diff --git a/.godot/editor/script_editor_cache.cfg b/.godot/editor/script_editor_cache.cfg index 91f6caa..a7c20a6 100644 --- a/.godot/editor/script_editor_cache.cfg +++ b/.godot/editor/script_editor_cache.cfg @@ -3,11 +3,11 @@ state={ "bookmarks": PackedInt32Array(), "breakpoints": PackedInt32Array(), -"column": 18, +"column": 44, "folded_lines": Array[int]([]), "h_scroll_position": 0, -"row": 25, -"scroll_position": 8.0, +"row": 11, +"scroll_position": 0.0, "selection": false, "syntax_highlighter": "GDScript" } diff --git a/scripts/gamecontroller.gd b/scripts/gamecontroller.gd index bef8493..fa8b73b 100644 --- a/scripts/gamecontroller.gd +++ b/scripts/gamecontroller.gd @@ -12,7 +12,7 @@ func _ready(): # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass - +#test func _on_area_2d_areatrigger(effect, body): print("Game Controller sees the trigger " + effect)