82 lines
2.0 KiB
GDScript
82 lines
2.0 KiB
GDScript
extends Node2D
|
|
|
|
@onready var player: Player = $player
|
|
|
|
signal playerDamage
|
|
signal destroySignal(body)
|
|
signal levelChangeSignal(level)
|
|
|
|
var score := 0
|
|
|
|
var totalCoin := 0
|
|
var coinCollected := 0
|
|
|
|
var timer := Timer.new()
|
|
var timeAvailable: int = 5
|
|
|
|
var levels = ["res://scenes/game.tscn","res://scenes/level2.tscn","res://scenes/level3.tscn"]
|
|
var timers = [60, 10, 9]
|
|
var currentLevel = 0
|
|
|
|
#caracter stats
|
|
var enemy_stats: CharacterStats
|
|
var player_stats: CharacterStats
|
|
|
|
var player_current_health: int
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready() -> void:
|
|
enemy_stats = load("res://scripts/rscs/slimeStats.tres")
|
|
player_stats = load("res://scripts/rscs/playerStats.tres")
|
|
player_current_health = player_stats.starting_health
|
|
reset()
|
|
print("in _ready")
|
|
add_child(timer)
|
|
timer.wait_time = 1
|
|
timer.one_shot = false
|
|
timer.connect("timeout", secondCounter)
|
|
timer.start()
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(delta: float) -> void:
|
|
pass
|
|
|
|
func secondCounter():
|
|
timeAvailable -= 1
|
|
if timeAvailable <= 0:
|
|
print("you lose")
|
|
reset()
|
|
levelChangeSignal.emit(levels[currentLevel])
|
|
|
|
func _on_trigger(effect: Variant, body: Variant) -> void:
|
|
if effect == "destroy" && not body is Player:
|
|
body.queue_free()
|
|
elif effect == "player_hurt":
|
|
playerDamage.emit()
|
|
|
|
func onBulletHitSignal(body: Node, bullet: Bullet):
|
|
body.queue_free()
|
|
|
|
func onCoinCollected(body, coin: Coin):
|
|
destroySignal.emit(coin)
|
|
|
|
func setTotalCoinCount(coinCount: int):
|
|
totalCoin = coinCount
|
|
if totalCoin == 0:
|
|
print("you win!")
|
|
currentLevel += 1
|
|
if currentLevel >= levels.size():
|
|
currentLevel = 0
|
|
levelChangeSignal.emit(levels[currentLevel])
|
|
|
|
func reset():
|
|
timeAvailable = timers[currentLevel]
|
|
|
|
func playerAttacked(body, slime):
|
|
print("player was attacked")
|
|
player_current_health -= enemy_stats.melee_damage
|
|
if player_current_health <= 0:
|
|
print("YOU ARE DEAD")
|
|
else:
|
|
print("remaining life: ", player_current_health)
|