tilemaps spritesheets animated sprites
This commit is contained in:
parent
c1ff1f0a01
commit
afce55d54c
BIN
novembergame/assets/graphics/crate.png
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novembergame/assets/graphics/crate.png
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novembergame/assets/graphics/crate.png.import
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novembergame/assets/graphics/crate.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bchghynte2y6e"
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path="res://.godot/imported/crate.png-a8589d0a814f9d7cb0facb9c1c1d5fda.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/crate.png"
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dest_files=["res://.godot/imported/crate.png-a8589d0a814f9d7cb0facb9c1c1d5fda.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dv6amvxucgy0g"
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path="res://.godot/imported/Terrain (32x32).png-8427df30912fbb1ff1afbcce0492e57f.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/enviroment/terrain/Terrain (32x32).png"
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dest_files=["res://.godot/imported/Terrain (32x32).png-8427df30912fbb1ff1afbcce0492e57f.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
novembergame/assets/graphics/player/idle/Player Idle 48x48.png
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novembergame/assets/graphics/player/idle/Player Idle 48x48.png
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://da3mdnk0s8bxc"
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path="res://.godot/imported/Player Idle 48x48.png-9f43f14976963a2821a06ddf8579a76a.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/player/idle/Player Idle 48x48.png"
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dest_files=["res://.godot/imported/Player Idle 48x48.png-9f43f14976963a2821a06ddf8579a76a.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
novembergame/assets/graphics/player/jump/player jump 48x48.png
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novembergame/assets/graphics/player/jump/player jump 48x48.png
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cfmrxvwojl071"
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path="res://.godot/imported/player jump 48x48.png-1ccba0c36041038682bf917e1f6cf991.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/player/jump/player jump 48x48.png"
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dest_files=["res://.godot/imported/player jump 48x48.png-1ccba0c36041038682bf917e1f6cf991.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
novembergame/assets/graphics/player/run/player run 48x48.png
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novembergame/assets/graphics/player/run/player run 48x48.png
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://lk01unajxhx0"
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path="res://.godot/imported/player run 48x48.png-6d66612d48bfa4c8721495ba557ab7c6.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/player/run/player run 48x48.png"
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dest_files=["res://.godot/imported/player run 48x48.png-6d66612d48bfa4c8721495ba557ab7c6.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
novembergame/assets/graphics/projectiles/pixel_bullet.png
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novembergame/assets/graphics/projectiles/pixel_bullet.png
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After Width: | Height: | Size: 3.8 KiB |
@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bxiaf5c858g40"
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path="res://.godot/imported/pixel_bullet.png-30d6d1e8b5e1332f8b2e2cee72a9e790.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/projectiles/pixel_bullet.png"
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dest_files=["res://.godot/imported/pixel_bullet.png-30d6d1e8b5e1332f8b2e2cee72a9e790.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -15,9 +15,18 @@ run/main_scene="res://scenes/game.tscn"
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=320
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window/size/viewport_height=180
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window/size/window_width_override=960
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window/size/window_height_override=540
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window/stretch/mode="viewport"
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[file_customization]
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folder_colors={
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"res://assets/": "yellow",
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"res://scripts/": "green"
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}
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@ -1,13 +1,17 @@
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[gd_scene load_steps=2 format=3 uid="uid://flumvyk8tafw"]
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[gd_scene load_steps=3 format=3 uid="uid://flumvyk8tafw"]
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[ext_resource type="Texture2D" uid="uid://bchghynte2y6e" path="res://assets/graphics/crate.png" id="1_4werq"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_c58s7"]
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size = Vector2(46, 42)
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[node name="RigidBody2D" type="RigidBody2D" groups=["box", "shootable"]]
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position = Vector2(588, 292)
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rotation = 0.837162
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_c58s7")
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debug_color = Color(0.816792, 0.399035, 0.20363, 0.42)
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[node name="Sprite2D" type="Sprite2D" parent="."]
