shaders!
This commit is contained in:
parent
a57003ec24
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17
resources/level_2.gdshader
Normal file
17
resources/level_2.gdshader
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@ -0,0 +1,17 @@
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shader_type canvas_item;
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void vertex() {
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// Called for every vertex the material is visible on.
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}
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void fragment() {
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vec4 existing_color = texture(TEXTURE, UV);
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vec3 grayscale_color = vec3((existing_color.r + existing_color.g + existing_color.b)/3.0);
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COLOR.rgb = grayscale_color;
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COLOR.a = existing_color.a;
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}
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//void light() {
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// // Called for every pixel for every light affecting the CanvasItem.
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// // Uncomment to replace the default light processing function with this one.
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//}
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1
resources/level_2.gdshader.uid
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1
resources/level_2.gdshader.uid
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@ -0,0 +1 @@
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uid://cscv7pfpe58i3
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20
resources/level_3.gdshader
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20
resources/level_3.gdshader
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@ -0,0 +1,20 @@
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shader_type canvas_item;
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uniform sampler2D gradient_texture;
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void vertex() {
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// Called for every vertex the material is visible on.
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}
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void fragment() {
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vec4 existing_color = texture(TEXTURE, UV);
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float grayscale_value = (existing_color.r + existing_color.g + existing_color.b)/3.0;
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vec4 new_color = texture(gradient_texture, vec2(grayscale_value));
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COLOR.rgb = new_color.rgb;
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COLOR.a = existing_color.a;
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}
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//void light() {
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// // Called for every pixel for every light affecting the CanvasItem.
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// // Uncomment to replace the default light processing function with this one.
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//}
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1
resources/level_3.gdshader.uid
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1
resources/level_3.gdshader.uid
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@ -0,0 +1 @@
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uid://dy7od6pkkn6xp
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@ -1,4 +1,4 @@
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[gd_scene load_steps=38 format=3 uid="uid://x8y4fkj6fc2e"]
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[gd_scene load_steps=46 format=3 uid="uid://x8y4fkj6fc2e"]
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[ext_resource type="Script" uid="uid://cevjj6wpr5f8f" path="res://scripts/grenade.gd" id="1_cvyik"]
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[ext_resource type="Texture2D" uid="uid://b8g3n1anbx0j" path="res://graphics/effects/orb_red.png" id="2_wxtds"]
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@ -7,6 +7,75 @@
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[sub_resource type="CircleShape2D" id="CircleShape2D_1xt3t"]
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radius = 12.0
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[sub_resource type="Shader" id="Shader_vhiwl"]
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code = "shader_type canvas_item;
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uniform sampler2D gradient_texture;
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void vertex() {
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// Called for every vertex the material is visible on.
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}
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void fragment() {
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vec4 existing_color = texture(TEXTURE, UV);
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float grayscale_value = (existing_color.r + existing_color.g + existing_color.b)/3.0;
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vec4 new_color = texture(gradient_texture, vec2(grayscale_value));
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COLOR.rgb = new_color.rgb;
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COLOR.a = existing_color.a;
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}
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//void light() {
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// // Called for every pixel for every light affecting the CanvasItem.
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// // Uncomment to replace the default light processing function with this one.
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//}
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"
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[sub_resource type="Gradient" id="Gradient_76ndk"]
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interpolation_mode = 1
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offsets = PackedFloat32Array(0.146875, 0.265625, 0.384375)
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colors = PackedColorArray(0.19215687, 0.1882353, 0.22745098, 1, 0.9607843, 0.85490197, 0.6509804, 1, 1, 1, 1, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_snp8f"]
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gradient = SubResource("Gradient_76ndk")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_t0o0f"]
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shader = SubResource("Shader_vhiwl")
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shader_parameter/gradient_texture = SubResource("GradientTexture2D_snp8f")
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[sub_resource type="Shader" id="Shader_76ndk"]
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code = "shader_type canvas_item;
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uniform sampler2D gradient_texture;
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void vertex() {
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// Called for every vertex the material is visible on.
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}
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void fragment() {
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vec4 existing_color = texture(TEXTURE, UV);
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float grayscale_value = (existing_color.r + existing_color.g + existing_color.b)/3.0;
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vec4 new_color = texture(gradient_texture, vec2(grayscale_value));
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COLOR.rgb = new_color.rgb;
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COLOR.a = existing_color.a;
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}
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//void light() {
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// // Called for every pixel for every light affecting the CanvasItem.
