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				@ -1,4 +1,4 @@
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				[gd_scene load_steps=11 format=3 uid="uid://y083suj12rld"]
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				[gd_scene load_steps=10 format=3 uid="uid://y083suj12rld"]
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				[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_77wyw"]
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				[ext_resource type="PackedScene" uid="uid://go4yc8hfo1gq" path="res://scenes/character.tscn" id="2_64ccm"]
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				@ -10,60 +10,437 @@
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				texture = ExtResource("2_juhow")
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				texture_region_size = Vector2i(32, 32)
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				0:0/0 = 0
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				0:0/0/terrain_set = 0
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				0:0/0/terrain = 0
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				0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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				0:0/0/physics_layer_0/angular_velocity = 0.0
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				0:0/0/terrains_peering_bit/right_side = 0
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				0:0/0/terrains_peering_bit/bottom_right_corner = 0
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				0:0/0/terrains_peering_bit/bottom_side = 0
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				1:0/0 = 0
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				1:0/0/terrain_set = 0
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				1:0/0/terrain = 0
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				1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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				1:0/0/physics_layer_0/angular_velocity = 0.0
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				1:0/0/terrains_peering_bit/right_side = 0
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				1:0/0/terrains_peering_bit/bottom_right_corner = 0
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				1:0/0/terrains_peering_bit/bottom_side = 0
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				1:0/0/terrains_peering_bit/bottom_left_corner = 0
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				1:0/0/terrains_peering_bit/left_side = 0
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				2:0/0 = 0
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				2:0/0/terrain_set = 0
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				2:0/0/terrain = 0
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				2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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				2:0/0/physics_layer_0/angular_velocity = 0.0
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				2:0/0/terrains_peering_bit/bottom_side = 0
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				2:0/0/terrains_peering_bit/bottom_left_corner = 0
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				2:0/0/terrains_peering_bit/left_side = 0
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				4:0/0 = 0
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				4:0/0/terrain_set = 0
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				4:0/0/terrain = 0
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				4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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				4:0/0/physics_layer_0/angular_velocity = 0.0
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				4:0/0/terrains_peering_bit/bottom_side = 0
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				6:0/0 = 0
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				6:0/0/terrain_set = 0
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				6:0/0/terrain = 0
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				6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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				6:0/0/physics_layer_0/angular_velocity = 0.0
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				6:0/0/terrains_peering_bit/right_side = 0
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				6:0/0/terrains_peering_bit/bottom_side = 0
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				6:0/0/terrains_peering_bit/bottom_left_corner = 0
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				6:0/0/terrains_peering_bit/left_side = 0
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				6:0/0/terrains_peering_bit/top_left_corner = 0
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				6:0/0/terrains_peering_bit/top_side = 0
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				6:0/0/terrains_peering_bit/top_right_corner = 0
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				7:0/0 = 0
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				7:0/0/terrain_set = 0
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				7:0/0/terrain = 0
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				7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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				7:0/0/physics_layer_0/angular_velocity = 0.0
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				7:0/0/terrains_peering_bit/right_side = 0
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				7:0/0/terrains_peering_bit/bottom_right_corner = 0
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				7:0/0/terrains_peering_bit/bottom_side = 0
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				7:0/0/terrains_peering_bit/left_side = 0
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				7:0/0/terrains_peering_bit/top_left_corner = 0
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				7:0/0/terrains_peering_bit/top_side = 0
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				7:0/0/terrains_peering_bit/top_right_corner = 0
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				9:0/0 = 0
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				9:0/0/terrain_set = 0
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				9:0/0/terrain = 0
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				9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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				9:0/0/physics_layer_0/angular_velocity = 0.0
