multi levels, timer, health, coins, key

This commit is contained in:
fabianainu committed 2024-12-23 21:28:20 -05:00
1 parent 5ca3a193d1
commit 39ac434d3c
11 files changed
+764 -31

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+7 -1
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=44 format=3 uid="uid://djgtbc1quqvwe"]
[gd_scene load_steps=45 format=3 uid="uid://djgtbc1quqvwe"]
[ext_resource type="Script" path="res://scripts/dudecontroller.gd" id="1_ay2gi"]
[ext_resource type="Texture2D" uid="uid://dvgh32yadcjcq" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_5mbmt"]
@@ -6,6 +6,7 @@
[ext_resource type="Texture2D" uid="uid://1tiutqy11mhk" path="res://assets/graphics/player/hurt/Player Hurt 48x48.png" id="2_p1quv"]
[ext_resource type="Texture2D" uid="uid://2mxlso64vnrk" path="res://assets/graphics/player/run/player run 48x48.png" id="3_2y1a6"]
[ext_resource type="Texture2D" uid="uid://cwiun1ntuu02d" path="res://assets/graphics/player/jump/player jump 48x48.png" id="3_5o14d"]
[ext_resource type="Texture2D" uid="uid://du0e0ddagpw2p" path="res://assets/graphics/pickups/key.png" id="7_o78ee"]
[sub_resource type="CircleShape2D" id="CircleShape2D_iice4"]
radius = 6.32456
@@ -316,4 +317,9 @@ autoplay = "Idle"
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2(0, -30)
[node name="Key" type="Sprite2D" parent="."]
position = Vector2(1, 0)
scale = Vector2(0.0360825, 0.0360825)
texture = ExtResource("7_o78ee")
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animation_finished"]
+14 -17
View File
@@ -1,17 +1,18 @@
[gd_scene load_steps=17 format=4 uid="uid://ciko2h5jj1a3k"]
[gd_scene load_steps=18 format=4 uid="uid://ciko2h5jj1a3k"]
[ext_resource type="PackedScene" uid="uid://djgtbc1quqvwe" path="res://scenes/dude.tscn" id="1_4l1yw"]
[ext_resource type="Texture2D" uid="uid://d3da1xpx6f8do" path="res://assets/graphics/environment/background/forestbackground.png" id="1_i3nvv"]
[ext_resource type="PackedScene" uid="uid://bw3gps1njvtgr" path="res://scenes/box.tscn" id="1_mg5q5"]
[ext_resource type="Script" path="res://scripts/scene_manager.gd" id="1_tpgoh"]
[ext_resource type="Texture2D" uid="uid://qftgnypwbikp" path="res://assets/graphics/environment/terrain/Terrain (32x32).png" id="1_yjgfx"]
[ext_resource type="Script" path="res://scripts/trigger.gd" id="2_a7w16"]
[ext_resource type="Texture2D" uid="uid://dr8tcpg5yp3ei" path="res://assets/graphics/environment/background/midgroud.png" id="2_ms4rf"]
[ext_resource type="Texture2D" uid="uid://bcwyohfx8ft18" path="res://assets/graphics/environment/background/sky_strip.png" id="2_twm8w"]
[ext_resource type="Texture2D" uid="uid://dmsqm0stkx5s2" path="res://assets/graphics/environment/background/clouds.png" id="3_nw1b4"]
[ext_resource type="Texture2D" uid="uid://c5r8lr50mwhws" path="res://assets/graphics/environment/background/midgroud_grass.png" id="4_d4yqf"]
[ext_resource type="Script" path="res://scripts/trigger_key.gd" id="10_h7rqj"]
[ext_resource type="PackedScene" uid="uid://cttwpovmajtsa" path="res://scenes/coin.tscn" id="11_v5ca1"]
[ext_resource type="PackedScene" uid="uid://b0pun5awvst0k" path="res://scenes/badguy.tscn" id="12_18k5f"]
[ext_resource type="PackedScene" uid="uid://bj4sdxqrlfr02" path="res://scenes/ui.tscn" id="13_g6f7a"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_bdyqk"]
texture = ExtResource("1_yjgfx")
@@ -453,7 +454,7 @@ unique_name_in_owner = true
script = ExtResource("1_tpgoh")
[node name="CharacterBody2D" parent="." instance=ExtResource("1_4l1yw")]
position = Vector2(305, -22)
position = Vector2(37, 132)
[node name="Box" parent="." groups=["shootable"] instance=ExtResource("1_mg5q5")]
position = Vector2(137, 23)
@@ -471,13 +472,13 @@ metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource("WorldBoundaryShape2D_vdfbk")
[node name="Area2D" type="Area2D" parent="."]
