NovemberGodotGame/fabigame/scenes/ui.tscn

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[gd_scene load_steps=2 format=3 uid="uid://bj4sdxqrlfr02"]
[ext_resource type="Script" path="res://scripts/ui.gd" id="1_xocjg"]
[node name="Control" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_xocjg")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
grow_horizontal = 2
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Health" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer"]
texture_filter = 1
layout_mode = 2
text = "Health: 100"
[node name="MarginContainer3" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Timer" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer3"]
texture_filter = 1
layout_mode = 2
text = "Timer: "
horizontal_alignment = 1
[node name="MarginContainer2" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Coins" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer2"]
texture_filter = 1
layout_mode = 2
text = "Coins: 0"
horizontal_alignment = 2