15:1/0 = 0 +15:1/0/terrain_set = 0 +15:1/0/terrain = 0 +15:1/0/terrains_peering_bit/right_side = 0 +15:1/0/terrains_peering_bit/bottom_side = 0 +15:1/0/terrains_peering_bit/bottom_left_corner = 0 +15:1/0/terrains_peering_bit/left_side = 0 +15:1/0/terrains_peering_bit/top_side = 0 +15:1/0/terrains_peering_bit/top_right_corner = 0 +16:1/0 = 0 +16:1/0/terrain_set = 0 +16:1/0/terrain = 0 +16:1/0/terrains_peering_bit/right_side = 0 +16:1/0/terrains_peering_bit/bottom_right_corner = 0 +16:1/0/terrains_peering_bit/bottom_side = 0 +16:1/0/terrains_peering_bit/left_side = 0 +16:1/0/terrains_peering_bit/top_left_corner = 0 +16:1/0/terrains_peering_bit/top_side = 0 +0:2/0 = 0 +0:2/0/terrain_set = 0 +0:2/0/terrain = 0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 8.42662, -10.8125, 16, 16, 16) +0:2/0/terrains_peering_bit/right_side = 0 +0:2/0/terrains_peering_bit/top_side = 0 +0:2/0/terrains_peering_bit/top_right_corner = 0 +1:2/0 = 0 +1:2/0/terrain_set = 0 +1:2/0/terrain = 0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.203051, 16, -0.304577, 16, 16, -16, 16) +1:2/0/terrains_peering_bit/right_side = 0 +1:2/0/terrains_peering_bit/left_side = 0 +1:2/0/terrains_peering_bit/top_left_corner = 0 +1:2/0/terrains_peering_bit/top_side = 0 +1:2/0/terrains_peering_bit/top_right_corner = 0 +2:2/0 = 0 +2:2/0/terrain_set = 0 +2:2/0/terrain = 0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.42662, 10.8125, 16, -16, 16) +2:2/0/terrains_peering_bit/left_side = 0 +2:2/0/terrains_peering_bit/top_left_corner = 0 +2:2/0/terrains_peering_bit/top_side = 0 +4:2/0 = 0 +4:2/0/terrain_set = 0 +4:2/0/terrain = 0 +4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 8.42662, -10.8125, 16, 7.66518, 16, 16, 8.52814) +4:2/0/terrains_peering_bit/top_side = 0 +6:3/0 = 0 +6:3/0/terrain_set = 0 +6:3/0/terrain = 0 +6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.0507622, -16, -0.355339, 16, -16, 16) +6:3/0/terrains_peering_bit/right_side = 0 +6:3/0/terrains_peering_bit/bottom_side = 0 +6:3/0/terrains_peering_bit/top_side = 0 +6:3/0/terrains_peering_bit/top_right_corner = 0 +7:3/0 = 0 +7:3/0/terrain_set = 0 +7:3/0/terrain = 0 +7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 0.0507622, -16, 0.355339, 16, 16, 16) +7:3/0/terrains_peering_bit/bottom_side = 0 +7:3/0/terrains_peering_bit/left_side = 0 +7:3/0/terrains_peering_bit/top_left_corner = 0 +7:3/0/terrains_peering_bit/top_side = 0 +9:3/0 = 0 +9:3/0/terrain_set = 0 +9:3/0/terrain = 0 +9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.68543, -16, -5.1778) +9:3/0/terrains_peering_bit/right_side = 0 +9:3/0/terrains_peering_bit/bottom_side = 0 +9:3/0/terrains_peering_bit/bottom_left_corner = 0 +9:3/0/terrains_peering_bit/left_side = 0 +10:3/0 = 0 +10:3/0/terrain_set = 0 +10:3/0/terrain = 0 +10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.68543, -16, -5.1778) +10:3/0/terrains_peering_bit/right_side = 0 +10:3/0/terrains_peering_bit/bottom_right_corner = 0 +10:3/0/terrains_peering_bit/bottom_side = 0 +10:3/0/terrains_peering_bit/left_side = 0 +12:3/0 = 0 +12:3/0/terrain_set = 0 +12:3/0/terrain = 0 +12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.0507622, -16, -0.355339, 16, -16, 16) +12:3/0/terrains_peering_bit/right_side = 0 +12:3/0/terrains_peering_bit/bottom_side = 0 +12:3/0/terrains_peering_bit/top_side = 0 +13:3/0 = 0 +13:3/0/terrain_set = 0 +13:3/0/terrain = 0 +13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.68543, -16, -5.1778) +13:3/0/terrains_peering_bit/right_side = 0 +13:3/0/terrains_peering_bit/bottom_side = 0 +13:3/0/terrains_peering_bit/left_side = 0 +15:3/0 = 0 +15:3/0/terrain_set = 0 +15:3/0/terrain = 0 +15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -14.7212, 16, -14.8227, 16, 0.710678, -0.55839, 0.913729, -0.862967, 16, -16, 16) +15:3/0/terrains_peering_bit/right_side = 0 +15:3/0/terrains_peering_bit/bottom_side = 0 +16:3/0 = 0 +16:3/0/terrain_set = 0 +16:3/0/terrain = 0 +16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 2.48738, 16, 2.28432, -1.31983, -16, -1.52288) +16:3/0/terrains_peering_bit/bottom_side = 0 +16:3/0/terrains_peering_bit/left_side = 0 +0:4/0 = 0 +0:4/0/terrain_set = 0 +0:4/0/terrain = 0 +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -6.9545, 16, -16, 7.30984) +0:4/0/terrains_peering_bit/right_side = 0 +1:4/0 = 0 +1:4/0/terrain_set = 0 +1:4/0/terrain = 0 +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:4/0/terrains_peering_bit/right_side = 0 +1:4/0/terrains_peering_bit/left_side = 0 +2:4/0 = 0 +2:4/0/terrain_set = 0 +2:4/0/terrain = 0 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.83272, 8.88348, 16, -16, 16) +2:4/0/terrains_peering_bit/left_side = 0 +4:4/0 = 0 +4:4/0/terrain_set = 0 +4:4/0/terrain = 0 +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 10.051, 9.89874, 16, -8.47738, 16, -16, 6.09153) +6:4/0 = 0 +6:4/0/terrain_set = 0 +6:4/0/terrain = 0 +6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.0507622, -16, -0.355339, 16, -16, 16) +6:4/0/terrains_peering_bit/right_side = 0 +6:4/0/terrains_peering_bit/bottom_right_corner = 0 +6:4/0/terrains_peering_bit/bottom_side = 0 +6:4/0/terrains_peering_bit/top_side = 0 +7:4/0 = 0 +7:4/0/terrain_set = 0 +7:4/0/terrain = 0 +7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 0.0507622, -16, 0.355339, 16, 16, 16) +7:4/0/terrains_peering_bit/bottom_side = 0 +7:4/0/terrains_peering_bit/bottom_left_corner = 0 +7:4/0/terrains_peering_bit/left_side = 0 +7:4/0/terrains_peering_bit/top_side = 0 +9:4/0 = 0 +9:4/0/terrain_set = 0 +9:4/0/terrain = 0 +9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, 0.0507622, -16, 0.355339, -16, 16) +9:4/0/terrains_peering_bit/right_side = 0 +9:4/0/terrains_peering_bit/left_side = 0 +9:4/0/terrains_peering_bit/top_left_corner = 0 +9:4/0/terrains_peering_bit/top_side = 0 +10:4/0 = 0 +10:4/0/terrain_set = 0 +10:4/0/terrain = 0 +10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, 0.0507622, -16, 0.355339, -16, 16) +10:4/0/terrains_peering_bit/right_side = 0 +10:4/0/terrains_peering_bit/left_side = 0 +10:4/0/terrains_peering_bit/top_side = 0 +10:4/0/terrains_peering_bit/top_right_corner = 0 +12:4/0 = 0 +12:4/0/terrain_set = 0 +12:4/0/terrain = 0 +12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, 0.0507622, -16, 0.355339, -16, 16) +12:4/0/terrains_peering_bit/right_side = 0 +12:4/0/terrains_peering_bit/left_side = 0 +12:4/0/terrains_peering_bit/top_side = 0 +13:4/0 = 0 +13:4/0/terrain_set = 0 +13:4/0/terrain = 0 +13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 0.0507622, -16, 0.355339, 16, 16, 16) +13:4/0/terrains_peering_bit/bottom_side = 0 +13:4/0/terrains_peering_bit/left_side = 0 +13:4/0/terrains_peering_bit/top_side = 0 +15:4/0 = 0 +15:4/0/terrain_set = 0 +15:4/0/terrain = 0 +15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 8.42662, -10.8125, 16, 16, 16) +15:4/0/terrains_peering_bit/right_side = 0 +15:4/0/terrains_peering_bit/top_side = 0 +16:4/0 = 0 +16:4/0/terrain_set = 0 +16:4/0/terrain = 0 +16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.42662, 10.8125, 16, -16, 16) +16:4/0/terrains_peering_bit/left_side = 0 +16:4/0/terrains_peering_bit/top_side = 0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vtaks"] +texture = ExtResource("6_wvb8j") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 1 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvpfn"] +texture = ExtResource("7_g8vcy") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 1 +0:0/0/terrains_peering_bit/bottom_side = 1 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 1 +0:1/0/terrains_peering_bit/top_side = 1 + +[sub_resource type="TileSet" id="TileSet_gee14"] +tile_size = Vector2i(32, 32) +physics_layer_0/collision_layer = 1 +terrain_set_0/mode = 0 +terrain_set_0/terrain_0/name = "leafydirt" +terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) +terrain_set_0/terrain_1/name = "vegetation" +terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) +sources/0 = SubResource("TileSetAtlasSource_u5sy4") +sources/1 = SubResource("TileSetAtlasSource_vtaks") +sources/2 = SubResource("TileSetAtlasSource_kvpfn") + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"] +size = Vector2(144, 20) + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_8cj0n"] + +[node name="game" type="Node2D"] + +[node name="SceneManager" type="Node2D" parent="."] +unique_name_in_owner = true +script = ExtResource("1_76toy") + +[node name="skylayer" type="Parallax2D" parent="."] +repeat_size = Vector2(320, 180) +metadata/_edit_group_ = true + +[node name="Sprite2D" type="Sprite2D" parent="skylayer"] +position = Vector2(160, 90) +texture = ExtResource("2_8g4ke") + +[node name="farlayer" type="Parallax2D" parent="."] +texture_filter = 1 +scroll_scale = Vector2(1.2, 1) +repeat_size = Vector2(320, 0) +metadata/_edit_group_ = true + +[node name="Sprite2D" type="Sprite2D" parent="farlayer"] +position = Vector2(160, 100) +texture = ExtResource("3_56gwk") + +[node name="midground" type="Parallax2D" parent="."] +scroll_scale = Vector2(1.4, 1) +repeat_size = Vector2(160, 0) +metadata/_edit_group_ = true + +[node name="Sprite2D" type="Sprite2D" parent="midground"] +position = Vector2(160, 160) +texture = ExtResource("4_ve5ok") + +[node name="TileMapLayer" type="TileMapLayer" parent="."] +texture_filter = 1 +position = Vector2(30, 31) +tile_map_data = PackedByteArray("AAAKAAkAAAABAAQAAAALAAkAAAABAAQAAAAMAAkAAAABAAQAAAANAAkAAAABAAQAAAAOAAkAAAABAAQAAAAPAAkAAAABAAQAAAAQAAkAAAABAAQAAAARAAkAAAABAAQAAAASAAkAAAABAAQAAAATAAkAAAABAAQAAAAUAAkAAAAQAAMAAAAUAAoAAAAPAAQAAAAVAAoAAAAQAAMAAAAVAAsAAAAEAAEAAAAVAAwAAAAPAAQAAAAWAAwAAAABAAQAAAAXAAwAAAABAAQAAAAYAAwAAAABAAQAAAAZAAwAAAABAAQAAAAaAAwAAAABAAQAAAAbAAwAAAABAAQAAAAcAAsAAAAPAAMAAAAdAAsAAAAQAAQAAAAdAAoAAAAPAAMAAAAeAAoAAAABAAQAAAAfAAoAAAAQAAQAAAAfAAkAAAAPAAMAAAAgAAkAAAAQAAQAAAAgAAgAAAAPAAMAAAAcAAwAAAAQAAQAAAAhAAgAAAABAAQAAAAiAAgAAAABAAQAAAAjAAgAAAABAAQAAAAkAAgAAAAQAAQAAAAeAAYAAAACAAQAAAAdAAYAAAABAAQAAAAcAAYAAAABAAQAAAAbAAYAAAABAAQAAAAaAAYAAAAAAAQAAAAZAAsAAQAAAAAAAAAdAAkAAQAAAAAAAAAcAAUAAQAAAAAAAAAhAAcAAQAAAAAAAAAOAAgAAQAAAAAAAAAPAAgAAQAAAAAAAAAQAAgAAQAAAAAAAAAVAAkAAQAAAAAAAAAXAAsAAgAAAAEAAAAXAAoAAgAAAAAAAAAaAAsAAQAAAAAAAAAYAAsAAgAAAAEAAAAYAAoAAgAAAAAAAAAdAAUAAgAAAAEAAAAdAAQAAgAAAAAAAAATAAgAAgAAAAEAAAATAAcAAgAAAAAAAAARAAgAAQAAAAAAAAANAAgAAgAAAAEAAAANAAcAAgAAAAAAAAAkAAcAAAAEAAEAAAAkAAYAAAAEAAEAAAAkAAUAAAAEAAEAAAAkAAQAAAAEAAEAAAAkAAMAAAAEAAEAAAAkAAIAAAAEAAEAAAAkAAEAAAAEAAEAAAAkAAAAAAAEAAAAAAAJAAkAAAABAAQAAAAIAAkAAAABAAQAAAAHAAkAAAABAAQAAAAGAAkAAAABAAQAAAAEAAkAAAABAAQAAAAFAAkAAAABAAQAAAADAAkAAAABAAQAAAACAAkAAAABAAQAAAABAAkAAAABAAQAAAAAAAkAAAABAAQAAAD//wkAAAAPAAQAAAD//wgAAAAEAAEAAAD//wcAAAAEAAEAAAD//wYAAAAEAAEAAAD//wUAAAAEAAEAAAD//wQAAAAEAAEAAAD//wMAAAAPAAMAAAAAAAMAAAAQAAQAAAAAAAIAAAAEAAEAAAAAAAEAAAAEAAEAAAAAAAAAAAAEAAAAAAADAAYAAAAAAAQAAAAEAAYAAAABAAQAAAAFAAYAAAACAAQAAAAIAAUAAAAAAAQAAAAJAAUAAAABAAQAAAAKAAUAAAACAAQAAAALAAYAAAAAAAQAAAAMAAYAAAABAAQAAAANAAYAAAABAAQAAAAOAAYAAAACAAQAAAA=") +tile_set = SubResource("TileSet_gee14") + +[node name="StaticBody2D" type="StaticBody2D" parent="."] +position = Vector2(593, 539) +scale = Vector2(1.07507, 1.58955) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="crate" parent="." instance=ExtResource("8_cqal4")] +position = Vector2(530, 267) + +[node name="crate2" parent="." instance=ExtResource("8_cqal4")] +position = Vector2(769, 273) + +[node name="ground" type="StaticBody2D" parent="."] +position = Vector2(485, 460) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="ground"] +shape = SubResource("WorldBoundaryShape2D_8cj0n") + +[node name="player" parent="." instance=ExtResource("9_o3sye")] +position = Vector2(476, 279) + +[node name="triggers" type="Node2D" parent="."] + +[node name="playerHurt" parent="triggers" instance=ExtResource("10_24ks5")] +position = Vector2(493, 422) +effect = "player_hurt" + +[node name="coins" type="Node2D" parent="."] + +[node name="coin" parent="coins" instance=ExtResource("11_s4es8")] +position = Vector2(426, 215) + +[node name="coin5" parent="coins" instance=ExtResource("11_s4es8")] +position = Vector2(180, 211) + +[node name="coin2" parent="coins" instance=ExtResource("11_s4es8")] +position = Vector2(577, 299) + +[node name="coin3" parent="coins" instance=ExtResource("11_s4es8")] +position = Vector2(902, 211) + +[node name="coin4" parent="coins" instance=ExtResource("11_s4es8")] +position = Vector2(1040, 308) + +[connection signal="areaTriggerSignal" from="triggers/playerHurt" to="." method="_on_trigger"] diff --git a/scenes/level3.tscn b/scenes/level3.tscn new file mode 100644 index 0000000..6fafc00 --- /dev/null +++ b/scenes/level3.tscn @@ -0,0 +1,498 @@ +[gd_scene load_steps=18 format=4 uid="uid://caqwwynfv73pr"] + +[ext_resource type="Script" uid="uid://vi7u52xttkpb" path="res://scripts/scene_manager.gd" id="1_fh4ka"] +[ext_resource type="Texture2D" uid="uid://26bbv4ejahja" path="res://assets/graphics/environment/backgrounds/sky.png" id="2_qewby"] +[ext_resource type="Texture2D" uid="uid://buxc3k748d7qn" path="res://assets/graphics/environment/backgrounds/forestbackground.png" id="3_bradm"] +[ext_resource type="Texture2D" uid="uid://bikjxvjmfsqyy" path="res://assets/graphics/environment/backgrounds/midground.png" id="4_got4s"] +[ext_resource type="Texture2D" uid="uid://bior2r1hv1q0s" path="res://assets/graphics/environment/terrain/terrain_32x32.png" id="5_e40mx"] +[ext_resource type="Texture2D" uid="uid://bbtwjiqoh4hov" path="res://assets/graphics/environment/terrain/veg_32x32.png" id="6_a114e"] +[ext_resource type="Texture2D" uid="uid://bfrdit16wfh65" path="res://assets/graphics/environment/terrain/mushroom_32x64.png" id="7_y1e0c"] +[ext_resource type="PackedScene" uid="uid://by6fag0gnv0r4" path="res://scenes/crate.tscn" id="8_s4dsi"] +[ext_resource type="PackedScene" uid="uid://d4db6ttyltd56" path="res://scenes/player.tscn" id="9_07lh1"] +[ext_resource type="PackedScene" uid="uid://e5y4obsl2kcv" path="res://scenes/trigger.tscn" id="10_6uuvf"] +[ext_resource type="PackedScene" uid="uid://br6up8ears5fo" path="res://scenes/coin.tscn" id="11_x008a"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u5sy4"] +texture = ExtResource("5_e40mx") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -14.7212, 16, -14.8227, 16, 0.710678, -0.55839, 0.913729, -0.862967, 16, -16, 16) +0:0/0/terrains_peering_bit/right_side = 0 +0:0/0/terrains_peering_bit/bottom_right_corner = 0 +0:0/0/terrains_peering_bit/bottom_side = 0 +1:0/0 = 0 +1:0/0/terrain_set = 0 +1:0/0/terrain = 0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.68543, -16, -5.1778) +1:0/0/terrains_peering_bit/right_side = 0 +1:0/0/terrains_peering_bit/bottom_right_corner = 0 +1:0/0/terrains_peering_bit/bottom_side = 0 +1:0/0/terrains_peering_bit/bottom_left_corner = 0 +1:0/0/terrains_peering_bit/left_side = 0 +2:0/0 = 0 +2:0/0/terrain_set = 0 +2:0/0/terrain = 0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 2.48738, 16, 2.28432, -1.31983, -16, -1.52288) +2:0/0/terrains_peering_bit/bottom_side = 0 +2:0/0/terrains_peering_bit/bottom_left_corner = 0 +2:0/0/terrains_peering_bit/left_side = 0 +4:0/0 = 0 +4:0/0/terrain_set = 0 +4:0/0/terrain = 0 +4:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0 = 0 +6:0/0/terrain_set = 0 +6:0/0/terrain = 0 +6:0/0/terrains_peering_bit/right_side = 0 +6:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0/terrains_peering_bit/bottom_left_corner = 0 +6:0/0/terrains_peering_bit/left_side = 0 +6:0/0/terrains_peering_bit/top_left_corner = 0 +6:0/0/terrains_peering_bit/top_side = 0 +6:0/0/terrains_peering_bit/top_right_corner = 0 +7:0/0 = 0 +7:0/0/terrain_set = 0 +7:0/0/terrain = 0 +7:0/0/terrains_peering_bit/right_side = 0 +7:0/0/terrains_peering_bit/bottom_right_corner = 0 +7:0/0/terrains_peering_bit/bottom_side = 0 +7:0/0/terrains_peering_bit/left_side = 0 +7:0/0/terrains_peering_bit/top_left_corner = 0 +7:0/0/terrains_peering_bit/top_side = 0 +7:0/0/terrains_peering_bit/top_right_corner = 0 +9:0/0 = 0 +9:0/0/terrain_set = 0 +9:0/0/terrain = 0 +9:0/0/terrains_peering_bit/right_side = 0 +9:0/0/terrains_peering_bit/bottom_right_corner = 0 +9:0/0/terrains_peering_bit/bottom_side = 0 +9:0/0/terrains_peering_bit/bottom_left_corner = 0 +9:0/0/terrains_peering_bit/left_side = 0 +9:0/0/terrains_peering_bit/top_side = 0 +10:0/0 = 0 +10:0/0/terrain_set = 0 +10:0/0/terrain = 0 +10:0/0/terrains_peering_bit/right_side = 0 +10:0/0/terrains_peering_bit/bottom_side = 0 +10:0/0/terrains_peering_bit/bottom_left_corner = 0 +10:0/0/terrains_peering_bit/left_side = 0 +10:0/0/terrains_peering_bit/top_left_corner = 0 +10:0/0/terrains_peering_bit/top_side = 0 +12:0/0 = 0 +12:0/0/terrain_set = 0 +12:0/0/terrain = 0 +12:0/0/terrains_peering_bit/right_side = 0 +12:0/0/terrains_peering_bit/bottom_right_corner = 0 +12:0/0/terrains_peering_bit/bottom_side = 0 +12:0/0/terrains_peering_bit/top_side = 0 +13:0/0 = 0 +13:0/0/terrain_set = 0 +13:0/0/terrain = 0 +13:0/0/terrains_peering_bit/right_side = 0 +13:0/0/terrains_peering_bit/bottom_side = 0 +13:0/0/terrains_peering_bit/bottom_left_corner = 0 +13:0/0/terrains_peering_bit/left_side = 0 +13:0/0/terrains_peering_bit/top_side = 0 +15:0/0 = 0 +15:0/0/terrain_set = 0 +15:0/0/terrain = 0 +15:0/0/terrains_peering_bit/right_side = 0 +15:0/0/terrains_peering_bit/bottom_side = 0 +15:0/0/terrains_peering_bit/top_side = 0 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.0507622, -16, -0.355339, 16, -16, 16) +0:1/0/terrains_peering_bit/right_side = 0 +0:1/0/terrains_peering_bit/bottom_right_corner = 0 +0:1/0/terrains_peering_bit/bottom_side = 0 +0:1/0/terrains_peering_bit/top_side = 0 +0:1/0/terrains_peering_bit/top_right_corner = 0 +1:1/0 = 0 +1:1/0/terrain_set = 0 +1:1/0/terrain = 0 +1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:1/0/terrains_peering_bit/right_side = 0 +1:1/0/terrains_peering_bit/bottom_right_corner = 0 +1:1/0/terrains_peering_bit/bottom_side = 0 +1:1/0/terrains_peering_bit/bottom_left_corner = 0 +1:1/0/terrains_peering_bit/left_side = 0 +1:1/0/terrains_peering_bit/top_left_corner = 0 +1:1/0/terrains_peering_bit/top_side = 0 +1:1/0/terrains_peering_bit/top_right_corner = 0 +2:1/0 = 0 +2:1/0/terrain_set = 0 +2:1/0/terrain = 0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 0.0507622, -16, 0.355339, 16, 16, 16) +2:1/0/terrains_peering_bit/bottom_side = 0 +2:1/0/terrains_peering_bit/bottom_left_corner = 0 +2:1/0/terrains_peering_bit/left_side = 0 +2:1/0/terrains_peering_bit/top_left_corner = 0 +2:1/0/terrains_peering_bit/top_side = 0 +4:1/0 = 0 +4:1/0/terrain_set = 0 +4:1/0/terrain = 0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:1/0/terrains_peering_bit/bottom_side = 0 +4:1/0/terrains_peering_bit/top_side = 0 +6:1/0 = 0 +6:1/0/terrain_set = 0 +6:1/0/terrain = 0 +6:1/0/terrains_peering_bit/right_side = 0 +6:1/0/terrains_peering_bit/bottom_right_corner = 0 +6:1/0/terrains_peering_bit/bottom_side = 0 +6:1/0/terrains_peering_bit/bottom_left_corner = 0 +6:1/0/terrains_peering_bit/left_side = 0 +6:1/0/terrains_peering_bit/top_left_corner = 0 +6:1/0/terrains_peering_bit/top_side = 0 +7:1/0 = 0 +7:1/0/terrain_set = 0 +7:1/0/terrain = 0 +7:1/0/terrains_peering_bit/right_side = 0 +7:1/0/terrains_peering_bit/bottom_right_corner = 0 +7:1/0/terrains_peering_bit/bottom_side = 0 +7:1/0/terrains_peering_bit/bottom_left_corner = 0 +7:1/0/terrains_peering_bit/left_side = 0 +7:1/0/terrains_peering_bit/top_side = 0 +7:1/0/terrains_peering_bit/top_right_corner = 0 +9:1/0 = 0 +9:1/0/terrain_set = 0 +9:1/0/terrain = 0 +9:1/0/terrains_peering_bit/right_side = 0 +9:1/0/terrains_peering_bit/bottom_right_corner = 0 +9:1/0/terrains_peering_bit/bottom_side = 0 +9:1/0/terrains_peering_bit/top_side = 0 +9:1/0/terrains_peering_bit/top_right_corner = 0 +10:1/0 = 0 +10:1/0/terrain_set = 0 +10:1/0/terrain = 0 +10:1/0/terrains_peering_bit/right_side = 0 +10:1/0/terrains_peering_bit/bottom_side = 0 +10:1/0/terrains_peering_bit/left_side = 0 +10:1/0/terrains_peering_bit/top_left_corner = 0 +10:1/0/terrains_peering_bit/top_side = 0 +10:1/0/terrains_peering_bit/top_right_corner = 0 +12:1/0 = 0 +12:1/0/terrain_set = 0 +12:1/0/terrain = 0 +12:1/0/terrains_peering_bit/right_side = 0 +12:1/0/terrains_peering_bit/bottom_side = 0 +12:1/0/terrains_peering_bit/left_side = 0 +12:1/0/terrains_peering_bit/top_side = 0 +12:1/0/terrains_peering_bit/top_right_corner = 0 +13:1/0 = 0 +13:1/0/terrain_set = 0 +13:1/0/terrain = 0 +13:1/0/terrains_peering_bit/right_side = 0 +13:1/0/terrains_peering_bit/bottom_side = 0 +13:1/0/terrains_peering_bit/left_side = 0 +13:1/0/terrains_peering_bit/top_left_corner = 0 +13:1/0/terrains_peering_bit/top_side = 0 +15:1/0 = 0 +15:1/0/terrain_set = 0 +15:1/0/terrain = 0 +15:1/0/terrains_peering_bit/right_side = 0 +15:1/0/terrains_peering_bit/bottom_side = 0 +15:1/0/terrains_peering_bit/bottom_left_corner = 0 +15:1/0/terrains_peering_bit/left_side = 0 +15:1/0/terrains_peering_bit/top_side = 0 +15:1/0/terrains_peering_bit/top_right_corner = 0 +16:1/0 = 0 +16:1/0/terrain_set = 0 +16:1/0/terrain = 0 +16:1/0/terrains_peering_bit/right_side = 0 +16:1/0/terrains_peering_bit/bottom_right_corner = 0 +16:1/0/terrains_peering_bit/bottom_side = 0 +16:1/0/terrains_peering_bit/left_side = 0 +16:1/0/terrains_peering_bit/top_left_corner = 0 +16:1/0/terrains_peering_bit/top_side = 0 +0:2/0 = 0 +0:2/0/terrain_set = 0 +0:2/0/terrain = 0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 8.42662, -10.8125, 16, 16, 16) +0:2/0/terrains_peering_bit/right_side = 0 +0:2/0/terrains_peering_bit/top_side = 0 +0:2/0/terrains_peering_bit/top_right_corner = 0 +1:2/0 = 0 +1:2/0/terrain_set = 0 +1:2/0/terrain = 0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.203051, 16, -0.304577, 16, 16, -16, 