class_name Bullet extends Area2D @onready var bulletSprite: Sprite2D = $Sprite2D var speed = 400 # did I hit anyone? signal hit(bullet, body) func setSpeed(speedValue): speed = speedValue if speed < 0: bulletSprite.flip_h = true else: bulletSprite.flip_h = false func _physics_process(delta: float) -> void: position += transform.x * speed * delta func _on_body_entered(body: Node2D) -> void: print("Bullet hit something") if not body.is_in_group("player"): hit.emit(self, body) # Called when the node enters the scene tree for the first time. #func _ready() -> void: # pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta: float) -> void: # pass