box trapgit add .!
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@@ -1,5 +1,8 @@
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extends Node2D
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#preloading crate and marker for box trap
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var myBox = preload("res://scenes/crate.tscn")
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@onready var box_trap = $BoxTrap
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# Called when the node enters the scene tree for the first time.
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func _ready():
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@@ -11,5 +14,14 @@ func _process(delta):
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pass
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func _on_area_2d_areatrigger(effect, Object):
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print("Game Controller sees the trigger")
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func _on_area_2d_areatrigger(effect, body):
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print("Game Controller sees the trigger " + effect)
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match effect:
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"alert":
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#do stuff
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print("hi")
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if body.is_in_group("player"):
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for n in 3:
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var box = myBox.instantiate()
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add_child(box)
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box.transform = box_trap.transform
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