NovemberGodotGame/fabigame/scripts/bullet.gd

24 lines
485 B
GDScript

class_name Bullet extends Area2D
@onready var bulletSprite: Sprite2D = $Sprite2D
var speed = 750
# did I hit someone?
signal hit(bullet, body)
func setSpeed(speedValue):
speed = speedValue
if speed <0:
bulletSprite.flip_h = true
else:
bulletSprite.flip_h = false
func _physics_process(delta):
position += transform.x * speed * delta
func _on_body_entered(body: Node2D) -> void:
print("Bullet hit something")
if not body.is_in_group("player"):
hit.emit(self, body)