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				9:0/0/terrains_peering_bit/right_side = 0
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				9:0/0/terrains_peering_bit/bottom_right_corner = 0
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				9:0/0/terrains_peering_bit/bottom_side = 0
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				9:0/0/terrains_peering_bit/bottom_left_corner = 0
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				9:0/0/terrains_peering_bit/left_side = 0
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				9:0/0/terrains_peering_bit/top_side = 0
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				10:0/0 = 0
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				10:0/0/terrain_set = 0
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				10:0/0/terrain = 0
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				10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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				10:0/0/physics_layer_0/angular_velocity = 0.0
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				10:0/0/terrains_peering_bit/right_side = 0
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				10:0/0/terrains_peering_bit/bottom_side = 0
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				10:0/0/terrains_peering_bit/bottom_left_corner = 0
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				10:0/0/terrains_peering_bit/left_side = 0
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				10:0/0/terrains_peering_bit/top_left_corner = 0
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				10:0/0/terrains_peering_bit/top_side = 0
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				12:0/0 = 0
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				12:0/0/terrain_set = 0
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				12:0/0/terrain = 0
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				12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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				12:0/0/physics_layer_0/angular_velocity = 0.0
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				12:0/0/terrains_peering_bit/right_side = 0
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				12:0/0/terrains_peering_bit/bottom_right_corner = 0
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				12:0/0/terrains_peering_bit/bottom_side = 0
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				12:0/0/terrains_peering_bit/left_side = 0
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				12:0/0/terrains_peering_bit/top_side = 0
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				13:0/0 = 0
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				13:0/0/terrain_set = 0
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				13:0/0/terrain = 0
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				13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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				13:0/0/physics_layer_0/angular_velocity = 0.0
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				13:0/0/terrains_peering_bit/right_side = 0
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				13:0/0/terrains_peering_bit/bottom_side = 0
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				13:0/0/terrains_peering_bit/bottom_left_corner = 0
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				13:0/0/terrains_peering_bit/left_side = 0
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				13:0/0/terrains_peering_bit/top_side = 0
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				15:0/0 = 0
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				15:0/0/terrain_set = 0
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				15:0/0/terrain = 0
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				15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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				15:0/0/physics_layer_0/angular_velocity = 0.0
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				15:0/0/terrains_peering_bit/right_side = 0
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				15:0/0/terrains_peering_bit/bottom_side = 0
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				15:0/0/terrains_peering_bit/left_side = 0
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				15:0/0/terrains_peering_bit/top_side = 0
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				0:1/0 = 0
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				0:1/0/terrain_set = 0
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				0:1/0/terrain = 0
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				0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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				0:1/0/physics_layer_0/angular_velocity = 0.0
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				0:1/0/terrains_peering_bit/right_side = 0
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				0:1/0/terrains_peering_bit/bottom_right_corner = 0
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				0:1/0/terrains_peering_bit/bottom_side = 0
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				0:1/0/terrains_peering_bit/top_side = 0
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				0:1/0/terrains_peering_bit/top_right_corner = 0
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				1:1/0 = 0
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				1:1/0/terrain_set = 0
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				1:1/0/terrain = 0
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				1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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				1:1/0/physics_layer_0/angular_velocity = 0.0
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				1:1/0/terrains_peering_bit/right_side = 0
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				1:1/0/terrains_peering_bit/bottom_right_corner = 0
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				1:1/0/terrains_peering_bit/bottom_side = 0
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				 | 
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				1:1/0/terrains_peering_bit/bottom_left_corner = 0
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			 | 
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				1:1/0/terrains_peering_bit/left_side = 0
 | 
			
