class_name Bullet extends Area2D @onready var bulletSprite: Sprite2D = $Sprite2D var speed = 750 # did I hit someone? signal hit(bullet, body) func setSpeed(speedValue): speed = speedValue if speed <0: bulletSprite.flip_h = true else: bulletSprite.flip_h = false func _physics_process(delta): position += transform.x * speed * delta func _on_body_entered(body: Node2D) -> void: print("Bullet hit something") if not body.is_in_group("player"): hit.emit(self, body)