27 lines
637 B
GDScript
27 lines
637 B
GDScript
extends Node2D
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@onready var player: Player = $player
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signal playerDamage
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_trigger(effect: Variant, body: Variant) -> void:
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print("game controller sees trigger "+effect+" "+body.name)
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if effect == "destroy" && not body is Player:
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body.queue_free()
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elif effect == "player_hurt":
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playerDamage.emit()
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func onBulletHitSignal(body: Node, bullet: Bullet):
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body.queue_free()
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