42 lines
1.1 KiB
GDScript3
42 lines
1.1 KiB
GDScript3
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class_name BadGuy extends Area2D
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signal playerDamage
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var direction = 1
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const speed = 60
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@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
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@onready var cast_right: RayCast2D = $CastRight
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@onready var cast_left: RayCast2D = $CastLeft
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@onready var cast_floor_right: RayCast2D = $CastFloorRight
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@onready var cast_floor_left: RayCast2D = $CastFloorLeft
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if cast_right.is_colliding():
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if not cast_right.get_collider().is_in_group("player"):
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direction = -1
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sprite.flip_h = true
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if cast_left.is_colliding():
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if not cast_left.get_collider().is_in_group("player"):
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direction = 1
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sprite.flip_h = false
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if not cast_floor_right.is_colliding():
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direction = -1
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sprite.flip_h = true
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if not cast_floor_left.is_colliding():
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direction = 1
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sprite.flip_h = false
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position.x += direction * speed * delta
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func _on_body_entered(body: Node2D) -> void:
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if body.is_in_group("player"):
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playerDamage.emit()
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