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// // Uncomment to replace the default light processing function with this one.
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//}
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"
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[sub_resource type="Gradient" id="Gradient_snp8f"]
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offsets = PackedFloat32Array(0.153125, 0.390625, 0.503125, 0.640625)
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colors = PackedColorArray(0.19215687, 0.1882353, 0.22745098, 1, 0.2627451, 0.27450982, 0.4509804, 1, 0.99215686, 0.99607843, 0.53333336, 1, 1, 1, 1, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_t0o0f"]
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gradient = SubResource("Gradient_snp8f")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_adlig"]
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shader = SubResource("Shader_76ndk")
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shader_parameter/gradient_texture = SubResource("GradientTexture2D_t0o0f")
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[sub_resource type="AtlasTexture" id="AtlasTexture_6xeml"]
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atlas = ExtResource("3_vhiwl")
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region = Rect2(448, 192, 64, 64)
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@ -247,16 +316,20 @@ contact_monitor = true
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max_contacts_reported = 2
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script = ExtResource("1_cvyik")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("2_wxtds")
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offset = Vector2(0.37, 0.39)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_1xt3t")
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debug_color = Color(0.7488965, 0.6246863, 1.92523e-07, 1)
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[node name="Sprite2D" type="Sprite2D" parent="."]
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material = SubResource("ShaderMaterial_t0o0f")
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texture = ExtResource("2_wxtds")
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offset = Vector2(0.37, 0.39)
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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material = SubResource("ShaderMaterial_adlig")
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sprite_frames = SubResource("SpriteFrames_1exwd")
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animation = &"explode"
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frame = 31
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frame_progress = 1.0
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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@ -1,6 +1,7 @@
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[gd_scene load_steps=21 format=4 uid="uid://y34miorfoath"]
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[gd_scene load_steps=25 format=4 uid="uid://y34miorfoath"]
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[ext_resource type="Script" uid="uid://b84pdw14l6gb6" path="res://scripts/scene_manager.gd" id="1_6cvei"]
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[ext_resource type="Shader" uid="uid://cscv7pfpe58i3" path="res://resources/level_2.gdshader" id="2_hey2k"]
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[ext_resource type="Texture2D" uid="uid://dkco6bp2yelei" path="res://graphics/tiles/25-10-26-godot-course-Terrain (32x32)-color-exchange-1.png" id="2_que50"]
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[ext_resource type="Texture2D" uid="uid://bpf0sbb3o6rch" path="res://graphics/objects/veg_32x32.png" id="3_hey2k"]
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[ext_resource type="Texture2D" uid="uid://ctrmx80fc52bt" path="res://graphics/objects/mushroom_32x64.png" id="4_172wr"]
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@ -10,6 +11,9 @@
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[ext_resource type="PackedScene" uid="uid://31idmjadvk3t" path="res://scenes/coin.tscn" id="8_igmy8"]
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[ext_resource type="PackedScene" uid="uid://bts74sqcd7k7h" path="res://scenes/slimer.tscn" id="9_wdtqu"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_172wr"]
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shader = ExtResource("2_hey2k")
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"]
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texture = ExtResource("2_que50")
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texture_region_size = Vector2i(32, 32)
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@ -421,6 +425,9 @@ sources/0 = SubResource("TileSetAtlasSource_gee14")
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sources/1 = SubResource("TileSetAtlasSource_0tnpc")
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sources/2 = SubResource("TileSetAtlasSource_vtaks")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_que50"]
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shader = ExtResource("2_hey2k")
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[sub_resource type="Gradient" id="Gradient_iywne"]
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offsets = PackedFloat32Array(0.206667, 0.66, 0.966667)
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colors = PackedColorArray(0, 0, 0, 1, 0.192157, 0.188235, 0.227451, 1, 0.270588, 0.235294, 0.368627, 1)
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@ -436,6 +443,9 @@ color_ramp = SubResource("Gradient_iywne")
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seamless = true
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in_3d_space = true
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_hey2k"]
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shader = ExtResource("2_hey2k")
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[sub_resource type="Gradient" id="Gradient_p57ef"]
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offsets = PackedFloat32Array(0.513333, 0.846667, 0.926667)
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colors = PackedColorArray(0, 0, 0, 0, 0.5525, 0.85, 0.58225, 0.360784, 0.992333, 1, 0.54, 0.270588)
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@ -458,6 +468,7 @@ unique_name_in_owner = true
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script = ExtResource("1_6cvei")
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[node name="TileMapLayer" type="TileMapLayer" parent="."]