		
		
	
		
			
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			 | 
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				1:1/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		
		
	
		
			
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				1:1/0/terrains_peering_bit/top_side = 0
 | 
			
		
		
	
		
			
				 | 
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				1:1/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		
		
	
		
			
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				2:1/0 = 0
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			 | 
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				2:1/0/terrain_set = 0
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				2:1/0/terrain = 0
 | 
			
		
		
	
		
			
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			 | 
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				2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
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			 | 
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				2:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
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			 | 
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				2:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		
		
	
		
			
				 | 
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			 | 
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				2:1/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		
		
	
		
			
				 | 
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			 | 
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				2:1/0/terrains_peering_bit/left_side = 0
 | 
			
		
		
	
		
			
				 | 
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			 | 
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				2:1/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		
		
	
		
			
				 | 
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			 | 
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				2:1/0/terrains_peering_bit/top_side = 0
 | 
			
		
		
	
		
			
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				4:1/0 = 0
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			 | 
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				4:1/0/terrain_set = 0
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				4:1/0/terrain = 0
 | 
			
		
		
	
		
			
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			 | 
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				4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
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			 | 
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				4:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
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			 | 
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				4:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		
		
	
		
			
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				4:1/0/terrains_peering_bit/top_side = 0
 | 
			
		
		
	
		
			
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				6:1/0 = 0
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			 | 
			 | 
			
				6:1/0/terrain_set = 0
 | 
			
		
		
	
		
			
				 | 
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			 | 
			 | 
			
				6:1/0/terrain = 0
 | 
			
		
		
	
		
