28 lines
		
	
	
		
			618 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			618 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
| class_name Bullet extends Area2D
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| 
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| var speed = 750
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| # did I hit anyone?
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| signal hit(bullet, body)
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| 
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| func setSpeed(speedValue):
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| 	speed = speedValue
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| func _physics_process(delta: float) -> void:
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| 	position += transform.x * speed * delta
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| 
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| 
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| func _on_body_entered(body: Node2D) -> void:
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| 	print("Bullet hit something")
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| 	if not body.is_in_group("player"):
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| 		hit.emit(self, body)
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| 
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| 
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| 
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| # Called when the node enters the scene tree for the first time.
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| #func _ready() -> void:
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| #	pass # Replace with function body.
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| 
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| 
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| # Called every frame. 'delta' is the elapsed time since the previous frame.
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| #func _process(delta: float) -> void:
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| #	pass
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