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material = SubResource("ShaderMaterial_172wr")
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position = Vector2(0, 1)
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tile_map_data = PackedByteArray("AADy/wMAAAABAAEAAADy/wQAAAABAAIAAADz/wQAAAABAAIAAADz/wMAAAABAAEAAAD0/wMAAAABAAEAAAD0/wQAAAABAAIAAADx/wQAAAAAAAIAAADx/wMAAAAAAAEAAAD4/wMAAAABAAAAAAD4/wQAAAABAAIAAAD5/wQAAAABAAIAAAD6/wQAAAABAAIAAAD7/wQAAAABAAIAAAD8/wQAAAABAAIAAAD9/wQAAAABAAIAAAD+/wQAAAAHAAAAAAD+/wMAAAABAAAAAAD9/wMAAAABAAAAAAD8/wMAAAABAAAAAAD7/wMAAAABAAAAAAD6/wMAAAABAAAAAAD5/wMAAAABAAAAAAABAAMAAAABAAAAAAABAAQAAAABAAEAAAABAAUAAAABAAIAAAACAAUAAAABAAIAAAADAAUAAAABAAIAAAAEAAUAAAABAAIAAAAEAAQAAAAGAAEAAAAEAAMAAAACAAAAAAADAAMAAAABAAAAAAACAAMAAAABAAAAAAACAAQAAAABAAEAAAADAAQAAAABAAEAAAD3/wMAAAABAAAAAAD2/wMAAAAGAAEAAAD1/wMAAAABAAEAAAD1/wQAAAABAAIAAAD2/wQAAAABAAIAAAD3/wQAAAABAAIAAAAKAAIAAAABAAAAAAAJAAIAAAAAAAAAAAAJAAMAAAAAAAEAAAAMAAEAAAABAAAAAAAMAAIAAAABAAEAAAAMAAMAAAABAAEAAAAMAAQAAAABAAEAAAANAAQAAAABAAEAAAANAAUAAAABAAIAAAAOAAUAAAABAAIAAAAPAAUAAAABAAIAAAAMAAUAAAABAAIAAAANAAEAAAABAAAAAAAOAAEAAAABAAAAAAANAAIAAAABAAEAAAANAAMAAAABAAEAAAAOAAQAAAABAAEAAAAPAAQAAAABAAEAAAAPAAMAAAABAAEAAAAPAAIAAAAGAAEAAAAPAAEAAAACAAAAAAAOAAIAAAABAAEAAAAOAAMAAAABAAEAAAARAAIAAAABAAAAAAARAAMAAAABAAEAAAARAAQAAAABAAEAAAARAAUAAAABAAIAAAASAAUAAAABAAIAAAATAAUAAAABAAIAAAAUAAUAAAABAAIAAAAVAAUAAAABAAIAAAAWAAUAAAABAAIAAAAWAAQAAAABAAEAAAAWAAMAAAAGAAEAAAAVAAMAAAABAAEAAAAVAAIAAAABAAAAAAAUAAIAAAABAAAAAAATAAIAAAABAAAAAAASAAIAAAABAAAAAAASAAMAAAABAAEAAAASAAQAAAABAAEAAAATAAQAAAABAAEAAAAUAAQAAAABAAEAAAAUAAMAAAABAAEAAAATAAMAAAABAAEAAAAVAAQAAAABAAEAAAAWAAIAAAACAAAAAAD4//7/AAABAAQAAAD5//7/AAAKAAMAAAD6//7/AAAHAAEAAAD7//7/AAACAAEAAAD9//3/AAAKAAQAAAD+//3/AAABAAIAAAD///3/AAABAAIAAAAAAP3/AAABAAIAAAAAAPz/AAABAAAAAAD+//z/AAABAAAAAAD///z/AAABAAAAAAACAP3/AAACAAQAAAABAP3/AAAJAAQAAAD5////AAAAAAIAAAD6////AAABAAIAAAD7////AAACAAIAAADx////AAAAAAAAAADy////AAABAAAAAADz////AAACAAAAAADx/wAAAAAAAAEAAADx/wEAAAAAAAEAAADy/wEAAAABAAEAAADz/wEAAAAGAAEAAADz/wAAAAACAAEAAADy/wAAAAABAAEAAADx/wIAAAAAAAEAAADy/wIAAAABAAEAAADz/wIAAAABAAEAAAD0/wIAAAABAAEAAAD1/wIAAAABAAEAAAD2/wIAAAACAAEAAAD3//7/AAAAAAQAAAD6//3/AAAAAAAAAAD7//3/AAAJAAMAAAABAPz/AAACAAAAAAD9//z/AAAAAAAAAAD8//3/AAABAAQAAAAHAAQAAAABAAAAAAAGAAQAAAABAAAAAAAFAAQAAAABAAAAAAALAAIAAAAHAAEAAAAQAAIAAAABAAAAAAAQAAMAAAABAAEAAAAQAAQAAAABAAEAAAAQAAUAAAABAAIAAAALAAMAAAABAAEAAAAKAAMAAAABAAEAAAAKAAQAAAABAAEAAAAKAAUAAAABAAIAAAAJAAUAAAABAAIAAAAJAAQAAAAHAAEAAAAIAAQAAAABAAAAAAAGAAUAAAABAAIAAAAFAAUAAAABAAIAAAAHAAUAAAABAAIAAAAIAAUAAAABAAIAAAALAAUAAAABAAIAAAALAAQAAAABAAEAAAAAAAQAAAABAAEAAAD//wQAAAABAAEAAAD+/wUAAAAAAAIAAAD//wUAAAABAAIAAAAAAAUAAAABAAIAAAD//wMAAAABAAAAAAAAAAMAAAABAAAAAAALAAEAAAAAAAAAAAD0/wEAAAABAAAAAAD1/wEAAAABAAAAAAALAPv/AAAAAAAAAAALAPz/AAAAAAEAAAALAP3/AAAAAAIAAAAMAPz/AAABAAEAAAANAPz/AAABAAEAAAAOAPz/AAABAAEAAAAOAPv/AAABAAAAAAANAPv/AAABAAAAAAAMAPv/AAABAAAAAAAMAP3/AAABAAIAAAANAP3/AAABAAIAAAAOAP3/AAABAAIAAAAPAPz/AAACAAEAAAAPAPv/AAACAAAAAAAPAP3/AAACAAIAAAAYAAMAAAACAAAAAAAXAAMAAAABAAAAAAAXAAQAAAABAAEAAAAXAAUAAAABAAIAAAAYAAUAAAACAAIAAAAYAAQAAAACAAEAAAAGAP3/AAAAAAQAAAAHAP3/AAACAAQAAADx//3/AAAAAAIAAADy//3/AAABAAIAAADz//3/AAACAAIAAADz//z/AAACAAAAAADy//z/AAABAAAAAADx//z/AAAAAAAAAAD2/wEAAAACAAAAAAD9/wIAAQAAAAAAAAD//wIAAQAAAAAAAAAFAAMAAQAAAAAAAAAIAAMAAQAAAAAAAAAJAAEAAQAAAAAAAAANAAAAAQAAAAAAAAD4/wIAAQAAAAAAAAD1/wAAAQAAAAAAAAD4//3/AQAAAAAAAAD8//z/AQAAAAAAAAACAPz/AQAAAAAAAAAGAPz/AQAAAAAAAAAXAAIAAQAAAAAAAAAHAAMAAgAAAAEAAAAHAAIAAgAAAAAAAAAOAAAAAgAAAAEAAAAOAP//AgAAAAAAAAASAAEAAgAAAAEAAAASAAAAAgAAAAAAAAAAAAIAAgAAAAEAAAAAAAEAAgAAAAAAAAD5/wIAAgAAAAEAAAD5/wEAAgAAAAAAAAALAPr/AgAAAAEAAAALAPn/AgAAAAAAAAD+//v/AgAAAAEAAAD+//r/AgAAAAAAAAAAAPv/AQAAAAAAAADx//v/AQAAAAAAAADy//v/AgAAAAEAAADy//r/AgAAAAAAAAD5//3/AgAAAAEAAAD5//z/AgAAAAAAAAD7//z/AgAAAAEAAAD7//v/AgAAAAAAAAD0/wAAAgAAAAEAAAD0////AgAAAAAAAAAHAPz/AgAAAAEAAAAHAPv/AgAAAAAAAAA=")
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tile_set = SubResource("TileSet_gee14")
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@ -471,6 +482,7 @@ metadata/_edit_lock_ = true
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metadata/_edit_group_ = true
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[node name="BackgroundSprite" type="Sprite2D" parent="Background"]
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material = SubResource("ShaderMaterial_que50")
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texture = SubResource("NoiseTexture2D_u5sy4")
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[node name="Foreground" type="Parallax2D" parent="."]