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scale = Vector2(0.173255, 0.171077)
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texture = ExtResource("1_4werq")
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@ -1,6 +1,7 @@
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[gd_scene load_steps=3 format=3 uid="uid://e4o5ja1w0gph"]
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[gd_scene load_steps=4 format=3 uid="uid://e4o5ja1w0gph"]
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[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_mqe8j"]
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[ext_resource type="Texture2D" uid="uid://bxiaf5c858g40" path="res://assets/graphics/projectiles/pixel_bullet.png" id="2_8q7om"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_y4ewo"]
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size = Vector2(6, 2)
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@ -12,4 +13,11 @@ script = ExtResource("1_mqe8j")
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shape = SubResource("RectangleShape2D_y4ewo")
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debug_color = Color(0.341018, 0.620642, 0.0617414, 0.42)
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture_filter = 1
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position = Vector2(-2, -1)
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rotation = 3.14159
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scale = Vector2(0.062213, 0.0400384)
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texture = ExtResource("2_8q7om")
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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@ -1,9 +1,177 @@
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[gd_scene load_steps=3 format=3 uid="uid://b6vk2imhuhv0j"]
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[gd_scene load_steps=28 format=3 uid="uid://b6vk2imhuhv0j"]
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[ext_resource type="Script" path="res://scripts/dudecontroller.gd" id="1_esbkk"]
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[ext_resource type="Texture2D" uid="uid://da3mdnk0s8bxc" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_jvkyl"]
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[ext_resource type="Texture2D" uid="uid://cfmrxvwojl071" path="res://assets/graphics/player/jump/player jump 48x48.png" id="3_nnfwu"]
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[ext_resource type="Texture2D" uid="uid://lk01unajxhx0" path="res://assets/graphics/player/run/player run 48x48.png" id="3_qml56"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_drde1"]
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radius = 23.0
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radius = 17.0
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[sub_resource type="AtlasTexture" id="AtlasTexture_v6vtg"]
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atlas = ExtResource("2_jvkyl")
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region = Rect2(0, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_r6wh0"]
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atlas = ExtResource("2_jvkyl")
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region = Rect2(48, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_eu1ry"]
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atlas = ExtResource("2_jvkyl")
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region = Rect2(96, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_xh6el"]
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atlas = ExtResource("2_jvkyl")
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region = Rect2(144, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_hmmw7"]
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atlas = ExtResource("2_jvkyl")
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region = Rect2(192, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_s5e0w"]
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atlas = ExtResource("2_jvkyl")
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region = Rect2(240, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_ju1ix"]
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atlas = ExtResource("2_jvkyl")
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region = Rect2(288, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_wrcia"]
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atlas = ExtResource("2_jvkyl")
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region = Rect2(336, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_feges"]
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atlas = ExtResource("2_jvkyl")
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region = Rect2(384, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_nngfh"]
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atlas = ExtResource("2_jvkyl")
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||||
region = Rect2(432, 0, 48, 48)
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||||
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[sub_resource type="AtlasTexture" id="AtlasTexture_enfrq"]
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atlas = ExtResource("3_nnfwu")
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region = Rect2(0, 0, 48, 48)
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||||
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[sub_resource type="AtlasTexture" id="AtlasTexture_onfup"]
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atlas = ExtResource("3_nnfwu")
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region = Rect2(48, 0, 48, 48)
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||||
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||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ir0g5"]
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||||
atlas = ExtResource("3_nnfwu")
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||||
region = Rect2(96, 0, 48, 48)
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||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ui6j2"]
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||||
atlas = ExtResource("3_qml56")
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region = Rect2(0, 0, 48, 48)
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||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_kck86"]
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||||
atlas = ExtResource("3_qml56")
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region = Rect2(48, 0, 48, 48)
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||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ahfj0"]
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||||
atlas = ExtResource("3_qml56")
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||||
region = Rect2(96, 0, 48, 48)
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||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_8r5hg"]
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||||
atlas = ExtResource("3_qml56")
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||||
region = Rect2(144, 0, 48, 48)
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||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qrp3k"]
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||||
atlas = ExtResource("3_qml56")
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||||
region = Rect2(192, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_vk50f"]
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||||
atlas = ExtResource("3_qml56")
|
||||
region = Rect2(240, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_st2c2"]
|
||||
atlas = ExtResource("3_qml56")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_3pjlk"]
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||||
atlas = ExtResource("3_qml56")
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||||
region = Rect2(336, 0, 48, 48)
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[sub_resource type="SpriteFrames" id="SpriteFrames_xt5u3"]
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animations = [{
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||||
"frames": [{
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||||
"duration": 1.0,
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"texture": SubResource("AtlasTexture_v6vtg")
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}, {
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"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_r6wh0")
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}, {
|
||||
"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_eu1ry")
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||||
}, {
|
||||
"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_xh6el")
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||||
}, {
|
||||
"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_hmmw7")
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||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_s5e0w")
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||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ju1ix")
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||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_wrcia")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_feges")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_nngfh")
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||||
}],
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||||
"loop": true,
|
||||
"name": &"idle",
|
||||
"speed": 12.0
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||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_enfrq")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_onfup")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ir0g5")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"jump",
|
||||
"speed": 8.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ui6j2")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_kck86")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ahfj0")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_8r5hg")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qrp3k")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_vk50f")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_st2c2")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_3pjlk")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"run",
|
||||
"speed": 12.0
|
||||
}]
|
||||
|
||||
[node name="CharacterBody2D" type="CharacterBody2D" groups=["player"]]
|
||||
script = ExtResource("1_esbkk")
|
||||
@ -15,13 +183,21 @@ shape = SubResource("CircleShape2D_drde1")
|
||||
debug_color = Color(0.459127, 0.454101, 0.981072, 0.42)
|
||||
|
||||
[node name="RightRay" type="RayCast2D" parent="."]
