[gd_scene load_steps=18 format=4 uid="uid://caqwwynfv73pr"] [ext_resource type="Script" uid="uid://vi7u52xttkpb" path="res://scripts/scene_manager.gd" id="1_fh4ka"] [ext_resource type="Texture2D" uid="uid://26bbv4ejahja" path="res://assets/graphics/environment/backgrounds/sky.png" id="2_qewby"] [ext_resource type="Texture2D" uid="uid://buxc3k748d7qn" path="res://assets/graphics/environment/backgrounds/forestbackground.png" id="3_bradm"] [ext_resource type="Texture2D" uid="uid://bikjxvjmfsqyy" path="res://assets/graphics/environment/backgrounds/midground.png" id="4_got4s"] [ext_resource type="Texture2D" uid="uid://bior2r1hv1q0s" path="res://assets/graphics/environment/terrain/terrain_32x32.png" id="5_e40mx"] [ext_resource type="Texture2D" uid="uid://bbtwjiqoh4hov" path="res://assets/graphics/environment/terrain/veg_32x32.png" id="6_a114e"] [ext_resource type="Texture2D" uid="uid://bfrdit16wfh65" path="res://assets/graphics/environment/terrain/mushroom_32x64.png" id="7_y1e0c"] [ext_resource type="PackedScene" uid="uid://by6fag0gnv0r4" path="res://scenes/crate.tscn" id="8_s4dsi"] [ext_resource type="PackedScene" uid="uid://d4db6ttyltd56" path="res://scenes/player.tscn" id="9_07lh1"] [ext_resource type="PackedScene" uid="uid://e5y4obsl2kcv" path="res://scenes/trigger.tscn" id="10_6uuvf"] [ext_resource type="PackedScene" uid="uid://br6up8ears5fo" path="res://scenes/coin.tscn" id="11_x008a"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u5sy4"] texture = ExtResource("5_e40mx") texture_region_size = Vector2i(32, 32) 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -14.7212, 16, -14.8227, 16, 0.710678, -0.55839, 0.913729, -0.862967, 16, -16, 16) 0:0/0/terrains_peering_bit/right_side = 0 0:0/0/terrains_peering_bit/bottom_right_corner = 0 0:0/0/terrains_peering_bit/bottom_side = 0 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.68543, -16, -5.1778) 1:0/0/terrains_peering_bit/right_side = 0 1:0/0/terrains_peering_bit/bottom_right_corner = 0 1:0/0/terrains_peering_bit/bottom_side = 0 1:0/0/terrains_peering_bit/bottom_left_corner = 0 1:0/0/terrains_peering_bit/left_side = 0 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/terrain = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 2.48738, 16, 2.28432, -1.31983, -16, -1.52288) 2:0/0/terrains_peering_bit/bottom_side = 0 2:0/0/terrains_peering_bit/bottom_left_corner = 0 2:0/0/terrains_peering_bit/left_side = 0 4:0/0 = 0 4:0/0/terrain_set = 0 4:0/0/terrain = 0 4:0/0/terrains_peering_bit/bottom_side = 0 6:0/0 = 0 6:0/0/terrain_set = 0 6:0/0/terrain = 0 6:0/0/terrains_peering_bit/right_side = 0 6:0/0/terrains_peering_bit/bottom_side = 0 6:0/0/terrains_peering_bit/bottom_left_corner = 0 6:0/0/terrains_peering_bit/left_side = 0 6:0/0/terrains_peering_bit/top_left_corner = 0 6:0/0/terrains_peering_bit/top_side = 0 6:0/0/terrains_peering_bit/top_right_corner = 0 7:0/0 = 0 7:0/0/terrain_set = 0 7:0/0/terrain = 0 7:0/0/terrains_peering_bit/right_side = 0 7:0/0/terrains_peering_bit/bottom_right_corner = 0 7:0/0/terrains_peering_bit/bottom_side = 0 7:0/0/terrains_peering_bit/left_side = 0 7:0/0/terrains_peering_bit/top_left_corner = 0 7:0/0/terrains_peering_bit/top_side = 0 7:0/0/terrains_peering_bit/top_right_corner = 0 9:0/0 = 0 9:0/0/terrain_set = 0 9:0/0/terrain = 0 9:0/0/terrains_peering_bit/right_side = 0 