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@ -482,6 +494,7 @@ metadata/_edit_group_ = true
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metadata/_edit_lock_ = true
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[node name="ForegroundSprite" type="Sprite2D" parent="Foreground"]
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material = SubResource("ShaderMaterial_hey2k")
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texture = SubResource("NoiseTexture2D_iywne")
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[node name="Player" parent="." instance=ExtResource("5_g2hoc")]
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@ -1,6 +1,7 @@
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[gd_scene load_steps=21 format=4 uid="uid://csmari5rsi31l"]
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[gd_scene load_steps=30 format=4 uid="uid://csmari5rsi31l"]
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[ext_resource type="Script" uid="uid://b84pdw14l6gb6" path="res://scripts/scene_manager.gd" id="1_ha73p"]
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[ext_resource type="Shader" uid="uid://dy7od6pkkn6xp" path="res://resources/level_3.gdshader" id="2_56dhn"]
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[ext_resource type="Texture2D" uid="uid://dkco6bp2yelei" path="res://graphics/tiles/25-10-26-godot-course-Terrain (32x32)-color-exchange-1.png" id="2_vcx5n"]
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[ext_resource type="Texture2D" uid="uid://bpf0sbb3o6rch" path="res://graphics/objects/veg_32x32.png" id="3_56dhn"]
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[ext_resource type="Texture2D" uid="uid://ctrmx80fc52bt" path="res://graphics/objects/mushroom_32x64.png" id="4_ax3dk"]
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@ -10,6 +11,18 @@
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[ext_resource type="PackedScene" uid="uid://31idmjadvk3t" path="res://scenes/coin.tscn" id="8_una4e"]
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[ext_resource type="PackedScene" uid="uid://bts74sqcd7k7h" path="res://scenes/slimer.tscn" id="9_ema3p"]
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[sub_resource type="Gradient" id="Gradient_vcx5n"]
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interpolation_mode = 1
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offsets = PackedFloat32Array(0.1625, 0.34375, 0.56875, 0.6625, 0.775)
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colors = PackedColorArray(0.20280002, 0.182, 0.26, 1, 0.37049997, 0.57, 0.473575, 1, 0.1953, 0.535815, 0.63, 1, 0.51, 0.3468, 0.46648005, 1, 0.66486335, 0.67, 0.3618, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_56dhn"]
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gradient = SubResource("Gradient_vcx5n")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ax3dk"]
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shader = ExtResource("2_56dhn")
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shader_parameter/gradient_texture = SubResource("GradientTexture2D_56dhn")
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"]
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texture = ExtResource("2_vcx5n")
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texture_region_size = Vector2i(32, 32)
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@ -421,6 +434,42 @@ sources/0 = SubResource("TileSetAtlasSource_gee14")
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sources/1 = SubResource("TileSetAtlasSource_0tnpc")
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sources/2 = SubResource("TileSetAtlasSource_vtaks")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_vcx5n"]
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[sub_resource type="Shader" id="Shader_56dhn"]
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code = "shader_type canvas_item;
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uniform sampler2D gradient_texture;
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void vertex() {
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// Called for every vertex the material is visible on.
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}
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void fragment() {
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vec4 existing_color = texture(TEXTURE, UV);
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float grayscale_value = (existing_color.r + existing_color.g + existing_color.b)/3.0;
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vec4 new_color = texture(gradient_texture, vec2(grayscale_value));
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COLOR.rgb = new_color.rgb;
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COLOR.a = existing_color.a;
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}
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//void light() {
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// // Called for every pixel for every light affecting the CanvasItem.
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// // Uncomment to replace the default light processing function with this one.
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//}
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"
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[sub_resource type="Gradient" id="Gradient_56dhn"]
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offsets = PackedFloat32Array(0.14375, 0.6125)
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colors = PackedColorArray(0.19215687, 0.1882353, 0.22745098, 1, 0.9607843, 0.85490197, 0.6509804, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_ax3dk"]
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gradient = SubResource("Gradient_56dhn")
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|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_q2dsb"]
|
||||
shader = SubResource("Shader_56dhn")
|
||||
shader_parameter/gradient_texture = SubResource("GradientTexture2D_ax3dk")
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_iywne"]
|
||||
offsets = PackedFloat32Array(0.206667, 0.66, 0.966667)
|
||||
colors = PackedColorArray(0, 0, 0, 1, 0.192157, 0.188235, 0.227451, 1, 0.270588, 0.235294, 0.368627, 1)
|
||||
@ -458,12 +507,14 @@ unique_name_in_owner = true
|
||||
script = ExtResource("1_ha73p")
|
||||
|
||||
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
||||
material = SubResource("ShaderMaterial_ax3dk")
|
||||
position = Vector2(0, 1)
|
||||
tile_map_data = PackedByteArray("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")
|
||||
tile_set = SubResource("TileSet_gee14")
|
||||
|
||||
[node name="Background" type="Parallax2D" parent="."]