|
||||
target_position = Vector2(36, 0)
|
||||
target_position = Vector2(17, 0)
|
||||
|
||||
[node name="LeftRay" type="RayCast2D" parent="."]
|
||||
target_position = Vector2(-36, 0)
|
||||
target_position = Vector2(-17, 0)
|
||||
|
||||
[node name="RightTarget" type="Node2D" parent="."]
|
||||
position = Vector2(23, -16)
|
||||
position = Vector2(16, -5)
|
||||
|
||||
[node name="LeftTarget" type="Node2D" parent="."]
|
||||
position = Vector2(-23, -16)
|
||||
position = Vector2(-16, -5)
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
sprite_frames = SubResource("SpriteFrames_xt5u3")
|
||||
animation = &"idle"
|
||||
autoplay = "idle"
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
|
@ -1,11 +1,67 @@
|
||||
[gd_scene load_steps=9 format=3 uid="uid://dmk3hbsrqhgad"]
|
||||
[gd_scene load_steps=12 format=4 uid="uid://dmk3hbsrqhgad"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://dv6amvxucgy0g" path="res://assets/graphics/enviroment/terrain/Terrain (32x32).png" id="1_ab3a4"]
|
||||
[ext_resource type="PackedScene" uid="uid://flumvyk8tafw" path="res://scenes/box.tscn" id="1_ixp3c"]
|
||||
[ext_resource type="Script" path="res://scripts/scene_manager.gd" id="1_sylse"]
|
||||
[ext_resource type="PackedScene" uid="uid://b6vk2imhuhv0j" path="res://scenes/character.tscn" id="1_umdfo"]
|
||||
[ext_resource type="Script" path="res://scripts/trigger.gd" id="2_e4xab"]
|
||||
[ext_resource type="PackedScene" uid="uid://e4o5ja1w0gph" path="res://scenes/bullet.tscn" id="4_7436f"]
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_xdbrn"]
|
||||
texture = ExtResource("1_ab3a4")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
1:0/0 = 0
|
||||
2:0/0 = 0
|
||||
4:0/0 = 0
|
||||
6:0/0 = 0
|
||||
7:0/0 = 0
|
||||
9:0/0 = 0
|
||||
10:0/0 = 0
|
||||
12:0/0 = 0
|
||||
13:0/0 = 0
|
||||
15:0/0 = 0
|
||||
0:1/0 = 0
|
||||
1:1/0 = 0
|
||||
2:1/0 = 0
|
||||
4:1/0 = 0
|
||||
6:1/0 = 0
|
||||
7:1/0 = 0
|
||||
9:1/0 = 0
|
||||
10:1/0 = 0
|
||||
12:1/0 = 0
|
||||
13:1/0 = 0
|
||||
15:1/0 = 0
|
||||
16:1/0 = 0
|
||||
0:2/0 = 0
|
||||
1:2/0 = 0
|
||||
2:2/0 = 0
|
||||
4:2/0 = 0
|
||||
6:3/0 = 0
|
||||
7:3/0 = 0
|
||||
9:3/0 = 0
|
||||
10:3/0 = 0
|
||||
12:3/0 = 0
|
||||
13:3/0 = 0
|
||||
15:3/0 = 0
|
||||
16:3/0 = 0
|
||||
0:4/0 = 0
|
||||
1:4/0 = 0
|
||||
2:4/0 = 0
|
||||
4:4/0 = 0
|
||||
6:4/0 = 0
|
||||
7:4/0 = 0
|
||||
9:4/0 = 0
|
||||
10:4/0 = 0
|
||||
12:4/0 = 0
|
||||
13:4/0 = 0
|
||||
15:4/0 = 0
|
||||
16:4/0 = 0
|
||||
|
||||
[sub_resource type="TileSet" id="TileSet_g2n8d"]
|
||||
tile_size = Vector2i(32, 32)
|
||||
sources/0 = SubResource("TileSetAtlasSource_xdbrn")
