NovemberGodotGame2024/novembergame/scenes/badguy.tscn

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[gd_scene load_steps=9 format=3 uid="uid://bfex451nb78lt"]
[ext_resource type="Script" path="res://scripts/badguy.gd" id="1_vier3"]
[ext_resource type="Texture2D" uid="uid://cshrbm2roxdfc" path="res://assets/graphics/enemies/slime_green.png" id="1_x0bq5"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1yklg"]
size = Vector2(12.6615, 13.5659)
[sub_resource type="AtlasTexture" id="AtlasTexture_nlkx5"]
atlas = ExtResource("1_x0bq5")
region = Rect2(0, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_imbiq"]
atlas = ExtResource("1_x0bq5")
region = Rect2(24, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_46pxa"]
atlas = ExtResource("1_x0bq5")
region = Rect2(48, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_xkbu6"]
atlas = ExtResource("1_x0bq5")
region = Rect2(72, 24, 24, 24)
[sub_resource type="SpriteFrames" id="SpriteFrames_yljrg"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_nlkx5")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_imbiq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_46pxa")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_xkbu6")
}],
"loop": true,
"name": &"idle",
"speed": 12.0
}]
[node name="Area2D" type="Area2D"]
script = ExtResource("1_vier3")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(5.96046e-08, -0.5)
scale = Vector2(1.10571, 1.10571)
shape = SubResource("RectangleShape2D_1yklg")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
texture_filter = 1
position = Vector2(0, -5)
sprite_frames = SubResource("SpriteFrames_yljrg")
animation = &"idle"
autoplay = "idle"
frame = 2
frame_progress = 0.395087
[node name="CastRight" type="RayCast2D" parent="."]
target_position = Vector2(13, 0)
[node name="CastLeft" type="RayCast2D" parent="."]
target_position = Vector2(-13, 0)
[node name="CastFloorRight" type="RayCast2D" parent="."]
position = Vector2(7, 1)
target_position = Vector2(0, 8)
[node name="CastFloorLeft" type="RayCast2D" parent="."]
position = Vector2(-7, 1)
target_position = Vector2(0, 8)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]