position = Vector2(232, 291)
scale = Vector2(24.2, 4.16)
script = ExtResource("2_a7w16")
[node name="KeyTrigger" type="Area2D" parent="."]
position = Vector2(487, 61)
scale = Vector2(1.04, 4.16)
script = ExtResource("10_h7rqj")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="KeyTrigger"]
position = Vector2(0, -7.76443)
shape = SubResource("RectangleShape2D_lbd3t")
debug_color = Color(0.31865, 0.625237, 0, 0.42)
@@ -496,22 +497,18 @@ metadata/_edit_group_ = true
position = Vector2(277, -8)
metadata/_edit_group_ = true
[node name="Coin6" parent="Coins" instance=ExtResource("11_v5ca1")]
position = Vector2(385, 58)
metadata/_edit_group_ = true
[node name="Coin5" parent="Coins" instance=ExtResource("11_v5ca1")]
position = Vector2(246, -16)
metadata/_edit_group_ = true
[node name="Coin2" parent="Coins" instance=ExtResource("11_v5ca1")]
position = Vector2(486, 25)
metadata/_edit_group_ = true
[node name="BadGuys" type="Node" parent="."]
[node name="BadGuy" parent="BadGuys" instance=ExtResource("12_18k5f")]
position = Vector2(359, 60)
metadata/_edit_group_ = true
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Control" parent="CanvasLayer" instance=ExtResource("13_g6f7a")]
[connection signal="body_entered" from="KeyTrigger" to="KeyTrigger" method="_on_body_entered"]
+530
View File
@@ -0,0 +1,530 @@
[gd_scene load_steps=18 format=4 uid="uid://dmeh4ec7h0lsc"]
[ext_resource type="Texture2D" uid="uid://d3da1xpx6f8do" path="res://assets/graphics/environment/background/forestbackground.png" id="1_tnlsl"]
[ext_resource type="Texture2D" uid="uid://bcwyohfx8ft18" path="res://assets/graphics/environment/background/sky_strip.png" id="2_6ci1w"]
[ext_resource type="Texture2D" uid="uid://dmsqm0stkx5s2" path="res://assets/graphics/environment/background/clouds.png" id="3_uqjdf"]
[ext_resource type="Texture2D" uid="uid://c5r8lr50mwhws" path="res://assets/graphics/environment/background/midgroud_grass.png" id="4_71wd1"]
[ext_resource type="Texture2D" uid="uid://dr8tcpg5yp3ei" path="res://assets/graphics/environment/background/midgroud.png" id="5_b0wjm"]
[ext_resource type="Texture2D" uid="uid://qftgnypwbikp" path="res://assets/graphics/environment/terrain/Terrain (32x32).png" id="6_f2cdw"]
[ext_resource type="Script" path="res://scripts/scene_manager.gd" id="7_3s0ov"]
[ext_resource type="PackedScene" uid="uid://djgtbc1quqvwe" path="res://scenes/dude.tscn" id="8_ctqq8"]
[ext_resource type="PackedScene" uid="uid://bw3gps1njvtgr" path="res://scenes/box.tscn" id="9_b3256"]
[ext_resource type="Script" path="res://scripts/trigger.gd" id="10_c8glf"]
[ext_resource type="PackedScene" uid="uid://cttwpovmajtsa" path="res://scenes/coin.tscn" id="11_0vqln"]
[ext_resource type="PackedScene" uid="uid://b0pun5awvst0k" path="res://scenes/badguy.tscn" id="12_hwoa7"]
[ext_resource type="PackedScene" uid="uid://bj4sdxqrlfr02" path="res://scenes/ui.tscn" id="13_7qh3f"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_bdyqk"]
texture = ExtResource("6_f2cdw")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 0, 16, 0, 0, 16, 0)
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 0, 16, 0, 0, -16, 0)
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16, -16, -16)
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 0
1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_right_corner = 0
1:1/0/terrains_peering_bit/bottom_side = 0
1:1/0/terrains_peering_bit/bottom_left_corner = 0
1:1/0/terrains_peering_bit/left_side = 0
1:1/0/terrains_peering_bit/top_left_corner = 0
1:1/0/terrains_peering_bit/top_side = 0
1:1/0/terrains_peering_bit/top_right_corner = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 0, -16, 0, 0, 16, 0)
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0, -16, 0, 0, -16, 0)
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -16, 0, 0, 16, 0, 16, 16, -16, 16, -16, -16)
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -16, 16, -16, 16, 16, -16, 16, -16, 0, 0, 0)
