[editor_metadata] executable_path="/home/timberg/Documents/software/godot/Godot_v4.2.1-stable_linux.x86_64" use_advanced_connections=false tile_source_sort=0 tile_snap_option=0 tile_snap_subdiv=4.0 [debug_options] run_live_debug=true run_reload_scripts=true run_debug_collisions=true [recent_files] scenes=["res://scenes/crate.tscn", "res://scenes/bullet.tscn", "res://scenes/character.tscn", "res://scenes/game.tscn"] scripts=["res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"] [linked_properties] Node2D:scale=true StaticBody2D:scale=true CharacterBody2D:scale=true CollisionShape2D:scale=true RigidBody2D:scale=true RayCast2D:scale=true Area2D:scale=true AnimatedSprite2D:scale=true Camera2D:zoom=true Camera2D:scale=true TileMap:scale=true Sprite2D:scale=true [dialog_bounds] create_new_node=Rect2(510, 190, 900, 700) project_settings=Rect2(510, 190, 900, 700) [color_picker] recent_presets=PackedColorArray(0.616312, 0.404074, 0.899578, 0.42, 0.720388, 0.338613, 0.856219, 0.42, 0.494507, 0.361585, 0, 1, 0.564584, 0.315245, 0.00125236, 1) [script_setup] last_selected_language="GDScript" [project_settings] advanced_mode=true