16) +1:2/0/terrains_peering_bit/right_side = 0 +1:2/0/terrains_peering_bit/left_side = 0 +1:2/0/terrains_peering_bit/top_left_corner = 0 +1:2/0/terrains_peering_bit/top_side = 0 +1:2/0/terrains_peering_bit/top_right_corner = 0 +2:2/0 = 0 +2:2/0/terrain_set = 0 +2:2/0/terrain = 0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.42662, 10.8125, 16, -16, 16) +2:2/0/terrains_peering_bit/left_side = 0 +2:2/0/terrains_peering_bit/top_left_corner = 0 +2:2/0/terrains_peering_bit/top_side = 0 +4:2/0 = 0 +4:2/0/terrain_set = 0 +4:2/0/terrain = 0 +4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 8.42662, -10.8125, 16, 7.66518, 16, 16, 8.52814) +4:2/0/terrains_peering_bit/top_side = 0 +6:3/0 = 0 +6:3/0/terrain_set = 0 +6:3/0/terrain = 0 +6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.0507622, -16, -0.355339, 16, -16, 16) +6:3/0/terrains_peering_bit/right_side = 0 +6:3/0/terrains_peering_bit/bottom_side = 0 +6:3/0/terrains_peering_bit/top_side = 0 +6:3/0/terrains_peering_bit/top_right_corner = 0 +7:3/0 = 0 +7:3/0/terrain_set = 0 +7:3/0/terrain = 0 +7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 0.0507622, -16, 0.355339, 16, 16, 16) +7:3/0/terrains_peering_bit/bottom_side = 0 +7:3/0/terrains_peering_bit/left_side = 0 +7:3/0/terrains_peering_bit/top_left_corner = 0 +7:3/0/terrains_peering_bit/top_side = 0 +9:3/0 = 0 +9:3/0/terrain_set = 0 +9:3/0/terrain = 0 +9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.68543, -16, -5.1778) +9:3/0/terrains_peering_bit/right_side = 0 +9:3/0/terrains_peering_bit/bottom_side = 0 +9:3/0/terrains_peering_bit/bottom_left_corner = 0 +9:3/0/terrains_peering_bit/left_side = 0 +10:3/0 = 0 +10:3/0/terrain_set = 0 +10:3/0/terrain = 0 +10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.68543, -16, -5.1778) +10:3/0/terrains_peering_bit/right_side = 0 +10:3/0/terrains_peering_bit/bottom_right_corner = 0 +10:3/0/terrains_peering_bit/bottom_side = 0 +10:3/0/terrains_peering_bit/left_side = 0 +12:3/0 = 0 +12:3/0/terrain_set = 0 +12:3/0/terrain = 0 +12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.0507622, -16, -0.355339, 16, -16, 16) +12:3/0/terrains_peering_bit/right_side = 0 +12:3/0/terrains_peering_bit/bottom_side = 0 +12:3/0/terrains_peering_bit/top_side = 0 +13:3/0 = 0 +13:3/0/terrain_set = 0 +13:3/0/terrain = 0 +13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.68543, -16, -5.1778) +13:3/0/terrains_peering_bit/right_side = 0 +13:3/0/terrains_peering_bit/bottom_side = 0 +13:3/0/terrains_peering_bit/left_side = 0 +15:3/0 = 0 +15:3/0/terrain_set = 0 +15:3/0/terrain = 0 +15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -14.7212, 16, -14.8227, 16, 0.710678, -0.55839, 0.913729, -0.862967, 16, -16, 16) +15:3/0/terrains_peering_bit/right_side = 0 +15:3/0/terrains_peering_bit/bottom_side = 0 +16:3/0 = 0 +16:3/0/terrain_set = 0 +16:3/0/terrain = 0 +16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 2.48738, 16, 2.28432, -1.31983, -16, -1.52288) +16:3/0/terrains_peering_bit/bottom_side = 0 +16:3/0/terrains_peering_bit/left_side = 0 +0:4/0 = 0 +0:4/0/terrain_set = 0 +0:4/0/terrain = 0 +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -6.9545, 16, -16, 7.30984) +0:4/0/terrains_peering_bit/right_side = 0 +1:4/0 = 0 +1:4/0/terrain_set = 0 +1:4/0/terrain = 0 +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:4/0/terrains_peering_bit/right_side = 0 +1:4/0/terrains_peering_bit/left_side = 0 +2:4/0 = 0 +2:4/0/terrain_set = 0 +2:4/0/terrain = 0 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.83272, 8.88348, 16, -16, 16) +2:4/0/terrains_peering_bit/left_side = 0 +4:4/0 = 0 +4:4/0/terrain_set = 0 +4:4/0/terrain = 0 +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 10.051, 9.89874, 16, -8.47738, 16, -16, 6.09153) +6:4/0 = 0 +6:4/0/terrain_set = 0 +6:4/0/terrain = 0 +6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.0507622, -16, -0.355339, 16, -16, 16) +6:4/0/terrains_peering_bit/right_side = 0 +6:4/0/terrains_peering_bit/bottom_right_corner = 0 +6:4/0/terrains_peering_bit/bottom_side = 0 +6:4/0/terrains_peering_bit/top_side = 0 +7:4/0 = 0 +7:4/0/terrain_set = 0 +7:4/0/terrain = 0 +7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 0.0507622, -16, 0.355339, 16, 16, 16) +7:4/0/terrains_peering_bit/bottom_side = 0 +7:4/0/terrains_peering_bit/bottom_left_corner = 0 +7:4/0/terrains_peering_bit/left_side = 0 +7:4/0/terrains_peering_bit/top_side = 0 +9:4/0 = 0 +9:4/0/terrain_set = 0 +9:4/0/terrain = 0 +9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, 0.0507622, -16, 0.355339, -16, 16) +9:4/0/terrains_peering_bit/right_side = 0 +9:4/0/terrains_peering_bit/left_side = 0 +9:4/0/terrains_peering_bit/top_left_corner = 0 +9:4/0/terrains_peering_bit/top_side = 0 +10:4/0 = 0 +10:4/0/terrain_set = 0 +10:4/0/terrain = 0 +10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, 0.0507622, -16, 0.355339, -16, 16) +10:4/0/terrains_peering_bit/right_side = 0 +10:4/0/terrains_peering_bit/left_side = 0 +10:4/0/terrains_peering_bit/top_side = 0 +10:4/0/terrains_peering_bit/top_right_corner = 0 +12:4/0 = 0 +12:4/0/terrain_set = 0 +12:4/0/terrain = 0 +12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, 0.0507622, -16, 0.355339, -16, 16) +12:4/0/terrains_peering_bit/right_side = 0 +12:4/0/terrains_peering_bit/left_side = 0 +12:4/0/terrains_peering_bit/top_side = 0 +13:4/0 = 0 +13:4/0/terrain_set = 0 +13:4/0/terrain = 0 +13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 0.0507622, -16, 0.355339, 16, 16, 16) +13:4/0/terrains_peering_bit/bottom_side = 0 +13:4/0/terrains_peering_bit/left_side = 0 +13:4/0/terrains_peering_bit/top_side = 0 +15:4/0 = 0 +15:4/0/terrain_set = 0 +15:4/0/terrain = 0 +15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 8.42662, -10.8125, 16, 16, 16) +15:4/0/terrains_peering_bit/right_side = 0 +15:4/0/terrains_peering_bit/top_side = 0 +16:4/0 = 0 +16:4/0/terrain_set = 0 +16:4/0/terrain = 0 +16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.42662, 10.8125, 16, -16, 16) +16:4/0/terrains_peering_bit/left_side = 0 +16:4/0/terrains_peering_bit/top_side = 0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vtaks"] +texture = ExtResource("6_a114e") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 1 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvpfn"] +texture = ExtResource("7_y1e0c") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 1 +0:0/0/terrains_peering_bit/bottom_side = 1 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 1 +0:1/0/terrains_peering_bit/top_side = 1 + +[sub_resource type="TileSet" id="TileSet_gee14"] +tile_size = Vector2i(32, 32) +physics_layer_0/collision_layer = 1 +terrain_set_0/mode = 0 +terrain_set_0/terrain_0/name = "leafydirt" +terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) +terrain_set_0/terrain_1/name = "vegetation" +terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) +sources/0 = SubResource("TileSetAtlasSource_u5sy4") +sources/1 = SubResource("TileSetAtlasSource_vtaks") +sources/2 = SubResource("TileSetAtlasSource_kvpfn") + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"] +size = Vector2(144, 20) + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_8cj0n"] + +[node name="game" type="Node2D"] + +[node name="SceneManager" type="Node2D" parent="."] +unique_name_in_owner = true +script = ExtResource("1_fh4ka") + +[node name="skylayer" type="Parallax2D" parent="."] +repeat_size = Vector2(320, 180) +metadata/_edit_group_ = true + +[node name="Sprite2D" type="Sprite2D" parent="skylayer"] +position = Vector2(160, 90) +texture = ExtResource("2_qewby") + +[node name="farlayer" type="Parallax2D" parent="."] +texture_filter = 1 +scroll_scale = Vector2(1.2, 1) +repeat_size = Vector2(320, 0) +metadata/_edit_group_ = true + +[node name="Sprite2D" type="Sprite2D" parent="farlayer"] +position = Vector2(160, 100) +texture = ExtResource("3_bradm") + +[node name="midground" type="Parallax2D" parent="."] +scroll_scale = Vector2(1.4, 1) +repeat_size = Vector2(160, 0) +metadata/_edit_group_ = true + +[node name="Sprite2D" type="Sprite2D" parent="midground"] +position = Vector2(160, 160) +texture = ExtResource("4_got4s") + +[node name="TileMapLayer" type="TileMapLayer" parent="."] +texture_filter = 1 +position = Vector2(30, 31) +tile_map_data = PackedByteArray("AAAKAAkAAAABAAQAAAALAAkAAAABAAQAAAAMAAkAAAABAAQAAAANAAkAAAABAAQAAAAOAAkAAAABAAQAAAAPAAkAAAABAAQAAAAQAAkAAAABAAQAAAARAAkAAAABAAQAAAASAAkAAAABAAQAAAATAAkAAAABAAQAAAAUAAkAAAAQAAMAAAAUAAoAAAAPAAQAAAAVAAoAAAAQAAMAAAAVAAsAAAAEAAEAAAAVAAwAAAAPAAQAAAAWAAwAAAABAAQAAAAXAAwAAAABAAQAAAAYAAwAAAABAAQAAAAZAAwAAAABAAQAAAAaAAwAAAABAAQAAAAbAAwAAAABAAQAAAAcAAsAAAAPAAMAAAAdAAsAAAAQAAQAAAAdAAoAAAAPAAMAAAAeAAoAAAABAAQAAAAfAAoAAAAQAAQAAAAfAAkAAAAPAAMAAAAgAAkAAAAQAAQAAAAgAAgAAAAPAAMAAAAcAAwAAAAQAAQAAAAhAAgAAAABAAQAAAAiAAgAAAABAAQAAAAjAAgAAAABAAQAAAAkAAgAAAAQAAQAAAAeAAYAAAACAAQAAAAdAAYAAAABAAQAAAAcAAYAAAABAAQAAAAbAAYAAAABAAQAAAAaAAYAAAAAAAQAAAAZAAsAAQAAAAAAAAAdAAkAAQAAAAAAAAAcAAUAAQAAAAAAAAAhAAcAAQAAAAAAAAAOAAgAAQAAAAAAAAAPAAgAAQAAAAAAAAAQAAgAAQAAAAAAAAAVAAkAAQAAAAAAAAAXAAsAAgAAAAEAAAAXAAoAAgAAAAAAAAAaAAsAAQAAAAAAAAAYAAsAAgAAAAEAAAAYAAoAAgAAAAAAAAAdAAUAAgAAAAEAAAAdAAQAAgAAAAAAAAATAAgAAgAAAAEAAAATAAcAAgAAAAAAAAARAAgAAQAAAAAAAAANAAgAAgAAAAEAAAANAAcAAgAAAAAAAAAkAAcAAAAEAAEAAAAkAAYAAAAEAAEAAAAkAAUAAAAEAAEAAAAkAAQAAAAEAAEAAAAkAAMAAAAEAAEAAAAkAAIAAAAEAAEAAAAkAAEAAAAEAAEAAAAkAAAAAAAEAAAAAAAJAAkAAAABAAQAAAAIAAkAAAABAAQAAAAHAAkAAAABAAQAAAAGAAkAAAABAAQAAAAEAAkAAAABAAQAAAAFAAkAAAABAAQAAAADAAkAAAABAAQAAAACAAkAAAABAAQAAAABAAkAAAABAAQAAAAAAAkAAAABAAQAAAD//wkAAAAPAAQAAAD//wgAAAAEAAEAAAD//wcAAAAEAAEAAAD//wYAAAAEAAEAAAD//wUAAAAEAAEAAAD//wQAAAAEAAEAAAD//wMAAAAPAAMAAAAAAAMAAAAQAAQAAAAAAAIAAAAEAAEAAAAAAAEAAAAEAAEAAAAAAAAAAAAEAAAAAAADAAYAAAAAAAQAAAAEAAYAAAABAAQAAAAFAAYAAAACAAQAAAAIAAUAAAAAAAQAAAAJAAUAAAABAAQAAAAKAAUAAAACAAQAAAALAAYAAAAAAAQAAAAMAAYAAAABAAQAAAANAAYAAAABAAQAAAAOAAYAAAACAAQAAAA=") +tile_set = SubResource("TileSet_gee14") + +[node name="StaticBody2D" type="StaticBody2D" parent="."] +position = Vector2(593, 539) +scale = Vector2(1.07507, 1.58955) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="crate" parent="." instance=ExtResource("8_s4dsi")] +position = Vector2(530, 267) + +[node name="crate2" parent="." instance=ExtResource("8_s4dsi")] +position = Vector2(769, 273) + +[node name="ground" type="StaticBody2D" parent="."] +position = Vector2(485, 460) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="ground"] +shape = SubResource("WorldBoundaryShape2D_8cj0n") + +[node name="player" parent="." instance=ExtResource("9_07lh1")] +position = Vector2(476, 279) + +[node name="triggers" type="Node2D" parent="."] + +[node name="playerHurt" parent="triggers" instance=ExtResource("10_6uuvf")] +position = Vector2(493, 422) +effect = "player_hurt" + +[node name="coins" type="Node2D" parent="."] + +[node