9:0/0/terrains_peering_bit/bottom_right_corner = 0 9:0/0/terrains_peering_bit/bottom_side = 0 9:0/0/terrains_peering_bit/bottom_left_corner = 0 9:0/0/terrains_peering_bit/left_side = 0 9:0/0/terrains_peering_bit/top_side = 0 10:0/0 = 0 10:0/0/terrain_set = 0 10:0/0/terrain = 0 10:0/0/terrains_peering_bit/right_side = 0 10:0/0/terrains_peering_bit/bottom_side = 0 10:0/0/terrains_peering_bit/bottom_left_corner = 0 10:0/0/terrains_peering_bit/left_side = 0 10:0/0/terrains_peering_bit/top_left_corner = 0 10:0/0/terrains_peering_bit/top_side = 0 12:0/0 = 0 12:0/0/terrain_set = 0 12:0/0/terrain = 0 12:0/0/terrains_peering_bit/right_side = 0 12:0/0/terrains_peering_bit/bottom_right_corner = 0 12:0/0/terrains_peering_bit/bottom_side = 0 12:0/0/terrains_peering_bit/top_side = 0 13:0/0 = 0 13:0/0/terrain_set = 0 13:0/0/terrain = 0 13:0/0/terrains_peering_bit/right_side = 0 13:0/0/terrains_peering_bit/bottom_side = 0 13:0/0/terrains_peering_bit/bottom_left_corner = 0 13:0/0/terrains_peering_bit/left_side = 0 13:0/0/terrains_peering_bit/top_side = 0 15:0/0 = 0 15:0/0/terrain_set = 0 15:0/0/terrain = 0 15:0/0/terrains_peering_bit/right_side = 0 15:0/0/terrains_peering_bit/bottom_side = 0 15:0/0/terrains_peering_bit/top_side = 0 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.0507622, -16, -0.355339, 16, -16, 16) 0:1/0/terrains_peering_bit/right_side = 0 0:1/0/terrains_peering_bit/bottom_right_corner = 0 0:1/0/terrains_peering_bit/bottom_side = 0 0:1/0/terrains_peering_bit/top_side = 0 0:1/0/terrains_peering_bit/top_right_corner = 0 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:1/0/terrains_peering_bit/right_side = 0 1:1/0/terrains_peering_bit/bottom_right_corner = 0 1:1/0/terrains_peering_bit/bottom_side = 0 1:1/0/terrains_peering_bit/bottom_left_corner = 0 1:1/0/terrains_peering_bit/left_side = 0 1:1/0/terrains_peering_bit/top_left_corner = 0 1:1/0/terrains_peering_bit/top_side = 0 1:1/0/terrains_peering_bit/top_right_corner = 0 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 0.0507622, -16, 0.355339, 16, 16, 16) 2:1/0/terrains_peering_bit/bottom_side = 0 2:1/0/terrains_peering_bit/bottom_left_corner = 0 2:1/0/terrains_peering_bit/left_side = 0 2:1/0/terrains_peering_bit/top_left_corner = 0 2:1/0/terrains_peering_bit/top_side = 0 4:1/0 = 0 4:1/0/terrain_set = 0 4:1/0/terrain = 0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:1/0/terrains_peering_bit/bottom_side = 0 4:1/0/terrains_peering_bit/top_side = 0 6:1/0 = 0 6:1/0/terrain_set = 0 6:1/0/terrain = 0 6:1/0/terrains_peering_bit/right_side = 0 6:1/0/terrains_peering_bit/bottom_right_corner = 0 6:1/0/terrains_peering_bit/bottom_side = 0 6:1/0/terrains_peering_bit/bottom_left_corner = 0 6:1/0/terrains_peering_bit/left_side = 0 6:1/0/terrains_peering_bit/top_left_corner = 0 6:1/0/terrains_peering_bit/top_side = 0 7:1/0 = 0 7:1/0/terrain_set = 0 7:1/0/terrain = 0 7:1/0/terrains_peering_bit/right_side = 0 7:1/0/terrains_peering_bit/bottom_right_corner = 0 7:1/0/terrains_peering_bit/bottom_side = 0 7:1/0/terrains_peering_bit/bottom_left_corner = 0 7:1/0/terrains_peering_bit/left_side = 0 7:1/0/terrains_peering_bit/top_side = 0 7:1/0/terrains_peering_bit/top_right_corner = 0 9:1/0 = 0 9:1/0/terrain_set = 0 9:1/0/terrain = 0 9:1/0/terrains_peering_bit/right_side = 0 9:1/0/terrains_peering_bit/bottom_right_corner = 