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@ -39,19 +39,73 @@ texture_region_size = Vector2i(32, 32)
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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4:0/0/terrains_peering_bit/bottom_side = 0
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4:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0 = 0
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6:0/0 = 0
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6:0/0/terrain_set = 0
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6:0/0/terrain = 0
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6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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6:0/0/terrains_peering_bit/right_side = 0
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6:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0/terrains_peering_bit/bottom_left_corner = 0
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6:0/0/terrains_peering_bit/left_side = 0
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6:0/0/terrains_peering_bit/top_left_corner = 0
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6:0/0/terrains_peering_bit/top_side = 0
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6:0/0/terrains_peering_bit/top_right_corner = 0
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7:0/0 = 0
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7:0/0 = 0
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7:0/0/terrain_set = 0
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7:0/0/terrain = 0
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7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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7:0/0/terrains_peering_bit/right_side = 0
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7:0/0/terrains_peering_bit/bottom_right_corner = 0
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7:0/0/terrains_peering_bit/bottom_side = 0
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7:0/0/terrains_peering_bit/left_side = 0
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7:0/0/terrains_peering_bit/top_left_corner = 0
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7:0/0/terrains_peering_bit/top_side = 0
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7:0/0/terrains_peering_bit/top_right_corner = 0
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9:0/0 = 0
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9:0/0 = 0
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9:0/0/terrain_set = 0
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9:0/0/terrain = 0
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9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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9:0/0/terrains_peering_bit/right_side = 0
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9:0/0/terrains_peering_bit/bottom_right_corner = 0
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9:0/0/terrains_peering_bit/bottom_side = 0
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9:0/0/terrains_peering_bit/bottom_left_corner = 0
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9:0/0/terrains_peering_bit/left_side = 0
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9:0/0/terrains_peering_bit/top_side = 0
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10:0/0 = 0
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10:0/0 = 0
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10:0/0/terrain_set = 0
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10:0/0/terrain = 0
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10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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10:0/0/terrains_peering_bit/right_side = 0
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10:0/0/terrains_peering_bit/bottom_side = 0
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10:0/0/terrains_peering_bit/bottom_left_corner = 0
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10:0/0/terrains_peering_bit/left_side = 0
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10:0/0/terrains_peering_bit/top_left_corner = 0
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10:0/0/terrains_peering_bit/top_side = 0
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12:0/0 = 0
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12:0/0 = 0
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12:0/0/terrain_set = 0
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12:0/0/terrain = 0
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12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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12:0/0/terrains_peering_bit/right_side = 0
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12:0/0/terrains_peering_bit/bottom_right_corner = 0
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12:0/0/terrains_peering_bit/bottom_side = 0
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12:0/0/terrains_peering_bit/left_side = 0
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12:0/0/terrains_peering_bit/top_side = 0
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13:0/0 = 0
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13:0/0 = 0
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13:0/0/terrain_set = 0
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13:0/0/terrain = 0
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13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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13:0/0/terrains_peering_bit/right_side = 0
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13:0/0/terrains_peering_bit/bottom_side = 0
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13:0/0/terrains_peering_bit/bottom_left_corner = 0
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13:0/0/terrains_peering_bit/left_side = 0
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13:0/0/terrains_peering_bit/top_side = 0
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15:0/0 = 0
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15:0/0 = 0
