From 112f7ec7ee538bad7cf48765063b421e48b5115f Mon Sep 17 00:00:00 2001 From: konzy Date: Mon, 18 Nov 2024 20:50:07 -0500 Subject: [PATCH] 4 games objects, --- novembergame/project.godot | 7 ++ novembergame/scenes/box.tscn | 13 ++++ novembergame/scenes/game.tscn | 90 ++++++++++++++++++++++++++ novembergame/scripts/dudecontroller.gd | 33 ++++++++++ novembergame/scripts/trigger.gd | 21 ++++++ 5 files changed, 164 insertions(+) create mode 100644 novembergame/scenes/box.tscn create mode 100644 novembergame/scenes/game.tscn create mode 100644 novembergame/scripts/dudecontroller.gd create mode 100644 novembergame/scripts/trigger.gd diff --git a/novembergame/project.godot b/novembergame/project.godot index c70e6cb..dc28117 100644 --- a/novembergame/project.godot +++ b/novembergame/project.godot @@ -11,5 +11,12 @@ config_version=5 [application] config/name="NovemberGame" +run/main_scene="res://scenes/game.tscn" config/features=PackedStringArray("4.3", "Forward Plus") config/icon="res://icon.svg" + +[file_customization] + +folder_colors={ +"res://scripts/": "green" +} diff --git a/novembergame/scenes/box.tscn b/novembergame/scenes/box.tscn new file mode 100644 index 0000000..4056a2b --- /dev/null +++ b/novembergame/scenes/box.tscn @@ -0,0 +1,13 @@ +[gd_scene load_steps=2 format=3 uid="uid://flumvyk8tafw"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_c58s7"] +size = Vector2(46, 42) + +[node name="RigidBody2D" type="RigidBody2D" groups=["box"]] +position = Vector2(588, 292) +rotation = 0.837162 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_c58s7") +debug_color = Color(0.816792, 0.399035, 0.20363, 0.42) diff --git a/novembergame/scenes/game.tscn b/novembergame/scenes/game.tscn new file mode 100644 index 0000000..614dd3a --- /dev/null +++ b/novembergame/scenes/game.tscn @@ -0,0 +1,90 @@ +[gd_scene load_steps=8 format=3 uid="uid://dmk3hbsrqhgad"] + +[ext_resource type="PackedScene" uid="uid://flumvyk8tafw" path="res://scenes/box.tscn" id="1_ixp3c"] +[ext_resource type="Script" path="res://scripts/dudecontroller.gd" id="1_pin1i"] +[ext_resource type="Script" path="res://scripts/trigger.gd" id="2_e4xab"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_mhewf"] +size = Vector2(102, 12) + +[sub_resource type="CircleShape2D" id="CircleShape2D_drde1"] +radius = 23.0 + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_0jo0r"] + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_jsnkw"] + +[node name="Game" type="Node2D"] + +[node name="Platform" type="StaticBody2D" parent="."] +position = Vector2(584, 454) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform"] +shape = SubResource("RectangleShape2D_mhewf") + +[node name="Platform2" type="StaticBody2D" parent="."] +position = Vector2(802, 455) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform2"] +shape = SubResource("RectangleShape2D_mhewf") + +[node name="Platform4" type="StaticBody2D" parent="."] +position = Vector2(980, 381) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform4"] +shape = SubResource("RectangleShape2D_mhewf") + +[node name="Platform3" type="StaticBody2D" parent="."] +position = Vector2(331, 455) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform3"] +shape = SubResource("RectangleShape2D_mhewf") + +[node name="Platform5" type="StaticBody2D" parent="."] +position = Vector2(137, 363) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform5"] +shape = SubResource("RectangleShape2D_mhewf") + +[node name="CharacterBody2D" type="CharacterBody2D" parent="."] +position = Vector2(589, 426) +script = ExtResource("1_pin1i") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"] +rotation = -0.0421956 +shape = SubResource("CircleShape2D_drde1") +debug_color = Color(0.459127, 0.454101, 0.981072, 0.42) + +[node name="Area2D" type="Area2D" parent="."] +position = Vector2(576, 533) +scale = Vector2(18.56, 0.640005) +script = ExtResource("2_e4xab") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] +shape = SubResource("RectangleShape2D_0jo0r") +debug_color = Color(0.774214, 0.233911, 0.917118, 0.42) + +[node name="RigidBody2D" parent="." instance=ExtResource("1_ixp3c")] +position = Vector2(627, 304) + +[node name="RigidBody2D2" parent="." instance=ExtResource("1_ixp3c")] +position = Vector2(586, 229) + +[node name="RigidBody2D3" parent="." instance=ExtResource("1_ixp3c")] +position = Vector2(533, 301) + +[node name="StaticBody2D" type="StaticBody2D" parent="."] +position = Vector2(581, 648) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] +shape = SubResource("WorldBoundaryShape2D_jsnkw") + +[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"] diff --git a/novembergame/scripts/dudecontroller.gd b/novembergame/scripts/dudecontroller.gd new file mode 100644 index 0000000..26a37eb --- /dev/null +++ b/novembergame/scripts/dudecontroller.gd @@ -0,0 +1,33 @@ +extends CharacterBody2D + + +const SPEED = 300.0 +const JUMP_VELOCITY = -400.0 +const BUMP_FORCE = 50 + +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + velocity += get_gravity() * delta + + # Handle jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction := Input.get_axis("ui_left", "ui_right") + if direction: + velocity.x = direction * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + + move_and_slide() + + for i in get_slide_collision_count(): + var c = get_slide_collision(i) + if c.get_collider() is RigidBody2D: + c.get_collider().apply_central_impulse(-c.get_normal() * BUMP_FORCE) + + + diff --git a/novembergame/scripts/trigger.gd b/novembergame/scripts/trigger.gd new file mode 100644 index 0000000..e27a287 --- /dev/null +++ b/novembergame/scripts/trigger.gd @@ -0,0 +1,21 @@ +extends Area2D +var BoxCount = 0 +var MaxBoxes = 3 + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_body_entered(body: Node2D) -> void: + print("Trigger saw a thing") + if body.is_in_group("box"): + print("box hit the trigger") + BoxCount +=1 + if BoxCount >= MaxBoxes: + print("YU WUN")