extends Node2D @onready var player: Player = $player signal playerDamage # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_trigger(effect: Variant, body: Variant) -> void: print("game controller sees trigger "+effect+" "+body.name) if effect == "destroy" && not body is Player: body.queue_free() elif effect == "player_hurt": playerDamage.emit() func onBulletHitSignal(body: Node, bullet: Bullet): body.queue_free()