SeptemberGameAB/resources/level_3.gdshader

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2025-11-07 03:36:25 +00:00
shader_type canvas_item;
uniform sampler2D gradient_texture;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
vec4 existing_color = texture(TEXTURE, UV);
float grayscale_value = (existing_color.r + existing_color.g + existing_color.b)/3.0;
vec4 new_color = texture(gradient_texture, vec2(grayscale_value));
COLOR.rgb = new_color.rgb;
COLOR.a = existing_color.a;
}
//void light() {
// // Called for every pixel for every light affecting the CanvasItem.
// // Uncomment to replace the default light processing function with this one.
//}