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15:0/0/terrain_set = 0
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15:0/0/terrain = 0
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15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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15:0/0/terrains_peering_bit/right_side = 0
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15:0/0/terrains_peering_bit/bottom_side = 0
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15:0/0/terrains_peering_bit/left_side = 0
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15:0/0/terrains_peering_bit/top_side = 0
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0:1/0 = 0
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0:1/0 = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain = 0
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0:1/0/terrain = 0
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@ -89,21 +143,85 @@ texture_region_size = Vector2i(32, 32)
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4:1/0/terrains_peering_bit/bottom_side = 0
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4:1/0/terrains_peering_bit/bottom_side = 0
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4:1/0/terrains_peering_bit/top_side = 0
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4:1/0/terrains_peering_bit/top_side = 0
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6:1/0 = 0
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6:1/0 = 0
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6:1/0/terrain_set = 0
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6:1/0/terrain = 0
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6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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6:1/0/terrains_peering_bit/right_side = 0
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6:1/0/terrains_peering_bit/bottom_right_corner = 0
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6:1/0/terrains_peering_bit/bottom_side = 0
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6:1/0/terrains_peering_bit/bottom_left_corner = 0
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6:1/0/terrains_peering_bit/left_side = 0
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6:1/0/terrains_peering_bit/top_left_corner = 0
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6:1/0/terrains_peering_bit/top_side = 0
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7:1/0 = 0
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7:1/0 = 0
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7:1/0/terrain_set = 0
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7:1/0/terrain = 0
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7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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7:1/0/terrains_peering_bit/right_side = 0
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7:1/0/terrains_peering_bit/bottom_right_corner = 0
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7:1/0/terrains_peering_bit/bottom_side = 0
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7:1/0/terrains_peering_bit/bottom_left_corner = 0
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7:1/0/terrains_peering_bit/left_side = 0
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7:1/0/terrains_peering_bit/top_side = 0
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7:1/0/terrains_peering_bit/top_right_corner = 0
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9:1/0 = 0
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9:1/0 = 0
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9:1/0/terrain_set = 0
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9:1/0/terrain = 0
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9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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9:1/0/terrains_peering_bit/right_side = 0
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9:1/0/terrains_peering_bit/bottom_right_corner = 0
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9:1/0/terrains_peering_bit/bottom_side = 0
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9:1/0/terrains_peering_bit/left_side = 0
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9:1/0/terrains_peering_bit/top_side = 0
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9:1/0/terrains_peering_bit/top_right_corner = 0
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10:1/0 = 0
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10:1/0 = 0
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10:1/0/terrain_set = 0
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10:1/0/terrain = 0
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10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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10:1/0/terrains_peering_bit/right_side = 0
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10:1/0/terrains_peering_bit/bottom_side = 0
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10:1/0/terrains_peering_bit/left_side = 0
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10:1/0/terrains_peering_bit/top_left_corner = 0
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10:1/0/terrains_peering_bit/top_side = 0
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10:1/0/terrains_peering_bit/top_right_corner = 0
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12:1/0 = 0
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12:1/0 = 0
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12:1/0/terrain_set = 0
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12:1/0/terrain = 0
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12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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12:1/0/terrains_peering_bit/right_side = 0
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12:1/0/terrains_peering_bit/bottom_side = 0
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12:1/0/terrains_peering_bit/left_side = 0
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12:1/0/terrains_peering_bit/top_side = 0