			
				 | 
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			 | 
			 | 
			
				6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
				 | 
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			 | 
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				6:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
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				6:1/0/terrains_peering_bit/right_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
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				6:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				6:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				6:1/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				6:1/0/terrains_peering_bit/left_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				6:1/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				6:1/0/terrains_peering_bit/top_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				7:1/0 = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				7:1/0/terrain_set = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				7:1/0/terrain = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				7:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				7:1/0/terrains_peering_bit/right_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				7:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				7:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				7:1/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				7:1/0/terrains_peering_bit/left_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				7:1/0/terrains_peering_bit/top_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				7:1/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				9:1/0 = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				9:1/0/terrain_set = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				9:1/0/terrain = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				9:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				9:1/0/terrains_peering_bit/right_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				9:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				9:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				9:1/0/terrains_peering_bit/left_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				9:1/0/terrains_peering_bit/top_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				9:1/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				10:1/0 = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				10:1/0/terrain_set = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				10:1/0/terrain = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				10:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				10:1/0/terrains_peering_bit/right_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				10:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				10:1/0/terrains_peering_bit/left_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				10:1/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				10:1/0/terrains_peering_bit/top_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				10:1/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				12:1/0 = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				12:1/0/terrain_set = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				12:1/0/terrain = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				12:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				12:1/0/terrains_peering_bit/right_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				12:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				12:1/0/terrains_peering_bit/left_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				12:1/0/terrains_peering_bit/top_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				12:1/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				13:1/0 = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				13:1/0/terrain_set = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				13:1/0/terrain = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				13:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				13:1/0/terrains_peering_bit/right_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				13:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				13:1/0/terrains_peering_bit/left_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				13:1/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				13:1/0/terrains_peering_bit/top_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				15:1/0 = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				15:1/0/terrain_set = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				15:1/0/terrain = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				15:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				15:1/0/terrains_peering_bit/right_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				15:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				15:1/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				15:1/0/terrains_peering_bit/left_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				15:1/0/terrains_peering_bit/top_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				15:1/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				16:1/0 = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				16:1/0/terrain_set = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				16:1/0/terrain = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				16:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				16:1/0/terrains_peering_bit/right_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				16:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				16:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				16:1/0/terrains_peering_bit/left_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				16:1/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				16:1/0/terrains_peering_bit/top_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				0:2/0 = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				0:2/0/terrain_set = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				0:2/0/terrain = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				0:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				0:2/0/terrains_peering_bit/right_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				0:2/0/terrains_peering_bit/top_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				0:2/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				1:2/0 = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				1:2/0/terrain_set = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				1:2/0/terrain = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				1:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				1:2/0/terrains_peering_bit/right_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				1:2/0/terrains_peering_bit/left_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				1:2/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				1:2/0/terrains_peering_bit/top_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				1:2/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				2:2/0 = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				2:2/0/terrain_set = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				2:2/0/terrain = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				2:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				2:2/0/terrains_peering_bit/left_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				2:2/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				2:2/0/terrains_peering_bit/top_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				4:2/0 = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				4:2/0/terrain_set = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				4:2/0/terrain = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				4:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				4:2/0/terrains_peering_bit/top_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				6:3/0 = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				6:3/0/terrain_set = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				6:3/0/terrain = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				6:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				6:3/0/terrains_peering_bit/right_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				6:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				6:3/0/terrains_peering_bit/top_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				6:3/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				7:3/0 = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				7:3/0/terrain_set = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				7:3/0/terrain = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				7:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				7:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				7:3/0/terrains_peering_bit/left_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				7:3/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				7:3/0/terrains_peering_bit/top_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				9:3/0 = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				9:3/0/terrain_set = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				9:3/0/terrain = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				9:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				9:3/0/terrains_peering_bit/right_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				9:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				9:3/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				9:3/0/terrains_peering_bit/left_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				10:3/0 = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				10:3/0/terrain_set = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				10:3/0/terrain = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				10:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				10:3/0/terrains_peering_bit/right_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				10:3/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				10:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				10:3/0/terrains_peering_bit/left_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				12:3/0 = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				12:3/0/terrain_set = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				12:3/0/terrain = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				12:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				12:3/0/terrains_peering_bit/right_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				12:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				12:3/0/terrains_peering_bit/top_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				13:3/0 = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				13:3/0/terrain_set = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				13:3/0/terrain = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				13:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				13:3/0/terrains_peering_bit/right_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				13:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				13:3/0/terrains_peering_bit/left_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				15:3/0 = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				15:3/0/terrain_set = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				15:3/0/terrain = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				15:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				15:3/0/terrains_peering_bit/right_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				15:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				16:3/0 = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				16:3/0/terrain_set = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				16:3/0/terrain = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				16:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				16:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				16:3/0/terrains_peering_bit/left_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				0:4/0 = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				0:4/0/terrain_set = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				0:4/0/terrain = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				0:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				0:4/0/terrains_peering_bit/right_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				1:4/0 = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				1:4/0/terrain_set = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				1:4/0/terrain = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				1:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				1:4/0/terrains_peering_bit/right_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				1:4/0/terrains_peering_bit/left_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				2:4/0 = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				2:4/0/terrain_set = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				2:4/0/terrain = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				2:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				2:4/0/terrains_peering_bit/left_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				4:4/0 = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				4:4/0/terrain_set = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				4:4/0/terrain = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				4:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				6:4/0 = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				6:4/0/terrain_set = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				6:4/0/terrain = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				6:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				6:4/0/terrains_peering_bit/right_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				6:4/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				6:4/0/terrains_peering_bit/bottom_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				6:4/0/terrains_peering_bit/top_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				7:4/0 = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				7:4/0/terrain_set = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				7:4/0/terrain = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				7:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				7:4/0/terrains_peering_bit/bottom_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				7:4/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				7:4/0/terrains_peering_bit/left_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				7:4/0/terrains_peering_bit/top_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				9:4/0 = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				9:4/0/terrain_set = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				9:4/0/terrain = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				9:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				9:4/0/terrains_peering_bit/right_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				9:4/0/terrains_peering_bit/left_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				9:4/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				9:4/0/terrains_peering_bit/top_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				10:4/0 = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				10:4/0/terrain_set = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				10:4/0/terrain = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				10:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				10:4/0/terrains_peering_bit/right_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				10:4/0/terrains_peering_bit/left_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				10:4/0/terrains_peering_bit/top_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				10:4/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				12:4/0 = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				12:4/0/terrain_set = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				12:4/0/terrain = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				12:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				12:4/0/terrains_peering_bit/right_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				12:4/0/terrains_peering_bit/left_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				12:4/0/terrains_peering_bit/top_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				13:4/0 = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				13:4/0/terrain_set = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				13:4/0/terrain = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				13:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				13:4/0/terrains_peering_bit/bottom_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				13:4/0/terrains_peering_bit/left_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				13:4/0/terrains_peering_bit/top_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				15:4/0 = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				15:4/0/terrain_set = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				15:4/0/terrain = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				15:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				15:4/0/terrains_peering_bit/right_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				15:4/0/terrains_peering_bit/top_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				16:4/0 = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				16:4/0/terrain_set = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				16:4/0/terrain = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				16:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				16:4/0/terrains_peering_bit/left_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				16:4/0/terrains_peering_bit/top_side = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				[sub_resource type="TileSet" id="TileSet_25cld"]
