SeptemberGameAB/scenes/slimer.tscn

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[gd_scene load_steps=9 format=3 uid="uid://bts74sqcd7k7h"]
[ext_resource type="Texture2D" uid="uid://wgf50h6hbeib" path="res://assets/graphics/enemies/slime_green(1).png" id="1_02r3y"]
[ext_resource type="Script" uid="uid://bcxorf6dwnwbv" path="res://scripts/slimer.gd" id="1_4oill"]
[sub_resource type="AtlasTexture" id="AtlasTexture_4oill"]
atlas = ExtResource("1_02r3y")
region = Rect2(0, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_8ecsm"]
atlas = ExtResource("1_02r3y")
region = Rect2(24, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_swrbd"]
atlas = ExtResource("1_02r3y")
region = Rect2(48, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_slvpl"]
atlas = ExtResource("1_02r3y")
region = Rect2(72, 24, 24, 24)
[sub_resource type="SpriteFrames" id="SpriteFrames_negjt"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_4oill")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_8ecsm")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_swrbd")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_slvpl")
}],
"loop": true,
"name": &"idle",
"speed": 6.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_02r3y"]
size = Vector2(14, 15)
[node name="Slimer" type="Area2D"]
collision_layer = 16
collision_mask = 15
script = ExtResource("1_4oill")
[node name="SlimeSprite" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_negjt")
animation = &"idle"
autoplay = "idle"
frame_progress = 0.901815
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 4.5)
shape = SubResource("RectangleShape2D_02r3y")
[node name="RightCast" type="RayCast2D" parent="."]
position = Vector2(1, 0)
target_position = Vector2(20, 0)
collision_mask = 3
[node name="LeftCast" type="RayCast2D" parent="."]
position = Vector2(1, 0)
target_position = Vector2(-20, 0)
collision_mask = 3
[node name="RightDownCast" type="RayCast2D" parent="."]
position = Vector2(8, 0)
target_position = Vector2(0, 20)
collision_mask = 3
[node name="LeftDownCast" type="RayCast2D" parent="."]
position = Vector2(-6, 0)
target_position = Vector2(0, 20)
collision_mask = 3
[connection signal="body_entered" from="." to="." method="_on_body_entered"]