first commit
This commit is contained in:
commit
f87514862f
2
.gitattributes
vendored
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2
.gitattributes
vendored
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|||||||
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# Normalize EOL for all files that Git considers text files.
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||||||
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* text=auto eol=lf
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2
.gitignore
vendored
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2
.gitignore
vendored
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|||||||
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# Godot 4+ specific ignores
|
||||||
|
.godot/
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1
icon.svg
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1
icon.svg
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|
|||||||
|
<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
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After Width: | Height: | Size: 950 B |
37
icon.svg.import
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37
icon.svg.import
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|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://d24mluxxgy878"
|
||||||
|
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://icon.svg"
|
||||||
|
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
|
svg/scale=1.0
|
||||||
|
editor/scale_with_editor_scale=false
|
||||||
|
editor/convert_colors_with_editor_theme=false
|
37
project.godot
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37
project.godot
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|||||||
|
; Engine configuration file.
|
||||||
|
; It's best edited using the editor UI and not directly,
|
||||||
|
; since the parameters that go here are not all obvious.
|
||||||
|
;
|
||||||
|
; Format:
|
||||||
|
; [section] ; section goes between []
|
||||||
|
; param=value ; assign values to parameters
|
||||||
|
|
||||||
|
config_version=5
|
||||||
|
|
||||||
|
[application]
|
||||||
|
|
||||||
|
config/name="Week2_OriginalFiles"
|
||||||
|
run/main_scene="res://scenes/game.tscn"
|
||||||
|
config/features=PackedStringArray("4.3", "Forward Plus")
|
||||||
|
config/icon="res://icon.svg"
|
||||||
|
|
||||||
|
[file_customization]
|
||||||
|
|
||||||
|
folder_colors={
|
||||||
|
"res://assets/": "green",
|
||||||
|
"res://scenes/": "yellow",
|
||||||
|
"res://scripts/": "red"
|
||||||
|
}
|
||||||
|
|
||||||
|
[input]
|
||||||
|
|
||||||
|
shove={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
shoot={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
14
scenes/bullets.tscn
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14
scenes/bullets.tscn
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|||||||
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[gd_scene load_steps=3 format=3 uid="uid://2t0xiriuidfv"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_yfigc"]
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_k7u0n"]
|
||||||
|
size = Vector2(8, 4)
|
||||||
|
|
||||||
|
[node name="Area2D" type="Area2D"]
|
||||||
|
script = ExtResource("1_yfigc")
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
|
shape = SubResource("RectangleShape2D_k7u0n")
|
||||||
|
|
||||||
|
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
10
scenes/crate.tscn
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10
scenes/crate.tscn
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|
|||||||
|
[gd_scene load_steps=2 format=3 uid="uid://tqmrje2x7402"]
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_4vo4d"]
|
||||||
|
size = Vector2(55, 55)
|
||||||
|
|
||||||
|
[node name="RigidBody2D" type="RigidBody2D"]
|
||||||
|
|
||||||
|
[node name="CollisionShape2D2" type="CollisionShape2D" parent="."]
|
||||||
|
shape = SubResource("RectangleShape2D_4vo4d")
|
||||||
|
debug_color = Color(0.815686, 0.4, 0.207843, 0.419608)
|
90
scenes/game.tscn
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90
scenes/game.tscn
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|||||||
|
[gd_scene load_steps=8 format=3 uid="uid://y083suj12rld"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_77wyw"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://1r61y5ig6l0t" path="res://scenes/player.tscn" id="2_cvs2y"]
|
||||||
|
[ext_resource type="Script" path="res://scripts/Trigger.gd" id="2_nfj1w"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://tqmrje2x7402" path="res://scenes/crate.tscn" id="4_aehbo"]
|
||||||
|
|
||||||
|
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_3u4a8"]
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_cq7kj"]
|
||||||
|
size = Vector2(91, 20)
|
||||||
|
|
||||||
|
[sub_resource type="CircleShape2D" id="CircleShape2D_x8qck"]
|
||||||
|
radius = 60.2993
|
||||||
|
|
||||||
|
[node name="Game" type="Node2D"]
|
||||||
|
script = ExtResource("1_77wyw")
|
||||||
|
|
||||||
|
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
||||||
|
position = Vector2(236, 415)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
|
||||||
|
shape = SubResource("WorldBoundaryShape2D_3u4a8")
|
||||||
|
|
||||||
|
[node name="groundblock" type="StaticBody2D" parent="."]
|
||||||
|
position = Vector2(235, 205)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="groundblock"]
|
||||||
|
position = Vector2(-1.5, 0)
|
||||||
|
shape = SubResource("RectangleShape2D_cq7kj")
|
||||||
|
|
||||||
|
[node name="groundblock2" type="StaticBody2D" parent="."]
