jump and run working

This commit is contained in:
davidjt 2024-07-22 19:38:33 -04:00
parent 2eb448cbfe
commit 7d951c6276
104 changed files with 359 additions and 32 deletions

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@ -172,4 +172,4 @@ Anim={
"zfar": 4000.01, "zfar": 4000.01,
"znear": 0.05 "znear": 0.05
} }
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Area2D")]) selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/CharacterBody2D/AnimatedSprite2D")])

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@ -8,7 +8,7 @@ Anim={
"grid_snap_active": false, "grid_snap_active": false,
"grid_step": Vector2(8, 8), "grid_step": Vector2(8, 8),
"grid_visibility": 1, "grid_visibility": 1,
"ofs": Vector2(-105.112, -79.4505), "ofs": Vector2(-118.38, -51.1543),
"primary_grid_step": Vector2i(8, 8), "primary_grid_step": Vector2i(8, 8),
"show_edit_locks": true, "show_edit_locks": true,
"show_guides": true, "show_guides": true,
@ -32,7 +32,7 @@ Anim={
"snap_rotation_step": 0.261799, "snap_rotation_step": 0.261799,
"snap_scale": false, "snap_scale": false,
"snap_scale_step": 0.1, "snap_scale_step": 0.1,
"zoom": 4.23785 "zoom": 5.03968
} }
3D={ 3D={
"fov": 70.01, "fov": 70.01,
@ -172,4 +172,4 @@ Anim={
"zfar": 4000.01, "zfar": 4000.01,
"znear": 0.05 "znear": 0.05
} }
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Area2D")]) selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/CharacterBody2D/AnimatedSprite2D")])

View File

@ -1,5 +1,5 @@
[folding] [folding]
node_unfolds=[] node_unfolds=[NodePath("AnimatedSprite2D"), PackedStringArray("Animation", "sprite_frames", "Texture")]
resource_unfolds=["res://scenes/character.tscn::CircleShape2D_ubfw4", PackedStringArray()] resource_unfolds=["res://scenes/character.tscn::SpriteFrames_dlybq", PackedStringArray("Resource"), "res://scenes/character.tscn::CircleShape2D_ubfw4", PackedStringArray()]
nodes_folded=[] nodes_folded=[]

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@ -1,3 +1,4 @@
AnimatedSprite2D
Node2D Node2D
CollisionShape2D CollisionShape2D
Area2D Area2D

View File

@ -4,7 +4,7 @@ dock_1_selected_tab_idx=0
dock_2_selected_tab_idx=0 dock_2_selected_tab_idx=0
dock_3_selected_tab_idx=0 dock_3_selected_tab_idx=0
dock_4_selected_tab_idx=0 dock_4_selected_tab_idx=0
dock_5_selected_tab_idx=1 dock_5_selected_tab_idx=0
dock_6_selected_tab_idx=0 dock_6_selected_tab_idx=0
dock_7_selected_tab_idx=0 dock_7_selected_tab_idx=0
dock_8_selected_tab_idx=0 dock_8_selected_tab_idx=0
@ -19,8 +19,8 @@ dock_filesystem_split=0
dock_filesystem_display_mode=0 dock_filesystem_display_mode=0
dock_filesystem_file_sort=0 dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1 dock_filesystem_file_list_display_mode=1
dock_filesystem_selected_paths=PackedStringArray("res://scenes/bullet.tscn") dock_filesystem_selected_paths=PackedStringArray("res://graphics/Player Idle 48x48.png")
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scenes/") dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scenes/", "res://graphics/")
dock_3="Scene,Import" dock_3="Scene,Import"
dock_4="FileSystem" dock_4="FileSystem"
dock_5="Inspector,Node,History" dock_5="Inspector,Node,History"
@ -28,16 +28,16 @@ dock_5="Inspector,Node,History"
[EditorNode] [EditorNode]
open_scenes=PackedStringArray("res://scenes/game.tscn", "res://scenes/character.tscn", "res://scenes/bullet.tscn") open_scenes=PackedStringArray("res://scenes/game.tscn", "res://scenes/character.tscn", "res://scenes/bullet.tscn")
current_scene="res://scenes/bullet.tscn" current_scene="res://scenes/character.tscn"
center_split_offset=0 center_split_offset=0
selected_default_debugger_tab_idx=0 selected_default_debugger_tab_idx=0
selected_main_editor_idx=2 selected_main_editor_idx=0
selected_bottom_panel_item=0 selected_bottom_panel_item=9
[ScriptEditor] [ScriptEditor]
open_scripts=["res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"] open_scripts=["res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"]
selected_script="res://scripts/bullet.gd" selected_script="res://scripts/CharacterBody2D.gd"
open_help=[] open_help=[]
script_split_offset=70 script_split_offset=70
list_split_offset=0 list_split_offset=0