name="coin" parent="coins" instance=ExtResource("11_x008a")] +position = Vector2(426, 215) + +[node name="coin5" parent="coins" instance=ExtResource("11_x008a")] +position = Vector2(180, 211) + +[node name="coin2" parent="coins" instance=ExtResource("11_x008a")] +position = Vector2(577, 299) + +[node name="coin3" parent="coins" instance=ExtResource("11_x008a")] +position = Vector2(902, 211) + +[node name="coin4" parent="coins" instance=ExtResource("11_x008a")] +position = Vector2(1040, 308) + +[connection signal="areaTriggerSignal" from="triggers/playerHurt" to="." method="_on_trigger"] diff --git a/scenes/slime.tscn b/scenes/slime.tscn new file mode 100644 index 0000000..3aa53f4 --- /dev/null +++ b/scenes/slime.tscn @@ -0,0 +1,73 @@ +[gd_scene load_steps=9 format=3 uid="uid://dknxqutkmhkqw"] + +[ext_resource type="Texture2D" uid="uid://7yk25cd4l4i3" path="res://assets/graphics/ennemis/slime_green.png" id="1_371uh"] +[ext_resource type="Script" uid="uid://dp44amovxcpc6" path="res://scripts/slime.gd" id="1_p2gj0"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_srws1"] + +[sub_resource type="AtlasTexture" id="AtlasTexture_p2gj0"] +atlas = ExtResource("1_371uh") +region = Rect2(0, 24, 24, 24) + +[sub_resource type="AtlasTexture" id="AtlasTexture_n6pvg"] +atlas = ExtResource("1_371uh") +region = Rect2(24, 24, 24, 24) + +[sub_resource type="AtlasTexture" id="AtlasTexture_pjw23"] +atlas = ExtResource("1_371uh") +region = Rect2(48, 24, 24, 24) + +[sub_resource type="AtlasTexture" id="AtlasTexture_2npkn"] +atlas = ExtResource("1_371uh") +region = Rect2(72, 24, 24, 24) + +[sub_resource type="SpriteFrames" id="SpriteFrames_fd6lc"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_p2gj0") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_n6pvg") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_pjw23") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_2npkn") +}], +"loop": true, +"name": &"idle", +"speed": 12.0 +}] + +[node name="Slime" type="Area2D"] +script = ExtResource("1_p2gj0") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +scale = Vector2(0.751545, 0.754418) +shape = SubResource("CircleShape2D_srws1") +debug_color = Color(0.86174, 0.271483, 0.268668, 0.42) + +[node name="SlimeGraphic" type="AnimatedSprite2D" parent="."] +texture_filter = 1 +position = Vector2(0, -4) +sprite_frames = SubResource("SpriteFrames_fd6lc") +animation = &"idle" +autoplay = "idle" + +[node name="RightCast" type="RayCast2D" parent="."] +target_position = Vector2(12, 0) + +[node name="LeftCast" type="RayCast2D" parent="."] +target_position = Vector2(-12, 0) + +[node name="LeftCastDown" type="RayCast2D" parent="."] +position = Vector2(-7, 0) +target_position = Vector2(0, 13) + +[node name="RightCastDown" type="RayCast2D" parent="."] +position = Vector2(8, 0) +target_position = Vector2(0, 13) + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/scripts/coin.gd b/scripts/coin.gd index b871487..9ffc150 100644 --- a/scripts/coin.gd +++ b/scripts/coin.gd @@ -3,4 +3,5 @@ class_name Coin extends Area2D signal coinCollectedSignal(body, coin) func _on_body_entered(body: Node2D) -> void: - coinCollectedSignal.emit(body, self) + if body is Player: + coinCollectedSignal.emit(body, self) diff --git a/scripts/gamecontroller.gd b/scripts/gamecontroller.gd index 216245d..c811849 100644 --- a/scripts/gamecontroller.gd +++ b/scripts/gamecontroller.gd @@ -3,21 +3,52 @@ extends Node2D @onready var player: Player = $player signal playerDamage +signal destroySignal(body) +signal levelChangeSignal(level) var score := 0 +var totalCoin := 0 +var coinCollected := 0 + +var timer := Timer.new() +var timeAvailable: int = 5 + +var levels = ["res://scenes/game.tscn","res://scenes/level2.tscn","res://scenes/level3.tscn"] +var timers = [60, 10, 9] +var currentLevel = 0 + +#caracter stats +var enemy_stats: CharacterStats +var player_stats: CharacterStats + +var player_current_health: int + # Called when the node enters the scene tree for the first time. func _ready() -> void: - pass # Replace with function body. - + enemy_stats = load("res://scripts/rscs/slimeStats.tres") + player_stats = load("res://scripts/rscs/playerStats.tres") + player_current_health = player_stats.starting_health + reset() + print("in _ready") + add_child(timer) + timer.wait_time = 1 + timer.one_shot = false + timer.connect("timeout", secondCounter) + timer.start() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass +func secondCounter(): + timeAvailable -= 1 + if timeAvailable <= 0: + print("you lose") + reset() + levelChangeSignal.emit(levels[currentLevel]) func _on_trigger(effect: Variant, body: Variant) -> void: - print("game controller sees trigger "+effect+" "+body.name) if effect == "destroy" && not body is Player: body.queue_free() elif effect == "player_hurt": @@ -27,7 +58,24 @@ func onBulletHitSignal(body: Node, bullet: Bullet): body.queue_free() func onCoinCollected(body, coin: Coin): - if body is Player: - score += 1 - coin.queue_free() + destroySignal.emit(coin) + +func setTotalCoinCount(coinCount: int): + totalCoin = coinCount + if totalCoin == 0: + print("you win!") + currentLevel += 1 + if currentLevel >= levels.size(): + currentLevel = 0 + levelChangeSignal.emit(levels[currentLevel]) + +func reset(): + timeAvailable = timers[currentLevel] +func playerAttacked(body, slime): + print("player was attacked") + player_current_health -= enemy_stats.melee_damage + if player_current_health <= 0: + print("YOU ARE DEAD") + else: + print("remaining life: ", player_current_health) diff --git a/scripts/rscs/characterstats.gd b/scripts/rscs/characterstats.gd new file mode 100644 index 0000000..7ceae8f --- /dev/null +++ b/scripts/rscs/characterstats.gd @@ -0,0 +1,9 @@ +class_name CharacterStats extends Resource + +@export var health: int = 100 +@export var max_health: int = 100 +@export var starting_health: int = 100 + +# damage dealing +@export var melee_damage: int = 10 +@export var range_damage: int = 0 diff --git a/scripts/rscs/characterstats.gd.uid b/scripts/rscs/characterstats.gd.uid new file mode 100644 index 0000000..c422702 --- /dev/null +++ b/scripts/rscs/characterstats.gd.uid @@ -0,0 +1 @@ +uid://lgpdd5rgj2jq diff --git a/scripts/rscs/playerStats.tres b/scripts/rscs/playerStats.tres new file mode 100644 index 0000000..4351a8d --- /dev/null +++ b/scripts/rscs/playerStats.tres @@ -0,0 +1,12 @@ +[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://dq3ppg3sgdb11"] + +[ext_resource type="Script" uid="uid://lgpdd5rgj2jq" path="res://scripts/rscs/characterstats.gd" id="1_01643"] + +[resource] +script = ExtResource("1_01643") +health = 100 +max_health = 100 +starting_health = 100 +melee_damage = 10 +range_damage = 0 +metadata/_custom_type_script = "uid://lgpdd5rgj2jq" diff --git a/scripts/rscs/slimeStats.tres b/scripts/rscs/slimeStats.tres new file mode 100644 index 0000000..b72ab89 --- /dev/null +++ b/scripts/rscs/slimeStats.tres @@ -0,0 +1,12 @@ +[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://brf6f5inl3irc"] + +[ext_resource type="Script" uid="uid://lgpdd5rgj2jq" path="res://scripts/rscs/characterstats.gd" id="1_ppipo"] + +[resource] +script = ExtResource("1_ppipo") +health = 100 +max_health = 100 +starting_health = 100 +melee_damage = 20 +range_damage = 0 +metadata/_custom_type_script = "uid://lgpdd5rgj2jq" diff --git a/scripts/scene_manager.gd b/scripts/scene_manager.gd index 54fca4c..d1d8f2b 100644 --- a/scripts/scene_manager.gd +++ b/scripts/scene_manager.gd @@ -2,10 +2,10 @@ class_name SceneManager extends Node2D const bullet_scene = preload("res://scenes/bullet.tscn") -@onready var game: Node2D = $".." +var game := Gamecontroller @onready var triggers: Node2D = $"../triggers" - @onready var coins: Node2D = $"../coins" +@onready var ennemies: Node2D = $"../ennemies" var MAX_BULLET := 50 var available_bullets = [] @@ -13,10 +13,10 @@ var available_bullets = [] var score := 0 func _ready() -> void: + for i in range(MAX_BULLET): var new_bullet = bullet_scene.instantiate() new_bullet.bulletHitSignal.connect(game.onBulletHitSignal) - print(new_bullet.bullet_graphic) available_bullets.push_front(new_bullet) if triggers: @@ -24,11 +24,32 @@ func _ready() -> void: if trig is Trigger: trig.areaTriggerSignal.connect(game._on_trigger) + if ennemies: + updateEnnemies() + if coins: - for coin in coins.get_children(): - if coin is Coin: + updateCoins() + + game.destroySignal.connect(destroy) + game.levelChangeSignal.connect(changeScene) + +func updateEnnemies(): + print("pdate ennemies") + for ennemy in ennemies.get_children(): + if ennemy is Slime: + if not ennemy.playerDamageSignal.is_connected(game.playerAttacked): + ennemy.playerDamageSignal.connect(game.playerAttacked) + +func updateCoins(): + var coinCount := 0 + for coin in coins.get_children(): + if coin is Coin: + coinCount += 1 + if not coin.coinCollectedSignal.is_connected(game.onCoinCollected): coin.coinCollectedSignal.connect(game.onCoinCollected) - + if not coin.tree_exited.is_connected(updateCoins): + coin.tree_exited.connect(updateCoins) + game.setTotalCoinCount(coinCount) func make_bullet(start_position: Transform2D, speed: int): var new_bullet = bullet_factory(start_position, speed) @@ -46,3 +67,11 @@ func bullet_factory(start_position: Transform2D, speed: int) -> Bullet: available_bullets.push_front(shot_bullet) return shot_bullet + +func destroy(body: Node2D): + body.queue_free() + + +func changeScene(level): + get_tree().call_deferred("change_scene_to_file", level) + diff --git a/scripts/slime.gd b/scripts/slime.gd new file mode 100644 index 0000000..f29d954 --- /dev/null +++ b/scripts/slime.gd @@ -0,0 +1,46 @@ +class_name Slime extends Area2D + +@onready var slime_graphic: AnimatedSprite2D = $SlimeGraphic +@onready var right_cast: RayCast2D = $RightCast +@onready var left_cast: RayCast2D = $LeftCast +@onready var left_cast_down: RayCast2D = $LeftCastDown +@onready var right_cast_down: RayCast2D = $RightCastDown + +signal playerDamageSignal(body, slime) + +var SPEED: int = 100 +var direction = 1 + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + position.x += direction * SPEED * delta + + if right_cast.is_colliding(): + var collider = right_cast.get_collider() + if collider is not Player: + direction = -1 + if left_cast.is_colliding(): + var collider = left_cast.get_collider() + if collider is not Player: + direction = 1 + + if not right_cast_down.is_colliding(): + direction = -1 + if not left_cast_down.is_colliding(): + direction = 1 + + if direction == -1: + slime_graphic.flip_h = true + else: + slime_graphic.flip_h = false + + + +func _on_body_entered(body: Node2D) -> void: + if body is Player: + playerDamageSignal.emit(body, self) diff --git a/scripts/slime.gd.uid b/scripts/slime.gd.uid new file mode 100644 index 0000000..5b05060 --- /dev/null +++ b/scripts/slime.gd.uid @@ -0,0 +1 @@ +uid://dp44amovxcpc6