|
||||||
|
position = Vector2(91, 430)
|
||||||
|
scale = Vector2(3.76, 1)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="groundblock2"]
|
||||||
|
position = Vector2(-1.5, 0)
|
||||||
|
shape = SubResource("RectangleShape2D_cq7kj")
|
||||||
|
|
||||||
|
[node name="level" type="Node2D" parent="."]
|
||||||
|
|
||||||
|
[node name="groundblock2" type="StaticBody2D" parent="level"]
|
||||||
|
position = Vector2(548, 315)
|
||||||
|
rotation = -0.384935
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="level/groundblock2"]
|
||||||
|
position = Vector2(-1.5, 0)
|
||||||
|
shape = SubResource("RectangleShape2D_cq7kj")
|
||||||
|
|
||||||
|
[node name="groundblock3" type="StaticBody2D" parent="level"]
|
||||||
|
position = Vector2(404, 353)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="level/groundblock3"]
|
||||||
|
position = Vector2(-1.5, 0)
|
||||||
|
shape = SubResource("RectangleShape2D_cq7kj")
|
||||||
|
|
||||||
|
[node name="CharacterBody2D" parent="." instance=ExtResource("2_cvs2y")]
|
||||||
|
|
||||||
|
[node name="Area2D" type="Area2D" parent="."]
|
||||||
|
position = Vector2(331, 269)
|
||||||
|
script = ExtResource("2_nfj1w")
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
|
||||||
|
shape = SubResource("CircleShape2D_x8qck")
|
||||||
|
debug_color = Color(0.556863, 0.415686, 0.964706, 0.419608)
|
||||||
|
|
||||||
|
[node name="RigidBody2D" parent="." groups=["pushables"] instance=ExtResource("4_aehbo")]
|
||||||
|
position = Vector2(170, 380)
|
||||||
|
rotation = -0.0397179
|
||||||
|
|
||||||
|
[node name="RigidBody2D2" parent="." groups=["pushables"] instance=ExtResource("4_aehbo")]
|
||||||
|
position = Vector2(403, 198)
|
||||||
|
rotation = -0.568761
|
||||||
|
|
||||||
|
[node name="RigidBody2D3" parent="." groups=["pushables"] instance=ExtResource("4_aehbo")]
|
||||||
|
position = Vector2(525, 165)
|
||||||
|
rotation = -1.02526
|
||||||
|
|
||||||
|
[node name="RigidBody2D4" parent="." instance=ExtResource("4_aehbo")]
|
||||||
|
position = Vector2(-11, 387)
|
||||||
|
rotation = 1.66518
|
||||||
|
|
||||||
|
[connection signal="areatrigger" from="Area2D" to="." method="_on_area_2d_areatrigger"]
|
||||||
|
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
|
25
scenes/player.tscn
Normal file
25
scenes/player.tscn
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|
|||||||
|
[gd_scene load_steps=3 format=3 uid="uid://1r61y5ig6l0t"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://scripts/CharacterBody2D.gd" id="1_oi3ai"]
|
||||||
|
|
||||||
|
[sub_resource type="CircleShape2D" id="CircleShape2D_ubfw4"]
|
||||||
|
radius = 13.0384
|
||||||
|
|
||||||
|
[node name="CharacterBody2D" type="CharacterBody2D"]
|
||||||
|
script = ExtResource("1_oi3ai")
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
|
shape = SubResource("CircleShape2D_ubfw4")
|
||||||
|
|
||||||
|
[node name="RightRay" type="RayCast2D" parent="."]
|
||||||
|
target_position = Vector2(30, 0)
|
||||||
|
|
||||||
|
[node name="LeftRay" type="RayCast2D" parent="."]
|
||||||
|
target_position = Vector2(-34, 0)
|
||||||
|
|
||||||
|
[node name="MarkerRight" type="Node2D" parent="."]
|
||||||
|
position = Vector2(15, -5)
|
||||||
|
|
||||||
|
[node name="MarkerLeft" type="Node2D" parent="."]
|
||||||
|
position = Vector2(-15, -5)
|
101
scripts/CharacterBody2D.gd
Normal file
101
scripts/CharacterBody2D.gd
Normal file
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|
|||||||
|
extends CharacterBody2D
|
||||||
|
|
||||||
|
|
||||||
|
@export var SPEED = 300.0
|
||||||
|
@export var JUMP_VELOCITY = -300.0
|
||||||
|
@export var PUSH_FORCE = 700
|
||||||
|
|
||||||
|
var faceLeft = false
|
||||||
|
# can i push right or left
|
||||||
|
|
||||||
|
var pushLeftEnabled = false
|
||||||
|
var pushRightEnabled = false
|
||||||
|
@onready var right_ray: RayCast2D = $RightRay
|
||||||
|
@onready var left_ray: RayCast2D = $LeftRay
|
||||||
|
@onready var marker_left: Node2D = $MarkerLeft
|
||||||
|
@onready var marker_right: Node2D = $MarkerRight
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
var pushTarget
|
||||||
|
|
||||||
|
var bullet = preload("res://scenes/bullets.tscn")
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# Get the gravity from the project settings to be synced with RigidBody nodes.