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_mhewf"]
|
||||
size = Vector2(102, 12)
|
||||
|
||||
@ -15,26 +71,49 @@ size = Vector2(102, 12)
|
||||
|
||||
[node name="Game" type="Node2D"]
|
||||
|
||||
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
||||
tile_map_data = PackedByteArray("AAAQAA4AAAAAAAAAAAARAA4AAAABAAAAAAASAA4AAAABAAAAAAATAA4AAAACAAAAAAAXAA4AAAAAAAQAAAAYAA4AAAABAAQAAAAZAA4AAAABAAQAAAAaAA4AAAACAAQAAAAdAAwAAAAAAAAAAAAdAA0AAAAAAAEAAAAdAA4AAAAAAAIAAAAeAAwAAAABAAAAAAAeAA0AAAABAAEAAAAeAA4AAAABAAIAAAAfAAwAAAACAAAAAAAfAA0AAAACAAEAAAAfAA4AAAACAAIAAAAiAA4AAAAAAAQAAAAjAA4AAAABAAQAAAAkAA4AAAABAAQAAAAlAA4AAAACAAQAAAAoAAwAAAAAAAQAAAApAAwAAAABAAQAAAAqAAwAAAABAAQAAAArAAwAAAACAAQAAAAPABQAAAABAAAAAAAQABQAAAABAAAAAAARABQAAAABAAAAAAAOABQAAAABAAAAAAALABQAAAABAAAAAAAMABQAAAABAAAAAAANABQAAAABAAAAAAAIABQAAAABAAAAAAAJABQAAAABAAAAAAAKABQAAAABAAAAAAAFABQAAAABAAAAAAAGABQAAAABAAAAAAAHABQAAAABAAAAAAACABQAAAABAAAAAAADABQAAAABAAAAAAAEABQAAAABAAAAAAASABQAAAABAAAAAAATABQAAAABAAAAAAAUABQAAAABAAAAAAAVABQAAAABAAAAAAAWABQAAAABAAAAAAAXABQAAAABAAAAAAAYABQAAAABAAAAAAAZABQAAAABAAAAAAAaABQAAAABAAAAAAAbABQAAAABAAAAAAAcABQAAAABAAAAAAAdABQAAAABAAAAAAAeABQAAAABAAAAAAAfABQAAAABAAAAAAAgABQAAAABAAAAAAAhABQAAAABAAAAAAAiABQAAAABAAAAAAAjABQAAAABAAAAAAAkABQAAAABAAAAAAABABQAAAABAAAAAAAAABQAAAABAAAAAAAlABQAAAABAAAAAAAmABQAAAABAAAAAAAnABQAAAABAAAAAAAoABQAAAABAAAAAAApABQAAAABAAAAAAAqABQAAAABAAAAAAArABQAAAABAAAAAAAsABQAAAABAAAAAAAtABQAAAABAAAAAAAuABQAAAABAAAAAAAvABQAAAABAAAAAAAwABQAAAABAAAAAAAxABQAAAABAAAAAAAyABQAAAABAAAAAAAzABQAAAABAAAAAAA0ABQAAAABAAAAAAA1ABQAAAABAAAAAAA2ABQAAAABAAAAAAA3ABQAAAABAAAAAAA4ABQAAAABAAAAAAA=")
|
||||
tile_set = SubResource("TileSet_g2n8d")
|
||||
|
||||
[node name="SceneManager" type="Node" parent="."]
|
||||
unique_name_in_owner = true
|
||||
script = ExtResource("1_sylse")
|
||||
|
||||
[node name="Platform" type="StaticBody2D" parent="."]
|
||||
position = Vector2(584, 454)
|
||||
position = Vector2(576, 455)
|
||||
scale = Vector2(1.24, 1)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform"]
|
||||
shape = SubResource("RectangleShape2D_mhewf")
|
||||
|
||||
[node name="Platform6" type="StaticBody2D" parent="."]
|
||||
position = Vector2(1154, 455)
|
||||
scale = Vector2(1.24, 1)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform6"]
|
||||
shape = SubResource("RectangleShape2D_mhewf")
|
||||
|
||||
[node name="Platform7" type="StaticBody2D" parent="."]
|
||||
position = Vector2(1343, 391)
|
||||
scale = Vector2(1.24, 1)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform7"]
|
||||
shape = SubResource("RectangleShape2D_mhewf")
|
||||
|
||||
[node name="Platform2" type="StaticBody2D" parent="."]