0 9:1/0/terrains_peering_bit/bottom_side = 0 9:1/0/terrains_peering_bit/top_side = 0 9:1/0/terrains_peering_bit/top_right_corner = 0 10:1/0 = 0 10:1/0/terrain_set = 0 10:1/0/terrain = 0 10:1/0/terrains_peering_bit/right_side = 0 10:1/0/terrains_peering_bit/bottom_side = 0 10:1/0/terrains_peering_bit/left_side = 0 10:1/0/terrains_peering_bit/top_left_corner = 0 10:1/0/terrains_peering_bit/top_side = 0 10:1/0/terrains_peering_bit/top_right_corner = 0 12:1/0 = 0 12:1/0/terrain_set = 0 12:1/0/terrain = 0 12:1/0/terrains_peering_bit/right_side = 0 12:1/0/terrains_peering_bit/bottom_side = 0 12:1/0/terrains_peering_bit/left_side = 0 12:1/0/terrains_peering_bit/top_side = 0 12:1/0/terrains_peering_bit/top_right_corner = 0 13:1/0 = 0 13:1/0/terrain_set = 0 13:1/0/terrain = 0 13:1/0/terrains_peering_bit/right_side = 0 13:1/0/terrains_peering_bit/bottom_side = 0 13:1/0/terrains_peering_bit/left_side = 0 13:1/0/terrains_peering_bit/top_left_corner = 0 13:1/0/terrains_peering_bit/top_side = 0 15:1/0 = 0 15:1/0/terrain_set = 0 15:1/0/terrain = 0 15:1/0/terrains_peering_bit/right_side = 0 15:1/0/terrains_peering_bit/bottom_side = 0 15:1/0/terrains_peering_bit/bottom_left_corner = 0 15:1/0/terrains_peering_bit/left_side = 0 15:1/0/terrains_peering_bit/top_side = 0 15:1/0/terrains_peering_bit/top_right_corner = 0 16:1/0 = 0 16:1/0/terrain_set = 0 16:1/0/terrain = 0 16:1/0/terrains_peering_bit/right_side = 0 16:1/0/terrains_peering_bit/bottom_right_corner = 0 16:1/0/terrains_peering_bit/bottom_side = 0 16:1/0/terrains_peering_bit/left_side = 0 16:1/0/terrains_peering_bit/top_left_corner = 0 16:1/0/terrains_peering_bit/top_side = 0 0:2/0 = 0 0:2/0/terrain_set = 0 0:2/0/terrain = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 8.42662, -10.8125, 16, 16, 16) 0:2/0/terrains_peering_bit/right_side = 0 0:2/0/terrains_peering_bit/top_side = 0 0:2/0/terrains_peering_bit/top_right_corner = 0 1:2/0 = 0 1:2/0/terrain_set = 0 1:2/0/terrain = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.203051, 16, -0.304577, 16, 16, -16, 16) 1:2/0/terrains_peering_bit/right_side = 0 1:2/0/terrains_peering_bit/left_side = 0 1:2/0/terrains_peering_bit/top_left_corner = 0 1:2/0/terrains_peering_bit/top_side = 0 1:2/0/terrains_peering_bit/top_right_corner = 0 2:2/0 = 0 2:2/0/terrain_set = 0 2:2/0/terrain = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.42662, 10.8125, 16, -16, 16) 2:2/0/terrains_peering_bit/left_side = 0 2:2/0/terrains_peering_bit/top_left_corner = 0 2:2/0/terrains_peering_bit/top_side = 0 4:2/0 = 0 4:2/0/terrain_set = 0 4:2/0/terrain = 0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 8.42662, -10.8125, 16, 7.66518, 16, 16, 8.52814) 4:2/0/terrains_peering_bit/top_side = 0 6:3/0 = 0 6:3/0/terrain_set = 0 6:3/0/terrain = 0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.0507622, -16, -0.355339, 16, -16, 16) 6:3/0/terrains_peering_bit/right_side = 0 6:3/0/terrains_peering_bit/bottom_side = 0 6:3/0/terrains_peering_bit/top_side = 0 6:3/0/terrains_peering_bit/top_right_corner = 0 7:3/0 = 0 7:3/0/terrain_set = 0 7:3/0/terrain = 0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 0.0507622, -16, 0.355339, 16, 16, 16) 7:3/0/terrains_peering_bit/bottom_side = 0 7:3/0/terrains_peering_bit/left_side = 0 7:3/0/terrains_peering_bit/top_left_corner = 0 7:3/0/terrains_peering_bit/top_side = 0 9:3/0 = 0 9:3/0/terrain_set = 0 9:3/0/terrain = 0 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.68543, -16, -5.1778) 9:3/0/terrains_peering_bit/right_side = 0 9:3/0/terrains_peering_bit/bottom_side = 0 9:3/0/terrains_peering_bit/bottom_left_corner = 0 9:3/0/terrains_peering_bit/left_side = 0 10:3/0 = 0 10:3/0/terrain_set = 0 10:3/0/terrain = 0 10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.68543, -16, -5.1778) 10:3/0/terrains_peering_bit/right_side = 0 10:3/0/terrains_peering_bit/bottom_right_corner = 0 10:3/0/terrains_peering_bit/bottom_side = 0 10:3/0/terrains_peering_bit/left_side = 0 12:3/0 = 0 12:3/0/terrain_set = 0 12:3/0/terrain = 0 12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.0507622, -16, -0.355339, 16, -16, 16) 12:3/0/terrains_peering_bit/right_side = 0 12:3/0/terrains_peering_bit/bottom_side = 0 12:3/0/terrains_peering_bit/top_side = 0 13:3/0 = 0 13:3/0/terrain_set = 0 13:3/0/terrain = 0 13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.68543, -16, -5.1778) 13:3/0/terrains_peering_bit/right_side = 0 13:3/0/terrains_peering_bit/bottom_side = 0 13:3/0/terrains_peering_bit/left_side = 0 15:3/0 = 0 15:3/0/terrain_set = 0 15:3/0/terrain = 0 15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -14.7212, 16, -14.8227, 16, 0.710678, -0.55839, 0.913729, -0.862967, 16, -16, 16) 15:3/0/terrains_peering_bit/right_side = 0 15:3/0/terrains_peering_bit/bottom_side = 0 16:3/0 = 0 16:3/0/terrain_set = 0 16:3/0/terrain = 0 16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 2.48738, 16, 2.28432, -1.31983, -16, -1.52288) 16:3/0/terrains_peering_bit/bottom_side = 0 16:3/0/terrains_peering_bit/left_side = 0 0:4/0 = 0 0:4/0/terrain_set = 0 0:4/0/terrain = 0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -6.9545, 16, -16, 7.30984) 0:4/0/terrains_peering_bit/right_side = 0 1:4/0 = 0 1:4/0/terrain_set = 0 1:4/0/terrain = 0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:4/0/terrains_peering_bit/right_side = 0 1:4/0/terrains_peering_bit/left_side = 0 2:4/0 = 0 2:4/0/terrain_set = 0 2:4/0/terrain = 0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.83272, 8.88348, 16, -16, 16) 2:4/0/terrains_peering_bit/left_side = 0 4:4/0 = 0 4:4/0/terrain_set = 0 4:4/0/terrain = 0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 10.051, 9.89874, 16, -8.47738, 16, -16, 6.09153) 6:4/0 = 0 6:4/0/terrain_set = 0 6:4/0/terrain = 0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.0507622, -16, -0.355339, 16, -16, 16) 6:4/0/terrains_peering_bit/right_side = 0 6:4/0/terrains_peering_bit/bottom_right_corner = 0 6:4/0/terrains_peering_bit/bottom_side = 0 6:4/0/terrains_peering_bit/top_side = 0 7:4/0 = 0 7:4/0/terrain_set = 0 7:4/0/terrain = 0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 0.0507622, -16, 0.355339, 16, 16, 16) 7:4/0/terrains_peering_bit/bottom_side = 0 7:4/0/terrains_peering_bit/bottom_left_corner = 0 7:4/0/terrains_peering_bit/left_side = 0 7:4/0/terrains_peering_bit/top_side = 0 9:4/0 = 0 9:4/0/terrain_set = 0 9:4/0/terrain = 0 9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, 0.0507622, -16, 0.355339, -16, 16) 9:4/0/terrains_peering_bit/right_side = 0 9:4/0/terrains_peering_bit/left_side = 0 9:4/0/terrains_peering_bit/top_left_corner = 0 9:4/0/terrains_peering_bit/top_side = 0 10:4/0 = 0 10:4/0/terrain_set = 0 10:4/0/terrain = 0 10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, 0.0507622, -16, 0.355339, -16, 16) 10:4/0/terrains_peering_bit/right_side = 0 10:4/0/terrains_peering_bit/left_side = 0 10:4/0/terrains_peering_bit/top_side = 0 10:4/0/terrains_peering_bit/top_right_corner = 0 12:4/0 = 0 12:4/0/terrain_set = 0 12:4/0/terrain = 0 12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, 0.0507622, -16, 0.355339, -16, 16) 12:4/0/terrains_peering_bit/right_side = 0 12:4/0/terrains_peering_bit/left_side = 0 12:4/0/terrains_peering_bit/top_side = 0 13:4/0 = 0 13:4/0/terrain_set = 0 13:4/0/terrain = 0 13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 0.0507622, -16, 0.355339, 16, 16, 16) 13:4/0/terrains_peering_bit/bottom_side = 0 13:4/0/terrains_peering_bit/left_side = 0 13:4/0/terrains_peering_bit/top_side = 0 15:4/0 = 0 15:4/0/terrain_set = 0 15:4/0/terrain = 0 15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 8.42662, -10.8125, 16, 16, 16) 15:4/0/terrains_peering_bit/right_side = 0 15:4/0/terrains_peering_bit/top_side = 0 16:4/0 = 0 16:4/0/terrain_set = 0 16:4/0/terrain = 0 16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.42662, 10.8125, 16, -16, 16) 16:4/0/terrains_peering_bit/left_side = 0 16:4/0/terrains_peering_bit/top_side = 0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vtaks"] texture = ExtResource("6_a114e") texture_region_size = Vector2i(32, 32) 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 1 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvpfn"] texture = ExtResource("7_y1e0c") texture_region_size = Vector2i(32, 32) 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 1 0:0/0/terrains_peering_bit/bottom_side = 1 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 1 0:1/0/terrains_peering_bit/top_side = 1 [sub_resource type="TileSet" id="TileSet_gee14"] tile_size = Vector2i(32, 32) physics_layer_0/collision_layer = 1 terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "leafydirt" terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) terrain_set_0/terrain_1/name = "vegetation" terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) sources/0 = SubResource("TileSetAtlasSource_u5sy4") sources/1 = SubResource("TileSetAtlasSource_vtaks") sources/2 = SubResource("TileSetAtlasSource_kvpfn") [sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"] size = Vector2(144, 20) [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_8cj0n"] [node name="game" type="Node2D"] [node name="SceneManager" type="Node2D" parent="."] unique_name_in_owner = true script = ExtResource("1_fh4ka") [node name="skylayer" type="Parallax2D" parent="."] repeat_size = Vector2(320, 180) metadata/_edit_group_ = true [node name="Sprite2D" type="Sprite2D" parent="skylayer"] position = Vector2(160, 90) texture = ExtResource("2_qewby") [node name="farlayer" type="Parallax2D" parent="."] texture_filter = 1 scroll_scale = Vector2(1.2, 1) repeat_size = Vector2(320, 0) metadata/_edit_group_ = true [node name="Sprite2D" type="Sprite2D" parent="farlayer"] position = Vector2(160, 100) texture = ExtResource("3_bradm") [node name="midground" type="Parallax2D" parent="."] scroll_scale = Vector2(1.4, 1) repeat_size = Vector2(160, 0) metadata/_edit_group_ = true [node name="Sprite2D" type="Sprite2D" parent="midground"] position = Vector2(160, 