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -16, 16, -16, -16, 0, -16, 0, 0, 16, 0)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, 0, -16, 0, 0, -16, 0)
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 0, 16, 0, 0, -16, 0)
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 0, 16, 0, 0, 16, 0)
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16, -16, -16)
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16, -16, -16)
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16, -16, -16)
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16, -16, -16)
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 0, 16, 0, 0, 16, 0)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 0, 16, 0, 0, -16, 0)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, 0, -16, 0, 0, -16, 0)
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -16, 16, -16, -16, 0, -16, 0, 0, 16, 0)
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16, -16, -16)
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16, -16, -16)
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16, -16, -16)
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16, -16, -16)
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSet" id="TileSet_vbomn"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Ground 0"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_1/mode = 0
terrain_set_1/terrain_0/name = "Sky"
terrain_set_1/terrain_0/color = Color(0, 0.701961, 0.917647, 1)
sources/0 = SubResource("TileSetAtlasSource_bdyqk")
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_vdfbk"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_lbd3t"]
size = Vector2(20, 4.47115)
[node name="Game" type="Node2D"]
[node name="Background" type="Parallax2D" parent="."]
texture_filter = 1
scroll_scale = Vector2(0.5, 1)
repeat_size = Vector2(320, 0)
repeat_times = 4
[node name="Sprite2D" type="Sprite2D" parent="Background"]
texture_filter = 1
position = Vector2(160, 90)
texture = ExtResource("1_tnlsl")
[node name="Sprite2D2" type="Sprite2D" parent="Background"]
texture_filter = 1
position = Vector2(160, -128.25)
scale = Vector2(1, 51.5)
texture = ExtResource("2_6ci1w")
[node name="Clouds" type="Parallax2D" parent="."]
scroll_scale = Vector2(0.1, 0.1)
repeat_size = Vector2(320, 0)
repeat_times = 4
[node name="Sprite2D" type="Sprite2D" parent="Clouds"]
texture_filter = 1
position = Vector2(160, 90)
texture = ExtResource("3_uqjdf")
[node name="Grass" type="Parallax2D" parent="."]
scroll_scale = Vector2(0.8, 0.8)
repeat_size = Vector2(320, 0)
repeat_times = 3
[node name="Sprite2D" type="Sprite2D" parent="Grass"]
texture_filter = 1
position = Vector2(160, 90)
texture = ExtResource("4_71wd1")
[node name="Midground" type="Parallax2D" parent="."]
repeat_size = Vector2(320, 0)
repeat_times = 4
[node name="Sprite2D" type="Sprite2D" parent="Midground"]
texture_filter = 1
position = Vector2(160, 90)
texture = ExtResource("5_b0wjm")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
texture_filter = 1
position = Vector2(918, 72)
tile_map_data = PackedByteArray("AADx/wMAAAACAAAAAADw/wMAAAABAAAAAADv/wMAAAABAAAAAADu/wMAAAABAAAAAADt/wMAAAABAAAAAADs/wMAAAABAAAAAADr/wMAAAABAAAAAADq/wMAAAABAAAAAADp/wMAAAABAAAAAADo/wMAAAABAAAAAADn/wMAAAABAAAAAADm/wMAAAABAAAAAADl/wMAAAABAAAAAADk/wMAAAABAAAAAADj/wMAAAAAAAAAAADj/wQAAAAAAAIAAADk/wQAAAABAAIAAADl/wQAAAABAAIAAADm/wQAAAABAAIAAADn/wQAAAABAAIAAADo/wQAAAABAAIAAADp/wQAAAABAAIAAADq/wQAAAABAAIAAADr/wQAAAABAAIAAADs/wQAAAABAAIAAADt/wQAAAABAAIAAADu/wQAAAABAAIAAADv/wQAAAABAAIAAADw/wQAAAABAAIAAADx/wQAAAACAAIAAADs////AAAEAAQAAADq/wAAAAACAAQAAADp/wAAAAAAAAQAAADu//7/AAAAAAQAAADv//7/AAABAAQAAADw//7/AAABAAQAAADx//7/AAACAAQAAADn/wEAAAAEAAQAAADl////AAACAAQAAADk////AAAAAAQAAADi//3/AAAEAAQAAADz/wAAAAAEAAQAAADv/wEAAAAAAAQAAADw/wEAAAACAAQAAAA=")
tile_set = SubResource("TileSet_vbomn")
[node name="SceneManager" type="Node" parent="."]