View File

@ -1,9 +1,17 @@
ea4bc82a6ad023ab7ee23ee620429895 ea4bc82a6ad023ab7ee23ee620429895
::res://::1721083613 ::res://::1721688475
icon.svg::CompressedTexture2D::9114977118871582245::1721083376::1721083376::1::::<><>:: icon.svg::CompressedTexture2D::9114977118871582245::1721682499::1721682499::1::::<><>::
::res://scenes/::1721083376 README.md::TextFile::-1::1721686814::0::1::::<><>::
game.tscn::PackedScene::1738196330916037717::1721083376::0::1::::<><>::res://scripts/gamecontroller.gd<>res://scripts/CharacterBody2D.gd<>res://scripts/Trigger.gd ::res://graphics/::1721690734
::res://scripts/::1721083376 Player Idle 48x48.png::CompressedTexture2D::1258452139055336083::1721688494::1721688494::1::::<><>::
CharacterBody2D.gd::GDScript::-1::1721083376::0::1::::<>CharacterBody2D<>:: player jump 48x48.png::CompressedTexture2D::1981503062538928756::1721690734::1721690734::1::::<><>::
gamecontroller.gd::GDScript::-1::1721083376::0::1::::<>Node2D<>:: player run 48x48.png::CompressedTexture2D::6117389272924660350::1721689941::1721689941::1::::<><>::
Trigger.gd::GDScript::-1::1721083376::0::1::::<>Area2D<>:: ::res://scenes/::1721690632
bullet.tscn::PackedScene::6880909734590904373::1721690632::0::1::::<><>::res://scripts/bullet.gd
character.tscn::PackedScene::451838158579532324::1721690632::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://r6ur1o2pbl12::::res://graphics/Player Idle 48x48.png<>uid://ctfkri0jeifh3::::res://graphics/player run 48x48.png
game.tscn::PackedScene::1738196330916037717::1721690632::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>res://scripts/Trigger.gd
::res://scripts/::1721690564
bullet.gd::GDScript::-1::1721682499::0::1::::<>Area2D<>::
CharacterBody2D.gd::GDScript::-1::1721690564::0::1::::<>CharacterBody2D<>::
gamecontroller.gd::GDScript::-1::1721682499::0::1::::<>Node2D<>::
Trigger.gd::GDScript::-1::1721682499::0::1::::<>Area2D<>::

View File

@ -1,5 +1,4 @@
res://scenes/game.tscn res://scenes/game.tscn
res://scripts/CharacterBody2D.gd
res://scenes/character.tscn res://scenes/character.tscn
res://scripts/bullet.gd
res://scenes/bullet.tscn res://scenes/bullet.tscn
res://scripts/CharacterBody2D.gd

View File

@ -172,4 +172,4 @@ Anim={
"zfar": 4000.01, "zfar": 4000.01,
"znear": 0.05 "znear": 0.05
} }
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Area2D")]) selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/CharacterBody2D/AnimatedSprite2D")])

View File

@ -1,6 +1,6 @@
[editor_metadata] [editor_metadata]
executable_path="/home/timbot/Documents/Software/godot/Godot_v4.2.1-stable_linux.x86_64" executable_path="/home/timbeezy/Documents/software/godot/Godot_v4.2.1-stable_linux.x86_64"
use_advanced_connections=false use_advanced_connections=false
[debug_options] [debug_options]
@ -23,6 +23,7 @@ CollisionShape2D:scale=true
RigidBody2D:scale=true RigidBody2D:scale=true
RayCast2D:scale=true RayCast2D:scale=true
Area2D:scale=true Area2D:scale=true
AnimatedSprite2D:scale=true
[dialog_bounds] [dialog_bounds]

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@ -1,2 +1,3 @@
res://graphics
res://scripts res://scripts
res://scenes res://scenes

View File

@ -17,11 +17,11 @@ state={
state={ state={
"bookmarks": PackedInt32Array(), "bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(), "breakpoints": PackedInt32Array(),
"column": 52, "column": 21,
"folded_lines": Array[int]([]), "folded_lines": Array[int]([]),
"h_scroll_position": 0, "h_scroll_position": 0,
"row": 47, "row": 69,
"scroll_position": 30.0, "scroll_position": 52.0,
"selection": false, "selection": false,
"syntax_highlighter": "GDScript" "syntax_highlighter": "GDScript"
} }

View File

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