|
||||
z_index = -100
|
||||
material = SubResource("ShaderMaterial_vcx5n")
|
||||
scroll_scale = Vector2(0.5, 0.5)
|
||||
repeat_size = Vector2(512, 512)
|
||||
repeat_times = 3
|
||||
@ -471,6 +522,7 @@ metadata/_edit_lock_ = true
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="BackgroundSprite" type="Sprite2D" parent="Background"]
|
||||
material = SubResource("ShaderMaterial_q2dsb")
|
||||
texture = SubResource("NoiseTexture2D_u5sy4")
|
||||
|
||||
[node name="Foreground" type="Parallax2D" parent="."]
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=56 format=3 uid="uid://d3y1iqmpknpyo"]
|
||||
[gd_scene load_steps=60 format=3 uid="uid://d3y1iqmpknpyo"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://d3hp5rjoph7hg" path="res://scripts/player.gd" id="1_3vyb7"]
|
||||
[ext_resource type="Texture2D" uid="uid://dr3rp5hv7rexv" path="res://graphics/animations/player_idle/Player Idle 48x48.png" id="2_g2els"]
|
||||
@ -12,6 +12,43 @@
|
||||
radius = 6.0
|
||||
height = 32.0
|
||||
|
||||
[sub_resource type="Shader" id="Shader_fjrip"]
|
||||
code = "shader_type canvas_item;
|
||||
|
||||
uniform sampler2D gradient_texture;
|
||||
|
||||
void vertex() {
|
||||
// Called for every vertex the material is visible on.
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
vec4 existing_color = texture(TEXTURE, UV);
|
||||
float grayscale_value = (existing_color.r + existing_color.g + existing_color.b)/3.0;
|
||||
vec4 new_color = texture(gradient_texture, vec2(grayscale_value));
|
||||
COLOR.rgb = new_color.rgb;
|
||||
COLOR.a = existing_color.a;
|
||||
}
|
||||
|
||||
//void light() {
|
||||
// // Called for every pixel for every light affecting the CanvasItem.
|
||||
// // Uncomment to replace the default light processing function with this one.
|
||||
//}
|
||||
"
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_smehm"]
|
||||
interpolation_mode = 1
|
||||
offsets = PackedFloat32Array(0.2, 0.39375, 0.66875)
|
||||
colors = PackedColorArray(0.14760001, 0.31398, 0.36, 1, 0.37254903, 0.78431374, 0.9019608, 1, 0.99215686, 0.99607843, 0.53333336, 1)
|
||||
|
||||
[sub_resource type="GradientTexture2D" id="GradientTexture2D_ur7pv"]
|
||||
gradient = SubResource("Gradient_smehm")
|
||||
fill = 1
|
||||
repeat = 1
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_y4r1p"]
|
||||
shader = SubResource("Shader_fjrip")
|
||||
shader_parameter/gradient_texture = SubResource("GradientTexture2D_ur7pv")
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_oprun"]
|
||||
atlas = ExtResource("3_dqkch")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
@ -396,6 +433,7 @@ position = Vector2(16, -7)
|
||||
position = Vector2(-16, -7)
|
||||
|
||||
[node name="PlayerSprite" type="AnimatedSprite2D" parent="."]
|
||||
material = SubResource("ShaderMaterial_y4r1p")
|
||||
sprite_frames = SubResource("SpriteFrames_3vyb7")
|
||||
animation = &"shoot_still"
|
||||
autoplay = "idle"
|
||||
|
||||
@ -28,7 +28,7 @@ func update_enemies() -> void:
|
||||
var total_enemies : int = 0
|
||||
for enemy in enemies.get_children():
|
||||
if enemy is Slimer:
|
||||
total_enemies += 1
|
||||
total_enemies = total_enemies + 1
|
||||
if not enemy.player_slimed.is_connected(GameController.on_player_slimed):
|
||||
enemy.player_slimed.connect(GameController.on_player_slimed)
|
||||
GameController.add_enemy_to_level(enemy)
|
||||
|
||||
Loading…
Reference in New Issue
Block a user