idle, run, jump working
This commit is contained in:
parent
6380415a1e
commit
3ac8d5daed
@ -172,4 +172,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Area2D")])
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/CharacterBody2D/AnimatedSprite2D")])
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@ -8,7 +8,7 @@ Anim={
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"grid_snap_active": false,
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"grid_step": Vector2(8, 8),
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"grid_visibility": 1,
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"ofs": Vector2(-105.112, -79.4505),
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"ofs": Vector2(-103.237, -64.8437),
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"primary_grid_step": Vector2i(8, 8),
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"show_edit_locks": true,
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"show_guides": true,
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@ -32,7 +32,7 @@ Anim={
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"snap_rotation_step": 0.261799,
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"snap_scale": false,
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"snap_scale_step": 0.1,
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"zoom": 4.23785
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"zoom": 4.75683
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}
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3D={
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"fov": 70.01,
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@ -172,4 +172,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Area2D")])
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/CharacterBody2D/AnimatedSprite2D")])
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@ -1,5 +1,5 @@
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[folding]
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node_unfolds=[]
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resource_unfolds=["res://scenes/character.tscn::CircleShape2D_ubfw4", PackedStringArray()]
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node_unfolds=[NodePath("AnimatedSprite2D"), PackedStringArray("Animation", "sprite_frames", "Texture")]
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resource_unfolds=["res://scenes/character.tscn::SpriteFrames_8idir", PackedStringArray("Resource"), "res://scenes/character.tscn::CircleShape2D_ubfw4", PackedStringArray()]
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nodes_folded=[]
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@ -1,3 +1,4 @@
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AnimatedSprite2D
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Node2D
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CollisionShape2D
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Area2D
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@ -4,7 +4,7 @@ dock_1_selected_tab_idx=0
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dock_2_selected_tab_idx=0
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dock_3_selected_tab_idx=0
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dock_4_selected_tab_idx=0
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dock_5_selected_tab_idx=1
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dock_5_selected_tab_idx=0
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dock_6_selected_tab_idx=0
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dock_7_selected_tab_idx=0
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dock_8_selected_tab_idx=0
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@ -19,8 +19,8 @@ dock_filesystem_split=0
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dock_filesystem_display_mode=0
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dock_filesystem_file_sort=0
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dock_filesystem_file_list_display_mode=1
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dock_filesystem_selected_paths=PackedStringArray("res://scenes/bullet.tscn")
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dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scenes/")
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dock_filesystem_selected_paths=PackedStringArray()
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dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scenes/", "res://graphics/")
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dock_3="Scene,Import"
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dock_4="FileSystem"
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dock_5="Inspector,Node,History"
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@ -28,16 +28,16 @@ dock_5="Inspector,Node,History"
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[EditorNode]
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open_scenes=PackedStringArray("res://scenes/game.tscn", "res://scenes/character.tscn", "res://scenes/bullet.tscn")
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current_scene="res://scenes/bullet.tscn"
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current_scene="res://scenes/character.tscn"
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center_split_offset=0
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selected_default_debugger_tab_idx=0
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selected_main_editor_idx=2
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selected_bottom_panel_item=0
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selected_main_editor_idx=0
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selected_bottom_panel_item=9
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[ScriptEditor]
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open_scripts=["res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"]
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selected_script="res://scripts/bullet.gd"
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selected_script="res://scripts/CharacterBody2D.gd"
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open_help=[]
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list_split_offset=0
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@ -1,9 +1,18 @@
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ea4bc82a6ad023ab7ee23ee620429895
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icon.svg::CompressedTexture2D::9114977118871582245::1721083376::1721083376::1::::<><>::
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::res://scenes/::1721083376
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game.tscn::PackedScene::1738196330916037717::1721083376::0::1::::<><>::res://scripts/gamecontroller.gd<>res://scripts/CharacterBody2D.gd<>res://scripts/Trigger.gd
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::res://scripts/::1721083376
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CharacterBody2D.gd::GDScript::-1::1721083376::0::1::::<>CharacterBody2D<>::
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gamecontroller.gd::GDScript::-1::1721083376::0::1::::<>Node2D<>::
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Trigger.gd::GDScript::-1::1721083376::0::1::::<>Area2D<>::
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::res://::1721688548
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icon.svg::CompressedTexture2D::9114977118871582245::1721682499::1721682499::1::::<><>::
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README.md::TextFile::-1::1721686817::0::1::::<><>::
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::res://graphics/::1721691245
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Player Idle 48x48.png::CompressedTexture2D::3529809544777189649::1721688527::1721688496::1::::<><>::
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player jump 48x48.png::CompressedTexture2D::3342890448265989669::1721690657::1721690657::1::::<><>::
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player land 48x48.png::CompressedTexture2D::5541143191019734946::1721691245::1721691245::1::::<><>::