|
||||||
|
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
|
||||||
|
|
||||||
|
func _physics_process(delta):
|
||||||
|
# Add the gravity.
|
||||||
|
if not is_on_floor():
|
||||||
|
velocity.y += gravity * delta
|
||||||
|
|
||||||
|
# Handle jump.
|
||||||
|
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||||
|
velocity.y = JUMP_VELOCITY
|
||||||
|
|
||||||
|
if Input.is_action_just_pressed("shove") && pushLeftEnabled && faceLeft:
|
||||||
|
print("shove a box on the left")
|
||||||
|
pushTarget.apply_central_impulse(Vector2(-1,0) * PUSH_FORCE * 15)
|
||||||
|
pushLeftEnabled = false
|
||||||
|
|
||||||
|
if Input.is_action_just_pressed("shove") && pushRightEnabled && not faceLeft:
|
||||||
|
print("shove a box on the right")
|
||||||
|
pushTarget.apply_central_impulse(Vector2(1,0) * PUSH_FORCE * 15)
|
||||||
|
pushRightEnabled = false
|
||||||
|
|
||||||
|
if Input.is_action_just_pressed("shoot"):
|
||||||
|
print("i will shoot")
|
||||||
|
var mybullet = bullet.instantiate()
|
||||||
|
|
||||||
|
if faceLeft:
|
||||||
|
print("shoot left")
|
||||||
|
mybullet.setSpeed(-700)
|
||||||
|
mybullet.transform = marker_left.global_transform
|
||||||
|
else:
|
||||||
|
print("shoot right")
|
||||||
|
mybullet.transform = marker_right.global_transform
|
||||||
|
owner.add_child(mybullet)
|
||||||
|
|
||||||
|
|
||||||
|
# Get the input direction and handle the movement/deceleration.
|
||||||
|
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||||
|
var direction = Input.get_axis("ui_left", "ui_right")
|
||||||
|
if direction <0:
|
||||||
|
faceLeft = true
|
||||||
|
if direction >0:
|
||||||
|
faceLeft = false
|
||||||
|
|
||||||
|
|
||||||
|
if direction:
|
||||||
|
velocity.x = direction * SPEED
|
||||||
|
else:
|
||||||
|
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||||
|
|
||||||
|
move_and_slide()
|
||||||
|
for i in get_slide_collision_count():
|
||||||
|
var c = get_slide_collision(i)
|
||||||
|
if c.get_collider() is RigidBody2D:
|
||||||
|
c.get_collider().apply_central_impulse(-c.get_normal()*100)
|
||||||
|
|
||||||
|
if left_ray.is_colliding():
|
||||||
|
print("left ray collision")
|
||||||
|
var collider = left_ray.get_collider()
|
||||||
|
if collider is Node:
|
||||||
|
if collider.is_in_group("pushables"):
|
||||||
|
pushLeftEnabled = true
|
||||||
|
pushTarget = collider
|
||||||
|
else:
|
||||||
|
pushLeftEnabled = false
|
||||||
|
|
||||||
|
if right_ray.is_colliding():
|
||||||
|
print("right ray collision")
|
||||||
|
var collider = right_ray.get_collider()
|
||||||
|
if collider is Node:
|
||||||
|
if collider.is_in_group("pushables"):
|
||||||
|
pushRightEnabled = true
|
||||||
|
pushTarget = collider
|
||||||
|
else:
|
||||||
|
pushRightEnabled = false
|
8
scripts/Trigger.gd
Normal file
8
scripts/Trigger.gd
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
extends Area2D
|
||||||
|
|
||||||
|
@export var effect = "alert"
|
||||||
|
signal areatrigger(effect, Object)
|
||||||
|
|
||||||
|
func _on_body_entered(body):
|
||||||
|
print("detected a body")
|
||||||
|
areatrigger.emit(effect, body)
|
14
scripts/bullet.gd
Normal file
14
scripts/bullet.gd
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
extends Area2D
|
||||||
|
|
||||||
|
var speed := 700
|
||||||
|
signal hit(bullet, body)
|
||||||
|
|
||||||
|
func setSpeed(speedVal):
|
||||||
|
speed = speedVal
|
||||||
|
print("js;ajfd")
|
||||||
|
|
||||||
|
func _physics_process(delta: float) -> void:
|
||||||
|
position += transform.x * speed * delta
|
||||||
|
|
||||||
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
|
print("i done hit something")
|
15
scripts/gamecontroller.gd
Normal file
15
scripts/gamecontroller.gd
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
extends Node2D
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta):
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
func _on_area_2d_areatrigger(effect, Object):
|
||||||
|
print("Game Controller sees the trigger")
|
Loading…
Reference in New Issue
Block a user