AugGodotGameCourse/indigogameone/scripts/trigger.gd

23 lines
579 B
GDScript

extends Area2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
#signals main ways obj interact with each other
func _on_body_entered(body: Node2D) -> void:
print("Trigger is fired")
if body.is_in_group("player"):
print("player entered the trap!")
%SceneManager.boxTrap()
func _on_body_exited(body: Node2D) -> void:
print("Excited Trigger") # Replace with function body.