unique_name_in_owner = true
script = ExtResource("7_3s0ov")
[node name="CharacterBody2D" parent="." instance=ExtResource("8_ctqq8")]
position = Vector2(139, 80)
[node name="Box" parent="." groups=["shootable"] instance=ExtResource("9_b3256")]
position = Vector2(315, 140)
[node name="Box2" parent="." groups=["shootable"] instance=ExtResource("9_b3256")]
position = Vector2(60, -18)
[node name="Box3" parent="." groups=["shootable"] instance=ExtResource("9_b3256")]
position = Vector2(98, 142)
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(142, 181)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource("WorldBoundaryShape2D_vdfbk")
[node name="Area2D" type="Area2D" parent="."]
position = Vector2(232, 291)
scale = Vector2(24.2, 4.16)
script = ExtResource("10_c8glf")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2(0, -7.76443)
shape = SubResource("RectangleShape2D_lbd3t")
debug_color = Color(0.31865, 0.625237, 0, 0.42)
[node name="Coins" type="Node" parent="."]
[node name="Coin" parent="Coins" instance=ExtResource("11_0vqln")]
position = Vector2(54, 26)
metadata/_edit_group_ = true
[node name="Coin3" parent="Coins" instance=ExtResource("11_0vqln")]
position = Vector2(-29, -40)
metadata/_edit_group_ = true
[node name="Coin4" parent="Coins" instance=ExtResource("11_0vqln")]
position = Vector2(437, -7)
metadata/_edit_group_ = true
[node name="Coin7" parent="Coins" instance=ExtResource("11_0vqln")]
position = Vector2(377, -6)
metadata/_edit_group_ = true
[node name="Coin6" parent="Coins" instance=ExtResource("11_0vqln")]
position = Vector2(421, 93)
metadata/_edit_group_ = true
[node name="Coin5" parent="Coins" instance=ExtResource("11_0vqln")]
position = Vector2(212, 60)
metadata/_edit_group_ = true
[node name="Coin2" parent="Coins" instance=ExtResource("11_0vqln")]
position = Vector2(517, 59)
metadata/_edit_group_ = true
[node name="BadGuys" type="Node" parent="."]
[node name="BadGuy" parent="BadGuys" instance=ExtResource("12_hwoa7")]
position = Vector2(390, 91)
metadata/_edit_group_ = true
[node name="BadGuy2" parent="BadGuys" instance=ExtResource("12_hwoa7")]
position = Vector2(40, 23)
metadata/_edit_group_ = true
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Control" parent="CanvasLayer" instance=ExtResource("13_7qh3f")]
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
+50
View File
@@ -0,0 +1,50 @@
[gd_scene load_steps=2 format=3 uid="uid://bj4sdxqrlfr02"]
[ext_resource type="Script" path="res://scripts/ui.gd" id="1_xocjg"]
[node name="Control" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_xocjg")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
grow_horizontal = 2
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Health" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer"]
texture_filter = 1
layout_mode = 2
text = "Health: 100"
[node name="MarginContainer3" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Timer" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer3"]
texture_filter = 1
layout_mode = 2
text = "Timer: "
horizontal_alignment = 1
[node name="MarginContainer2" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Coins" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer2"]
texture_filter = 1
layout_mode = 2
text = "Coins: 0"
horizontal_alignment = 2