diff --git a/fabigame/project.godot b/fabigame/project.godot index fbb96f3..24ef4e2 100644 --- a/fabigame/project.godot +++ b/fabigame/project.godot @@ -11,5 +11,12 @@ config_version=5 [application] config/name="FabiGame" +run/main_scene="res://scenes/game.tscn" config/features=PackedStringArray("4.3", "Forward Plus") config/icon="res://icon.svg" + +[file_customization] + +folder_colors={ +"res://scripts/": "green" +} diff --git a/fabigame/scenes/box.tscn b/fabigame/scenes/box.tscn new file mode 100644 index 0000000..2bb30e8 --- /dev/null +++ b/fabigame/scenes/box.tscn @@ -0,0 +1,13 @@ +[gd_scene load_steps=2 format=3 uid="uid://bw3gps1njvtgr"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_ddwss"] +size = Vector2(26, 26) + +[node name="RigidBody2D" type="RigidBody2D" groups=["box"]] +position = Vector2(411, 384) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +rotation = -0.802465 +shape = SubResource("RectangleShape2D_ddwss") +debug_color = Color(0.848428, 0.374869, 0, 0.42) diff --git a/fabigame/scenes/game.tscn b/fabigame/scenes/game.tscn new file mode 100644 index 0000000..3007f77 --- /dev/null +++ b/fabigame/scenes/game.tscn @@ -0,0 +1,65 @@ +[gd_scene load_steps=8 format=3 uid="uid://ciko2h5jj1a3k"] + +[ext_resource type="Script" path="res://scripts/dudecontroller.gd" id="1_2426f"] +[ext_resource type="PackedScene" uid="uid://bw3gps1njvtgr" path="res://scenes/box.tscn" id="1_mg5q5"] +[ext_resource type="Script" path="res://scripts/trigger.gd" id="2_a7w16"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_fuiwd"] +size = Vector2(142, 10) + +[sub_resource type="CircleShape2D" id="CircleShape2D_iice4"] +radius = 6.32456 + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_lbd3t"] +size = Vector2(20, 4.47115) + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_vdfbk"] + +[node name="Game" type="Node2D"] + +[node name="Platform" type="StaticBody2D" parent="."] +position = Vector2(394, 460) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform"] +scale = Vector2(1.02381, 1.00385) +shape = SubResource("RectangleShape2D_fuiwd") + +[node name="CharacterBody2D" type="CharacterBody2D" parent="."] +position = Vector2(380, 429) +script = ExtResource("1_2426f") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"] +shape = SubResource("CircleShape2D_iice4") +debug_color = Color(0.598404, 0.370441, 1, 0.42) + +[node name="Area2D" type="Area2D" parent="."] +position = Vector2(392, 535) +scale = Vector2(24.2, 4.16) +script = ExtResource("2_a7w16") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] +position = Vector2(0, -7.76443) +scale = Vector2(1, 1) +shape = SubResource("RectangleShape2D_lbd3t") +debug_color = Color(0.31865, 0.625237, 0, 0.42) + +[node name="RigidBody2D" parent="." instance=ExtResource("1_mg5q5")] +position = Vector2(432, 417) + +[node name="RigidBody2D2" parent="." instance=ExtResource("1_mg5q5")] +position = Vector2(405, 385) + +[node name="RigidBody2D3" parent="." instance=ExtResource("1_mg5q5")] +position = Vector2(422, 344) + +[node name="StaticBody2D" type="StaticBody2D" parent="."] +position = Vector2(352, 535) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] +shape = SubResource("WorldBoundaryShape2D_vdfbk") + +[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"] diff --git a/fabigame/scripts/dudecontroller.gd b/fabigame/scripts/dudecontroller.gd new file mode 100644 index 0000000..6cf8ec6 --- /dev/null +++ b/fabigame/scripts/dudecontroller.gd @@ -0,0 +1,31 @@ +extends CharacterBody2D + + +const SPEED = 300.0 +const JUMP_VELOCITY = -400.0 +const BUMP_FORCE = 50 + + +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + velocity += get_gravity() * delta + + # Handle jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction := Input.get_axis("ui_left", "ui_right") + if direction: + velocity.x = direction * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + + move_and_slide() + + for i in get_slide_collision_count(): + var c = get_slide_collision(i) + if c.get_collider() is RigidBody2D: + c.get_collider().apply_central_impulse(-c.get_normal() * BUMP_FORCE) diff --git a/fabigame/scripts/trigger.gd b/fabigame/scripts/trigger.gd new file mode 100644 index 0000000..543eedd --- /dev/null +++ b/fabigame/scripts/trigger.gd @@ -0,0 +1,22 @@ +extends Area2D +var BoxCount = 0 +var MaxBoxes = 3 + + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_body_entered(body: Node2D) -> void: + print("Triggered!") + if body.is_in_group("box"): + print("box hitted") + BoxCount +=1 + if BoxCount >= MaxBoxes: + print("WINNER DING DING DING")