|
||||
position = Vector2(802, 455)
|
||||
scale = Vector2(1.24, 1)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform2"]
|
||||
shape = SubResource("RectangleShape2D_mhewf")
|
||||
|
||||
[node name="Platform4" type="StaticBody2D" parent="."]
|
||||
position = Vector2(980, 381)
|
||||
position = Vector2(976, 391)
|
||||
scale = Vector2(0.92, 0.945347)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform4"]
|
||||
@ -55,6 +134,7 @@ metadata/_edit_group_ = true
|
||||
shape = SubResource("RectangleShape2D_mhewf")
|
||||
|
||||
[node name="CharacterBody2D" parent="." instance=ExtResource("1_umdfo")]
|
||||
position = Vector2(585, 283)
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="."]
|
||||
position = Vector2(576, 533)
|
||||
@ -67,16 +147,16 @@ shape = SubResource("RectangleShape2D_0jo0r")
|
||||
debug_color = Color(0.774214, 0.233911, 0.917118, 0.42)
|
||||
|
||||
[node name="RigidBody2D" parent="." instance=ExtResource("1_ixp3c")]
|
||||
position = Vector2(699, 304)
|
||||
position = Vector2(802, 304)
|
||||
|
||||
[node name="RigidBody2D2" parent="." instance=ExtResource("1_ixp3c")]
|
||||
position = Vector2(586, 229)
|
||||
position = Vector2(980, 229)
|
||||
|
||||
[node name="RigidBody2D3" parent="." instance=ExtResource("1_ixp3c")]
|
||||
position = Vector2(533, 301)
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
||||
position = Vector2(581, 648)
|
||||
position = Vector2(581, 642)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
|
||||
|
@ -1,11 +1,18 @@
|
||||
class_name Bullet extends Area2D
|
||||
@onready var bulletSprite: Sprite2D = $Sprite2D
|
||||
|
||||
var speed = 750
|
||||
|
||||
var speed = 400
|
||||
# did I hit anyone?
|
||||
signal hit(bullet, body)
|
||||
|
||||
func setSpeed(speedValue):
|
||||
speed = speedValue
|
||||
if speed < 0:
|
||||
bulletSprite.flip_h = true
|
||||
else:
|
||||
bulletSprite.flip_h = false
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
position += transform.x * speed * delta
|
||||
|
||||
|
@ -5,14 +5,18 @@ const SPEED = 300.0
|
||||
const JUMP_VELOCITY = -400.0
|
||||
const BUMP_FORCE = 50
|
||||
const PUSH_FORCE = 750
|
||||
|
||||
@onready var right_ray: RayCast2D = $RightRay
|
||||
@onready var left_ray: RayCast2D = $LeftRay
|
||||
@onready var playerSprite: AnimatedSprite2D = $AnimatedSprite2D
|
||||
|
||||
|
||||
var faceLeft = false
|
||||
|
||||
var pushTarget
|
||||
var pushLeftEnabled = false
|
||||
var pushRightEnabled = false
|
||||
var isJumping = false
|
||||
@onready var right_target: Node2D = $RightTarget
|
||||
@onready var left_target: Node2D = $LeftTarget
|
||||
|
||||
@ -43,10 +47,10 @@ func _physics_process(delta: float) -> void:
|
||||
var mybullet = %SceneManager.bulletFactory()
|
||||
if not faceLeft:
|
||||
mybullet.transform = right_target.global_transform
|
||||
mybullet.setSpeed(750)
|
||||
mybullet.setSpeed(400)
|
||||
if faceLeft:
|
||||
mybullet.transform = left_target.global_transform
|
||||
mybullet.setSpeed(-750)
|
||||
mybullet.setSpeed(-400)
|
||||
|
||||
if direction:
|
||||
velocity.x = direction * SPEED
|
||||
@ -57,6 +61,24 @@ func _physics_process(delta: float) -> void:
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
|
||||
if faceLeft:
|
||||
playerSprite.flip_h = true
|
||||
else:
|
||||
playerSprite.flip_h = false
|
||||
|
||||
if is_on_floor():
|
||||
isJumping = false
|
||||
if direction == 0:
|
||||
playerSprite.play("idle")
|
||||
else:
|
||||
playerSprite.play("run")
|
||||
else:
|
||||
if not isJumping:
|
||||
playerSprite.play("jump")
|
||||
isJumping = true
|
||||
|
||||
|
||||
|
||||
move_and_slide()
|
||||
if right_ray.is_colliding():
|
||||
print("Something is on my right")
|
||||
|
Loading…
Reference in New Issue
Block a user