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12:1/0/terrains_peering_bit/top_right_corner = 0
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13:1/0 = 0
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13:1/0 = 0
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13:1/0/terrain_set = 0
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13:1/0/terrain = 0
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13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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13:1/0/terrains_peering_bit/right_side = 0
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13:1/0/terrains_peering_bit/bottom_side = 0
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13:1/0/terrains_peering_bit/left_side = 0
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13:1/0/terrains_peering_bit/top_left_corner = 0
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13:1/0/terrains_peering_bit/top_side = 0
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15:1/0 = 0
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15:1/0 = 0
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15:1/0/terrain_set = 0
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15:1/0/terrain = 0
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15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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15:1/0/terrains_peering_bit/right_side = 0
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15:1/0/terrains_peering_bit/bottom_side = 0
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15:1/0/terrains_peering_bit/bottom_left_corner = 0
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15:1/0/terrains_peering_bit/left_side = 0
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15:1/0/terrains_peering_bit/top_side = 0
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15:1/0/terrains_peering_bit/top_right_corner = 0
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16:1/0 = 0
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16:1/0 = 0
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16:1/0/terrain_set = 0
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16:1/0/terrain = 0
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16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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16:1/0/terrains_peering_bit/right_side = 0
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16:1/0/terrains_peering_bit/bottom_right_corner = 0
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16:1/0/terrains_peering_bit/bottom_side = 0
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16:1/0/terrains_peering_bit/left_side = 0
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16:1/0/terrains_peering_bit/top_left_corner = 0
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16:1/0/terrains_peering_bit/top_side = 0
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0:2/0 = 0
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0:2/0 = 0
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0:2/0/terrain_set = 0
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0:2/0/terrain_set = 0
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0:2/0/terrain = 0
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0:2/0/terrain = 0
|
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|
|
@ -133,21 +251,63 @@ texture_region_size = Vector2i(32, 32)
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4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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|
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
4:2/0/terrains_peering_bit/top_side = 0
|
|
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|
4:2/0/terrains_peering_bit/top_side = 0
|
|
|
|
6:3/0 = 0
|
|
|
|
6:3/0 = 0
|
|
|
|
|
|
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|
6:3/0/terrain_set = 0
|
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|
6:3/0/terrain = 0
|
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|
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
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|
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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|
6:3/0/terrains_peering_bit/right_side = 0
|
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6:3/0/terrains_peering_bit/bottom_side = 0
|
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6:3/0/terrains_peering_bit/top_side = 0
|
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|
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|
6:3/0/terrains_peering_bit/top_right_corner = 0
|
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7:3/0 = 0
|
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|
7:3/0 = 0
|
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7:3/0/terrain_set = 0
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7:3/0/terrain = 0
|
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|
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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7:3/0/terrains_peering_bit/bottom_side = 0
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7:3/0/terrains_peering_bit/left_side = 0
|
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7:3/0/terrains_peering_bit/top_left_corner = 0
|
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|
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|
7:3/0/terrains_peering_bit/top_side = 0
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9:3/0 = 0
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9:3/0 = 0
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9:3/0/terrain_set = 0
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9:3/0/terrain = 0
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9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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9:3/0/terrains_peering_bit/right_side = 0
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9:3/0/terrains_peering_bit/bottom_side = 0
|
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9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
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|
