GodotGame/scripts/gamecontroller.gd
2024-08-12 21:01:40 -04:00

42 lines
951 B
GDScript

extends Node
#preloading crate and marker for box trap
var myBox = preload("res://scenes/crate.tscn")
@onready var box_trap = $"../BoxTrap"
@onready var timer = $Timer
@onready var player = $"../CharacterBody2D"
var totalCoins = 0
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_area_2d_areatrigger(effect, body):
print("Game Controller sees the trigger " + effect)
match effect:
"alert":
#do stuff
print("hi")
if body.is_in_group("player"):
for n in 3:
var box = myBox.instantiate()
owner.add_child(box)
box.transform = box_trap.transform
func coinCollected():
totalCoins += 1
print("I have " + str(totalCoins) + " coins")
func playerDeath():
player.die()
timer.start()
func resetWorld():
get_tree().reload_current_scene()