160) texture = ExtResource("4_got4s") [node name="TileMapLayer" type="TileMapLayer" parent="."] texture_filter = 1 position = Vector2(30, 31) tile_map_data = PackedByteArray("AAAKAAkAAAABAAQAAAALAAkAAAABAAQAAAAMAAkAAAABAAQAAAANAAkAAAABAAQAAAAOAAkAAAABAAQAAAAPAAkAAAABAAQAAAAQAAkAAAABAAQAAAARAAkAAAABAAQAAAASAAkAAAABAAQAAAATAAkAAAABAAQAAAAUAAkAAAAQAAMAAAAUAAoAAAAPAAQAAAAVAAoAAAAQAAMAAAAVAAsAAAAEAAEAAAAVAAwAAAAPAAQAAAAWAAwAAAABAAQAAAAXAAwAAAABAAQAAAAYAAwAAAABAAQAAAAZAAwAAAABAAQAAAAaAAwAAAABAAQAAAAbAAwAAAABAAQAAAAcAAsAAAAPAAMAAAAdAAsAAAAQAAQAAAAdAAoAAAAPAAMAAAAeAAoAAAABAAQAAAAfAAoAAAAQAAQAAAAfAAkAAAAPAAMAAAAgAAkAAAAQAAQAAAAgAAgAAAAPAAMAAAAcAAwAAAAQAAQAAAAhAAgAAAABAAQAAAAiAAgAAAABAAQAAAAjAAgAAAABAAQAAAAkAAgAAAAQAAQAAAAeAAYAAAACAAQAAAAdAAYAAAABAAQAAAAcAAYAAAABAAQAAAAbAAYAAAABAAQAAAAaAAYAAAAAAAQAAAAZAAsAAQAAAAAAAAAdAAkAAQAAAAAAAAAcAAUAAQAAAAAAAAAhAAcAAQAAAAAAAAAOAAgAAQAAAAAAAAAPAAgAAQAAAAAAAAAQAAgAAQAAAAAAAAAVAAkAAQAAAAAAAAAXAAsAAgAAAAEAAAAXAAoAAgAAAAAAAAAaAAsAAQAAAAAAAAAYAAsAAgAAAAEAAAAYAAoAAgAAAAAAAAAdAAUAAgAAAAEAAAAdAAQAAgAAAAAAAAATAAgAAgAAAAEAAAATAAcAAgAAAAAAAAARAAgAAQAAAAAAAAANAAgAAgAAAAEAAAANAAcAAgAAAAAAAAAkAAcAAAAEAAEAAAAkAAYAAAAEAAEAAAAkAAUAAAAEAAEAAAAkAAQAAAAEAAEAAAAkAAMAAAAEAAEAAAAkAAIAAAAEAAEAAAAkAAEAAAAEAAEAAAAkAAAAAAAEAAAAAAAJAAkAAAABAAQAAAAIAAkAAAABAAQAAAAHAAkAAAABAAQAAAAGAAkAAAABAAQAAAAEAAkAAAABAAQAAAAFAAkAAAABAAQAAAADAAkAAAABAAQAAAACAAkAAAABAAQAAAABAAkAAAABAAQAAAAAAAkAAAABAAQAAAD//wkAAAAPAAQAAAD//wgAAAAEAAEAAAD//wcAAAAEAAEAAAD//wYAAAAEAAEAAAD//wUAAAAEAAEAAAD//wQAAAAEAAEAAAD//wMAAAAPAAMAAAAAAAMAAAAQAAQAAAAAAAIAAAAEAAEAAAAAAAEAAAAEAAEAAAAAAAAAAAAEAAAAAAADAAYAAAAAAAQAAAAEAAYAAAABAAQAAAAFAAYAAAACAAQAAAAIAAUAAAAAAAQAAAAJAAUAAAABAAQAAAAKAAUAAAACAAQAAAALAAYAAAAAAAQAAAAMAAYAAAABAAQAAAANAAYAAAABAAQAAAAOAAYAAAACAAQAAAA=") tile_set = SubResource("TileSet_gee14") [node name="StaticBody2D" type="StaticBody2D" parent="."] position = Vector2(593, 539) scale = Vector2(1.07507, 1.58955) metadata/_edit_group_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] shape = SubResource("RectangleShape2D_8cj0n") [node name="crate" parent="." instance=ExtResource("8_s4dsi")] position = Vector2(530, 267) [node name="crate2" parent="." instance=ExtResource("8_s4dsi")] position = Vector2(769, 273) [node name="ground" type="StaticBody2D" parent="."] position = Vector2(485, 460) metadata/_edit_group_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="ground"] shape = SubResource("WorldBoundaryShape2D_8cj0n") [node name="player" parent="." instance=ExtResource("9_07lh1")] position = Vector2(476, 279) [node name="triggers" type="Node2D" parent="."] [node name="playerHurt" parent="triggers" instance=ExtResource("10_6uuvf")] position = Vector2(493, 422) effect = "player_hurt" [node name="coins" type="Node2D" parent="."] [node name="coin" parent="coins" instance=ExtResource("11_x008a")] position = Vector2(426, 215) [node name="coin5" parent="coins" instance=ExtResource("11_x008a")] position = Vector2(180, 211) [node name="coin2" parent="coins" instance=ExtResource("11_x008a")] position = Vector2(577, 299) [node name="coin3" parent="coins" instance=ExtResource("11_x008a")] position = Vector2(902, 211) [node name="coin4" parent="coins" instance=ExtResource("11_x008a")] position = Vector2(1040, 308) [connection signal="areaTriggerSignal" from="triggers/playerHurt" to="." method="_on_trigger"]