9:3/0/terrains_peering_bit/left_side = 0
|
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10:3/0 = 0
|
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|
10:3/0 = 0
|
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10:3/0/terrain_set = 0
|
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10:3/0/terrain = 0
|
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|
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
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|
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
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|
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|
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|
10:3/0/terrains_peering_bit/right_side = 0
|
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|
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|
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
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|
|
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|
10:3/0/terrains_peering_bit/bottom_side = 0
|
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|
|
|
|
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|
10:3/0/terrains_peering_bit/left_side = 0
|
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12:3/0 = 0
|
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|
|
12:3/0 = 0
|
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12:3/0/terrain_set = 0
|
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|
12:3/0/terrain = 0
|
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|
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
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|
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
|
|
|
12:3/0/terrains_peering_bit/right_side = 0
|
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|
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|
12:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
|
|
|
|
12:3/0/terrains_peering_bit/top_side = 0
|
|
|
|
13:3/0 = 0
|
|
|
|
13:3/0 = 0
|
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|
|
13:3/0/terrain_set = 0
|
|
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|
|
|
|
13:3/0/terrain = 0
|
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|
|
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
|
|
|
13:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
|
|
|
13:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
|
|
|
|
13:3/0/terrains_peering_bit/left_side = 0
|
|
|
|
15:3/0 = 0
|
|
|
|
15:3/0 = 0
|
|
|
|
|
|
|
|
15:3/0/terrain_set = 0
|
|
|
|
|
|
|
|
15:3/0/terrain = 0
|
|
|
|
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
|
|
|
15:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
|
|
|
15:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
16:3/0 = 0
|
|
|
|
16:3/0 = 0
|
|
|
|
|
|
|
|
16:3/0/terrain_set = 0
|
|
|
|
|
|
|
|
16:3/0/terrain = 0
|
|
|
|
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
|
|
|
16:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
|
|
|
|
16:3/0/terrains_peering_bit/left_side = 0
|
|
|
|
0:4/0 = 0
|
|
|
|
0:4/0 = 0
|
|
|
|
0:4/0/terrain_set = 0
|
|
|
|
0:4/0/terrain_set = 0
|
|
|
|
0:4/0/terrain = 0
|
|
|
|
0:4/0/terrain = 0
|
|
|
|
@ -169,28 +329,70 @@ texture_region_size = Vector2i(32, 32)
|
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|
|
4:4/0/terrain = 0
|
|
|
|
4:4/0/terrain = 0
|
|
|
|
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
6:4/0 = 0
|
|
|
|
6:4/0 = 0
|
|
|
|
|
|
|
|
6:4/0/terrain_set = 0
|
|
|
|
|
|
|
|
6:4/0/terrain = 0
|
|
|
|
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
|
|
|
6:4/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
|
|
|
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
|
|
|
|
6:4/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
|
|
|
|
6:4/0/terrains_peering_bit/top_side = 0
|
|
|
|
7:4/0 = 0
|
|
|
|
7:4/0 = 0
|
|
|
|
|
|
|
|
7:4/0/terrain_set = 0
|
|
|
|
|
|
|
|
7:4/0/terrain = 0
|
|
|
|
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
|
|
|
7:4/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
|
|
|
|
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
|
|
|
|
|
|
|
7:4/0/terrains_peering_bit/left_side = 0
|
|
|
|
|
|
|
|
7:4/0/terrains_peering_bit/top_side = 0
|
|
|
|
9:4/0 = 0
|
|
|
|
9:4/0 = 0
|
|
|
|
|
|
|
|
9:4/0/terrain_set = 0
|
|
|
|
|
|
|
|
9:4/0/terrain = 0
|
|
|
|
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
|
|
|
9:4/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
|
|
|
9:4/0/terrains_peering_bit/left_side = 0
|
|
|
|
|
|
|
|
9:4/0/terrains_peering_bit/top_left_corner = 0
|
|
|
|
|
|
|
|
9:4/0/terrains_peering_bit/top_side = 0
|
|
|
|
10:4/0 = 0
|
|
|
|
10:4/0 = 0
|
|
|
|
|
|
|
|
10:4/0/terrain_set = 0
|
|
|
|
|
|
|
|
10:4/0/terrain = 0
|
|
|
|
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
|
|
|
10:4/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
|
|
|
10:4/0/terrains_peering_bit/left_side = 0
|
|
|
|
|
|
|
|
10:4/0/terrains_peering_bit/top_side = 0
|
|
|
|
|
|
|
|
10:4/0/terrains_peering_bit/top_right_corner = 0
|
|
|
|
12:4/0 = 0
|
|
|
|
12:4/0 = 0
|
|
|
|
|
|
|
|
12:4/0/terrain_set = 0
|
|
|
|
|
|
|
|
12:4/0/terrain = 0
|
|
|
|
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
|
|
|
12:4/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
|
|
|
12:4/0/terrains_peering_bit/left_side = 0
|
|
|
|
|
|
|
|
12:4/0/terrains_peering_bit/top_side = 0
|
|
|
|
13:4/0 = 0
|
|
|
|
13:4/0 = 0
|
|
|
|
|
|
|
|
13:4/0/terrain_set = 0
|
|
|
|
|
|
|
|
13:4/0/terrain = 0
|
|
|
|
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
|
|
|
13:4/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
|
|
|
|
13:4/0/terrains_peering_bit/left_side = 0
|
|
|
|
|
|
|
|
13:4/0/terrains_peering_bit/top_side = 0
|
|
|
|
15:4/0 = 0
|
|
|
|
15:4/0 = 0
|
|
|
|
|
|
|
|
15:4/0/terrain_set = 0
|
|
|
|
|
|
|
|
15:4/0/terrain = 0
|
|
|
|
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
|
|
|
15:4/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
|
|
|
15:4/0/terrains_peering_bit/top_side = 0
|
|
|
|
16:4/0 = 0
|
|
|
|
16:4/0 = 0
|
|
|
|
|
|
|
|
16:4/0/terrain_set = 0
|
|
|
|
|
|
|
|
16:4/0/terrain = 0
|
|
|
|