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player run 48x48.png::CompressedTexture2D::2400852804432818940::1721689939::1721689939::1::::<><>::
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::res://scenes/::1721691227
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bullet.tscn::PackedScene::6880909734590904373::1721691227::0::1::::<><>::res://scripts/bullet.gd
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character.tscn::PackedScene::451838158579532324::1721691227::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://bqj4phkget2pp::::res://graphics/Player Idle 48x48.png<>uid://bnvk6gm188vsv::::res://graphics/player jump 48x48.png<>uid://bag8xvlev6yxg::::res://graphics/player run 48x48.png
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game.tscn::PackedScene::1738196330916037717::1721691227::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>res://scripts/Trigger.gd
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::res://scripts/::1721691227
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bullet.gd::GDScript::-1::1721682499::0::1::::<>Area2D<>::
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CharacterBody2D.gd::GDScript::-1::1721691227::0::1::::<>CharacterBody2D<>::
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gamecontroller.gd::GDScript::-1::1721682499::0::1::::<>Node2D<>::
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Trigger.gd::GDScript::-1::1721682499::0::1::::<>Area2D<>::
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@ -1,5 +1,4 @@
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res://scenes/game.tscn
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res://scripts/CharacterBody2D.gd
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res://scenes/character.tscn
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res://scripts/bullet.gd
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res://scenes/bullet.tscn
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res://scripts/CharacterBody2D.gd
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@ -172,4 +172,4 @@ Anim={
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/CharacterBody2D/AnimatedSprite2D")])
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@ -1,6 +1,6 @@
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[editor_metadata]
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executable_path="/home/timbot/Documents/Software/godot/Godot_v4.2.1-stable_linux.x86_64"
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executable_path="/home/timbuntu/Documents/software/godot/Godot_v4.2.1-stable_linux.x86_64"
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use_advanced_connections=false
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[debug_options]
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@ -23,6 +23,7 @@ CollisionShape2D:scale=true
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RigidBody2D:scale=true
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RayCast2D:scale=true
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Area2D:scale=true
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AnimatedSprite2D:scale=true
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[dialog_bounds]
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@ -1,2 +1,3 @@
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res://graphics
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res://scripts
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res://scenes
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@ -17,11 +17,11 @@ state={
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@ -19,6 +19,7 @@ config/icon="res://icon.svg"
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folder_colors={
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@ -1,18 +1,193 @@
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|
||||
atlas = ExtResource("2_c7awu")
|
||||
region = Rect2(384, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ax7e1"]
|
||||
atlas = ExtResource("2_c7awu")
|
||||
region = Rect2(432, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qrer8"]
|
||||
atlas = ExtResource("3_h6vre")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_wpiaq"]
|
||||
atlas = ExtResource("3_h6vre")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_kc70w"]
|
||||
atlas = ExtResource("3_h6vre")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_i4hpn"]
|
||||
atlas = ExtResource("3_w6p3w")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_sri3h"]
|
||||
atlas = ExtResource("3_w6p3w")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_igbwk"]
|
||||
atlas = ExtResource("3_w6p3w")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_t7p31"]
|
||||
atlas = ExtResource("3_w6p3w")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ovti0"]
|
||||
atlas = ExtResource("3_w6p3w")
|
||||
region = Rect2(192, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_2vy0d"]
|
||||
atlas = ExtResource("3_w6p3w")
|
||||
region = Rect2(240, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_klr2a"]
|
||||
atlas = ExtResource("3_w6p3w")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ax6e1"]
|
||||
atlas = ExtResource("3_w6p3w")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_8idir"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_aeg01")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_1uaof")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_gt6ba")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_tay2c")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_1ag8q")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_hjiy4")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_82onf")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_yqp8u")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_m6d3n")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ax7e1")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"idle",
|
||||
"speed": 15.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qrer8")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_wpiaq")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_kc70w")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"jump",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_i4hpn")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_sri3h")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_igbwk")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_t7p31")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ovti0")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_2vy0d")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_klr2a")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ax6e1")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"run",
|
||||
"speed": 15.0
|
||||
}]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_ubfw4"]
|
||||
radius = 13.0384
|
||||
radius = 12.0
|
||||
|
||||
[node name="CharacterBody2D" type="CharacterBody2D"]
|
||||
position = Vector2(-1, 0)
|
||||
script = ExtResource("1_x87yo")
|
||||
JUMP_VELOCITY = -500.0
|
||||
PUSH_FORCE = 200
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
sprite_frames = SubResource("SpriteFrames_8idir")
|
||||
animation = &"idle"
|
||||
autoplay = "idle"
|
||||
frame_progress = 0.758732
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, 3)
|
||||
shape = SubResource("CircleShape2D_ubfw4")
|
||||
|
||||
[node name="RightRay" type="RayCast2D" parent="."]
|
||||
|
@ -10,6 +10,7 @@ extends CharacterBody2D
|
||||
@onready var left_ray = $LeftRay
|
||||
@onready var marker_right = $MarkerRight
|
||||
@onready var marker_left = $MarkerLeft
|
||||
@onready var animated_sprite = $AnimatedSprite2D
|
||||
|
||||
var faceLeft = false
|
||||
var pushLeftEnabled = false
|
||||
@ -57,8 +58,16 @@ func _physics_process(delta):
|
||||
|
||||
if direction:
|
||||
velocity.x = direction * SPEED
|
||||
animated_sprite.flip_h = true if direction <0 else false
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
if is_on_floor():
|
||||
if direction == 0:
|
||||
animated_sprite.play("idle")
|
||||
else:
|
||||
animated_sprite.play("run")
|
||||
else:
|
||||
animated_sprite.play("jump")
|
||||
|
||||
move_and_slide()
|
||||
if right_ray.is_colliding():
|
||||
|
Loading…
Reference in New Issue
Block a user