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				tile_size = Vector2i(32, 32)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				physics_layer_0/collision_layer = 1
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				terrain_set_0/mode = 0
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				terrain_set_0/terrain_0/name = "ground"
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				terrain_set_0/terrain_0/color = Color(0.564706, 0.313726, 0, 1)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				sources/0 = SubResource("TileSetAtlasSource_6otpc")
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				[sub_resource type="RectangleShape2D" id="RectangleShape2D_cq7kj"]
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				size = Vector2(91, 20)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_3u4a8"]
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				[sub_resource type="CircleShape2D" id="CircleShape2D_x8qck"]
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@ -75,51 +452,15 @@ script = ExtResource("1_77wyw")
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				[node name="TileMap" type="TileMap" parent="."]
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				tile_set = SubResource("TileSet_25cld")
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				format = 2
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				layer_0/tile_data = PackedInt32Array(851968, 65536, 0, 851969, 65536, 0, 851970, 65536, 0, 851971, 65536, 0, 851972, 65536, 0, 851973, 65536, 0, 851974, 65536, 0, 851975, 65536, 0, 851976, 65536, 0, 851977, 65536, 0, 851978, 65536, 0, 851979, 65536, 0, 851980, 65536, 0, 851981, 65536, 0, 851982, 65536, 0, 851983, 65536, 0, 851984, 65536, 0, 655371, 0, 4, 655372, 65536, 4, 655373, 131072, 4, 720898, 0, 4, 720899, 65536, 4, 720900, 131072, 4, 589839, 0, 4, 589840, 65536, 4, 589841, 65536, 4, 589842, 131072, 4, 917504, 65536, 1, 917505, 65536, 1, 917506, 65536, 1, 917507, 65536, 1, 917508, 65536, 1, 917509, 65536, 1, 917510, 65536, 1, 917511, 65536, 1, 917512, 65536, 1, 917513, 65536, 1, 917514, 65536, 1, 917515, 65536, 1, 917516, 65536, 1, 917517, 65536, 1, 917518, 65536, 1, 917519, 65536, 1, 917520, 65536, 1, 983056, 65536, 1, 983055, 65536, 1, 983054, 65536, 1, 983053, 65536, 1, 983052, 65536, 1, 983051, 65536, 1, 983050, 65536, 1, 983049, 65536, 1, 983048, 65536, 1, 983047, 65536, 1, 983046, 65536, 1, 983045, 65536, 1, 983044, 65536, 1, 983043, 65536, 1, 983042, 65536, 1, 983041, 65536, 1, 983040, 65536, 1, 1048576, 65536, 1, 1048577, 65536, 1, 1048578, 65536, 1, 1048579, 65536, 1, 1048580, 65536, 1, 1048581, 65536, 1, 1048582, 65536, 1, 1048583, 65536, 1, 1048584, 65536, 1, 1048585, 65536, 1, 1048586, 65536, 1, 1048587, 65536, 1, 1048588, 65536, 1, 1048589, 65536, 1, 1048590, 65536, 1, 1048591, 65536, 1, 1048592, 65536, 1)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				layer_0/tile_data = PackedInt32Array(851971, 0, 0, 851972, 65536, 0, 851973, 65536, 0, 851974, 65536, 0, 851975, 65536, 0, 851976, 65536, 0, 851977, 65536, 0, 851978, 65536, 0, 851979, 65536, 0, 917515, 65536, 2, 917514, 65536, 2, 917513, 65536, 2, 917512, 65536, 2, 917511, 65536, 2, 917510, 65536, 2, 917509, 65536, 2, 917508, 65536, 2, 917507, 0, 2, 851980, 458752, 1, 851981, 393216, 1, 851982, 65536, 0, 851983, 65536, 0, 851984, 65536, 0, 851985, 65536, 0, 851986, 65536, 0, 851987, 131072, 0, 917516, 65536, 2, 917517, 65536, 2, 917518, 65536, 2, 917519, 65536, 2, 917520, 65536, 2, 917521, 65536, 2, 917522, 65536, 2, 917523, 131072, 2, 786444, 0, 1, 720908, 0, 1, 655372, 0, 0, 655373, 131072, 0, 720909, 131072, 1, 786445, 131072, 1, 458763, 131072, 4, 458762, 0, 4, 458766, 0, 4, 458767, 131072, 4, 262155, 0, 4, 262156, 65536, 4, 262157, 65536, 4, 262158, 131072, 4, 262161, 983040, 3, 327697, 262144, 1, 393234, 65536, 4, 393233, 983040, 4, 393235, 1048576, 4, 327699, 262144, 1, 262163, 1048576, 3, 262162, 65536, 4, 655379, 0, 4, 655380, 65536, 4, 655381, 131072, 4, 458774, 0, 4, 458775, 65536, 4, 458776, 131072, 4)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				[node name="RigidBody2D" parent="." instance=ExtResource("2_ob312")]
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				position = Vector2(113, 85)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				position = Vector2(138, 97)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				[node name="level" type="Node2D" parent="."]
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				[node name="groundblock2" type="StaticBody2D" parent="level"]
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				position = Vector2(546, 304)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				scale = Vector2(1.4, 1.52)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				metadata/_edit_group_ = true
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				[node name="CollisionShape2D" type="CollisionShape2D" parent="level/groundblock2"]
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				position = Vector2(-1.5, 0)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				shape = SubResource("RectangleShape2D_cq7kj")
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				[node name="groundblock3" type="StaticBody2D" parent="level"]
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				position = Vector2(402, 336)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				scale = Vector2(1.0412, 1.45975)
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				metadata/_edit_group_ = true
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				[node name="CollisionShape2D" type="CollisionShape2D" parent="level/groundblock3"]
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				position = Vector2(-1.5, 0)
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				shape = SubResource("RectangleShape2D_cq7kj")
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				[node name="groundblock" type="StaticBody2D" parent="level"]
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				position = Vector2(113, 369)
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				scale = Vector2(1.04, 1.52)
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				metadata/_edit_group_ = true
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				[node name="CollisionShape2D" type="CollisionShape2D" parent="level/groundblock"]
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				position = Vector2(-1.5, 0)
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				shape = SubResource("RectangleShape2D_cq7kj")
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				[node name="groundblock4" type="StaticBody2D" parent="level"]
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				position = Vector2(91, 430)
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				scale = Vector2(3.76, 1)
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				metadata/_edit_group_ = true
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				[node name="CollisionShape2D" type="CollisionShape2D" parent="level/groundblock4"]
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				position = Vector2(-1.5, 0)
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				shape = SubResource("RectangleShape2D_cq7kj")
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				[node name="StaticBody2D" type="StaticBody2D" parent="level"]
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				position = Vector2(242, 417)
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				position = Vector2(231, 418)
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				metadata/_edit_group_ = true
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				[node name="CollisionShape2D" type="CollisionShape2D" parent="level/StaticBody2D"]
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				@ -130,6 +471,8 @@ position = Vector2(112, 336)
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				PUSH_FORCE = 550
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				[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]
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				position_smoothing_enabled = true
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				position_smoothing_speed = 6.5
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				[node name="Area2D" type="Area2D" parent="."]
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				position = Vector2(260, 352)
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