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
|
|
|
16:4/0/terrains_peering_bit/left_side = 0
|
|
|
|
|
|
|
|
16:4/0/terrains_peering_bit/top_side = 0
|
|
|
|
|
|
|
|
|
|
|
|
[sub_resource type="TileSet" id="TileSet_gee14"]
|
|
|
|
[sub_resource type="TileSet" id="TileSet_gee14"]
|
|
|
|
tile_size = Vector2i(32, 32)
|
|
|
|
tile_size = Vector2i(32, 32)
|
|
|
|
physics_layer_0/collision_layer = 2
|
|
|
|
physics_layer_0/collision_layer = 2
|
|
|
|
physics_layer_0/collision_mask = 5
|
|
|
|
physics_layer_0/collision_mask = 13
|
|
|
|
terrain_set_0/mode = 0
|
|
|
|
terrain_set_0/mode = 0
|
|
|
|
terrain_set_0/terrain_0/name = "Terrain 0"
|
|
|
|
terrain_set_0/terrain_0/name = "Main Terrain"
|
|
|
|
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
|
|
|
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
|
|
|
sources/1 = SubResource("TileSetAtlasSource_p57ef")
|
|
|
|
sources/1 = SubResource("TileSetAtlasSource_p57ef")
|
|
|
|
|
|
|
|
|
|
|
|
@ -234,7 +436,7 @@ script = ExtResource("2_iywne")
|
|
|
|
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
|
|
|
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
|
|
|
z_index = 10
|
|
|
|
z_index = 10
|
|
|
|
position = Vector2(0, 1)
|
|
|
|
position = Vector2(0, 1)
|
|
|
|
tile_map_data = PackedByteArray("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")
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tile_map_data = PackedByteArray("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")
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tile_set = SubResource("TileSet_gee14")
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tile_set = SubResource("TileSet_gee14")
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[node name="Background" type="Parallax2D" parent="."]
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[node name="Background" type="Parallax2D" parent="."]
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@ -263,13 +465,13 @@ texture = SubResource("NoiseTexture2D_iywne")
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z_index = 100
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z_index = 100
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position = Vector2(-201, 51)
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position = Vector2(-201, 51)
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[node name="Boundary" type="StaticBody2D" parent="."]
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[node name="WorldBoundary" type="Area2D" parent="."]
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position = Vector2(0, 180)
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position = Vector2(0, 360)
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collision_layer = 2
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collision_layer = 2
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collision_mask = 5
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collision_mask = 5
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metadata/_edit_group_ = true
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Boundary"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="WorldBoundary"]
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shape = SubResource("WorldBoundaryShape2D_8cj0n")
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shape = SubResource("WorldBoundaryShape2D_8cj0n")
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debug_color = Color(0, 0.50980395, 0.003921569, 1)
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debug_color = Color(0, 0.50980395, 0.003921569, 1)
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@ -282,14 +484,15 @@ position = Vector2(532.00006, 62)
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scale = Vector2(0.5942757, 0.5465749)
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scale = Vector2(0.5942757, 0.5465749)
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intent = "powerup"
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intent = "powerup"
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[node name="Crate" parent="." groups=["explodable", "pushable"] instance=ExtResource("1_uwrxv")]
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[node name="LargeCrate" parent="." groups=["explodable", "pushable"] instance=ExtResource("1_uwrxv")]
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position = Vector2(-78, 45)
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position = Vector2(-10, -211)
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[node name="Crate2" parent="." groups=["explodable", "pushable"] instance=ExtResource("1_uwrxv")]
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[node name="LargeCrate2" parent="." groups=["explodable", "pushable"] instance=ExtResource("1_uwrxv")]
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position = Vector2(630, 9)
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position = Vector2(436, -220)
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[node name="Crate3" parent="." groups=["explodable", "pushable"] instance=ExtResource("1_uwrxv")]
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[node name="LargeCrate3" parent="." groups=["explodable", "pushable"] instance=ExtResource("1_uwrxv")]
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position = Vector2(269, 0)
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position = Vector2(669, -2)
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[connection signal="body_entered" from="WorldBoundary" to="SceneManager" method="_on_world_boundary_body_entered"]
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[connection signal="trigger_fired" from="Trigger" to="." method="_on_trigger_fired"]
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[connection signal="trigger_fired" from="Trigger" to="." method="_on_trigger_fired"]
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[connection signal="trigger_fired" from="Trigger2" to="." method="_on_trigger_fired"]
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[connection signal="trigger_fired" from="Trigger2" to="." method="_on_trigger_fired"]
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