Added FSM Node to Player; might be chickening out
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@ -1,4 +1,4 @@
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[gd_scene load_steps=56 format=3 uid="uid://d3y1iqmpknpyo"]
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[gd_scene load_steps=57 format=3 uid="uid://d3y1iqmpknpyo"]
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[ext_resource type="Script" uid="uid://d3hp5rjoph7hg" path="res://scripts/player.gd" id="1_3vyb7"]
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[ext_resource type="Script" uid="uid://d3hp5rjoph7hg" path="res://scripts/player.gd" id="1_3vyb7"]
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[ext_resource type="Texture2D" uid="uid://dr3rp5hv7rexv" path="res://graphics/animations/Player Idle 48x48.png" id="2_g2els"]
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[ext_resource type="Texture2D" uid="uid://dr3rp5hv7rexv" path="res://graphics/animations/Player Idle 48x48.png" id="2_g2els"]
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@ -7,6 +7,7 @@
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[ext_resource type="Texture2D" uid="uid://bgp8oow6hgh5o" path="res://graphics/animations/player run 48x48.png" id="4_qlg0r"]
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[ext_resource type="Texture2D" uid="uid://bgp8oow6hgh5o" path="res://graphics/animations/player run 48x48.png" id="4_qlg0r"]
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[ext_resource type="Texture2D" uid="uid://dadvc8tsvmkb6" path="res://graphics/animations/Player Running Shooting 48x48.png" id="5_tuyoq"]
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[ext_resource type="Texture2D" uid="uid://dadvc8tsvmkb6" path="res://graphics/animations/Player Running Shooting 48x48.png" id="5_tuyoq"]
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[ext_resource type="Texture2D" uid="uid://crll0t2wjtsly" path="res://graphics/animations/player shoot 2H 48x48.png" id="6_fjrip"]
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[ext_resource type="Texture2D" uid="uid://crll0t2wjtsly" path="res://graphics/animations/player shoot 2H 48x48.png" id="6_fjrip"]
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[ext_resource type="Script" uid="uid://bo1v353uh33hx" path="res://scenes/state_machine.gd" id="8_smehm"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_3vyb7"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_3vyb7"]
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radius = 6.0
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radius = 6.0
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@ -381,6 +382,16 @@ metadata/_edit_group_ = true
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shape = SubResource("CapsuleShape2D_3vyb7")
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shape = SubResource("CapsuleShape2D_3vyb7")
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debug_color = Color(0.521569, 0.572549, 0, 1)
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debug_color = Color(0.521569, 0.572549, 0, 1)
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[node name="PlayerSprite" type="AnimatedSprite2D" parent="."]
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sprite_frames = SubResource("SpriteFrames_3vyb7")
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animation = &"punch"
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autoplay = "idle"
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frame = 7
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frame_progress = 1.0
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[node name="StateMachine" type="Node" parent="."]
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script = ExtResource("8_smehm")
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[node name="RightCast" type="RayCast2D" parent="."]
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[node name="RightCast" type="RayCast2D" parent="."]
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target_position = Vector2(50, 0)
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target_position = Vector2(50, 0)
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collision_mask = 6
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collision_mask = 6
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@ -395,13 +406,6 @@ position = Vector2(16, -7)
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[node name="LeftSpawn" type="Marker2D" parent="."]
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[node name="LeftSpawn" type="Marker2D" parent="."]
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position = Vector2(-16, -7)
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position = Vector2(-16, -7)
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[node name="PlayerSprite" type="AnimatedSprite2D" parent="."]
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sprite_frames = SubResource("SpriteFrames_3vyb7")
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animation = &"punch"
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autoplay = "idle"
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frame = 7
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frame_progress = 1.0
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[node name="Camera2D" type="Camera2D" parent="."]
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[node name="Camera2D" type="Camera2D" parent="."]
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offset = Vector2(0, -50)
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offset = Vector2(0, -50)
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12
scenes/state_machine.gd
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12
scenes/state_machine.gd
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class_name StateMachine
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extends Node
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## Node-based Finite State Machine (FSM) for the player
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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1
scenes/state_machine.gd.uid
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1
scenes/state_machine.gd.uid
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uid://bo1v353uh33hx
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