extends Node2D #preloading crate and marker for box trap var myBox = preload("res://scenes/crate.tscn") @onready var box_trap = $BoxTrap # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass #test func _on_area_2d_areatrigger(effect, body): print("Game Controller sees the trigger " + effect) match effect: "alert": #do stuff print("hi") if body.is_in_group("player"): for n in 3: var box = myBox.instantiate() add_child(box) box.transform = box_trap.transform