extends Node2D # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_trigger(effect: Variant, body: Variant) -> void: print("game controller sees trigger "+effect+" "+body.name) if not body is Player: body.queue_free() func onBulletHitSignal(body: Node, bullet: Bullet): body.queue_free()