DavidGodot/.godot/editor/project_metadata.cfg

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[editor_metadata]
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executable_path="/home/timbeezy/Documents/software/godot/Godot_v4.2.1-stable_linux.x86_64"
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use_advanced_connections=false
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tile_source_sort=0
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[debug_options]
run_live_debug=true
run_reload_scripts=true
run_debug_collisions=true
[recent_files]
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scenes=["res://scenes/crate.tscn", "res://scenes/bullet.tscn", "res://scenes/character.tscn", "res://scenes/game.tscn"]
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scripts=["res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"]
[linked_properties]
Node2D:scale=true
StaticBody2D:scale=true
CharacterBody2D:scale=true
CollisionShape2D:scale=true
RigidBody2D:scale=true
RayCast2D:scale=true
Area2D:scale=true
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AnimatedSprite2D:scale=true
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MultiNodeEdit:scale=true
Camera2D:zoom=true
Camera2D:scale=true
TileMap:scale=true
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[dialog_bounds]
create_new_node=Rect2(510, 190, 900, 700)
project_settings=Rect2(510, 190, 900, 700)
[color_picker]
recent_presets=PackedColorArray(0.616312, 0.404074, 0.899578, 0.42, 0.720388, 0.338613, 0.856219, 0.42)
[script_setup]
last_selected_language="GDScript"
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[project_settings]
advanced_mode=true