[gd_scene load_steps=16 format=4 uid="uid://cueixogtk70go"] [ext_resource type="Script" uid="uid://d0ca3jbhe8le3" path="res://scripts/game_controller.gd" id="1_lbhrr"] [ext_resource type="PackedScene" uid="uid://dnarbab7jjqmk" path="res://scenes/crate.tscn" id="1_uwrxv"] [ext_resource type="Script" uid="uid://b84pdw14l6gb6" path="res://scripts/scene_manager.gd" id="2_iywne"] [ext_resource type="PackedScene" uid="uid://2pp1gtlflav8" path="res://scenes/trigger.tscn" id="2_yqjtg"] [ext_resource type="PackedScene" uid="uid://d3y1iqmpknpyo" path="res://scenes/player.tscn" id="3_lnu2h"] [ext_resource type="Texture2D" uid="uid://dkco6bp2yelei" path="res://graphics/tiles/25-10-26-godot-course-Terrain (32x32)-color-exchange-1.png" id="3_u5sy4"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"] texture = ExtResource("3_u5sy4") texture_region_size = Vector2i(32, 32) 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 0:0/0/terrains_peering_bit/right_side = 0 0:0/0/terrains_peering_bit/bottom_right_corner = 0 0:0/0/terrains_peering_bit/bottom_side = 0 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:0/0/terrains_peering_bit/right_side = 0 1:0/0/terrains_peering_bit/bottom_right_corner = 0 1:0/0/terrains_peering_bit/bottom_side = 0 1:0/0/terrains_peering_bit/bottom_left_corner = 0 1:0/0/terrains_peering_bit/left_side = 0 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/terrain = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:0/0/terrains_peering_bit/bottom_side = 0 2:0/0/terrains_peering_bit/bottom_left_corner = 0 2:0/0/terrains_peering_bit/left_side = 0 4:0/0 = 0 4:0/0/terrain_set = 0 4:0/0/terrain = 0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:0/0/terrains_peering_bit/bottom_side = 0 6:0/0 = 0 6:0/0/terrain_set = 0 6:0/0/terrain = 0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 6:0/0/terrains_peering_bit/right_side = 0 6:0/0/terrains_peering_bit/bottom_side = 0 6:0/0/terrains_peering_bit/bottom_left_corner = 0 6:0/0/terrains_peering_bit/left_side = 0 6:0/0/terrains_peering_bit/top_left_corner = 0 6:0/0/terrains_peering_bit/top_side = 0 6:0/0/terrains_peering_bit/top_right_corner = 0 7:0/0 = 0 7:0/0/terrain_set = 0 7:0/0/terrain = 0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 7:0/0/terrains_peering_bit/right_side = 0 7:0/0/terrains_peering_bit/bottom_right_corner = 0 7:0/0/terrains_peering_bit/bottom_side = 0 7:0/0/terrains_peering_bit/left_side = 0 7:0/0/terrains_peering_bit/top_left_corner = 0 7:0/0/terrains_peering_bit/top_side = 0 7:0/0/terrains_peering_bit/top_right_corner = 0 9:0/0 = 0 9:0/0/terrain_set = 0 9:0/0/terrain = 0 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 9:0/0/terrains_peering_bit/right_side = 0 9:0/0/terrains_peering_bit/bottom_right_corner = 0 9:0/0/terrains_peering_bit/bottom_side = 0 9:0/0/terrains_peering_bit/bottom_left_corner = 0 9:0/0/terrains_peering_bit/left_side = 0 9:0/0/terrains_peering_bit/top_side = 0 10:0/0 = 0 10:0/0/terrain_set = 0 10:0/0/terrain = 0 10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 10:0/0/terrains_peering_bit/right_side = 0 10:0/0/terrains_peering_bit/bottom_side = 0 10:0/0/terrains_peering_bit/bottom_left_corner = 0 10:0/0/terrains_peering_bit/left_side = 0 10:0/0/terrains_peering_bit/top_left_corner = 0 10:0/0/terrains_peering_bit/top_side = 0 12:0/0 = 0 12:0/0/terrain_set = 0 12:0/0/terrain = 0 12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 12:0/0/terrains_peering_bit/right_side = 0 12:0/0/terrains_peering_bit/bottom_right_corner = 0 12:0/0/terrains_peering_bit/bottom_side = 0 12:0/0/terrains_peering_bit/left_side = 0 12:0/0/terrains_peering_bit/top_side = 0 13:0/0 = 0 13:0/0/terrain_set = 0 13:0/0/terrain = 0 13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 13:0/0/terrains_peering_bit/right_side = 0 13:0/0/terrains_peering_bit/bottom_side = 0 13:0/0/terrains_peering_bit/bottom_left_corner = 0 13:0/0/terrains_peering_bit/left_side = 0 13:0/0/terrains_peering_bit/top_side = 0 15:0/0 = 0 15:0/0/terrain_set = 0 15:0/0/terrain = 0 15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 15:0/0/terrains_peering_bit/right_side = 0 15:0/0/terrains_peering_bit/bottom_side = 0 15:0/0/terrains_peering_bit/left_side = 0 15:0/0/terrains_peering_bit/top_side = 0 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 0:1/0/terrains_peering_bit/right_side = 0 0:1/0/terrains_peering_bit/bottom_right_corner = 0 0:1/0/terrains_peering_bit/bottom_side = 0 0:1/0/terrains_peering_bit/top_side = 0 0:1/0/terrains_peering_bit/top_right_corner = 0 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:1/0/terrains_peering_bit/right_side = 0 1:1/0/terrains_peering_bit/bottom_right_corner = 0 1:1/0/terrains_peering_bit/bottom_side = 0 1:1/0/terrains_peering_bit/bottom_left_corner = 0 1:1/0/terrains_peering_bit/left_side = 0 1:1/0/terrains_peering_bit/top_left_corner = 0 1:1/0/terrains_peering_bit/top_side = 0 1:1/0/terrains_peering_bit/top_right_corner = 0 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:1/0/terrains_peering_bit/bottom_side = 0 2:1/0/terrains_peering_bit/bottom_left_corner = 0 2:1/0/terrains_peering_bit/left_side = 0 2:1/0/terrains_peering_bit/top_left_corner = 0 2:1/0/terrains_peering_bit/top_side = 0 4:1/0 = 0 4:1/0/terrain_set = 0 4:1/0/terrain = 0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:1/0/terrains_peering_bit/bottom_side = 0 4:1/0/terrains_peering_bit/top_side = 0 6:1/0 = 0 6:1/0/terrain_set = 0 6:1/0/terrain = 0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 6:1/0/terrains_peering_bit/right_side = 0 6:1/0/terrains_peering_bit/bottom_right_corner = 0 6:1/0/terrains_peering_bit/bottom_side = 0 6:1/0/terrains_peering_bit/bottom_left_corner = 0 6:1/0/terrains_peering_bit/left_side = 0 6:1/0/terrains_peering_bit/top_left_corner = 0 6:1/0/terrains_peering_bit/top_side = 0 7:1/0 = 0 7:1/0/terrain_set = 0 7:1/0/terrain = 0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 7:1/0/terrains_peering_bit/right_side = 0 7:1/0/terrains_peering_bit/bottom_right_corner = 0 7:1/0/terrains_peering_bit/bottom_side = 0 7:1/0/terrains_peering_bit/bottom_left_corner = 0 7:1/0/terrains_peering_bit/left_side = 0 7:1/0/terrains_peering_bit/top_side = 0 7:1/0/terrains_peering_bit/top_right_corner = 0 9:1/0 = 0 9:1/0/terrain_set = 0 9:1/0/terrain = 0 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 9:1/0/terrains_peering_bit/right_side = 0 9:1/0/terrains_peering_bit/bottom_right_corner = 0 9:1/0/terrains_peering_bit/bottom_side = 0 9:1/0/terrains_peering_bit/left_side = 0 9:1/0/terrains_peering_bit/top_side = 0 9:1/0/terrains_peering_bit/top_right_corner = 0 10:1/0 = 0 10:1/0/terrain_set = 0 10:1/0/terrain = 0 10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 10:1/0/terrains_peering_bit/right_side = 0 10:1/0/terrains_peering_bit/bottom_side = 0 10:1/0/terrains_peering_bit/left_side = 0 10:1/0/terrains_peering_bit/top_left_corner = 0 10:1/0/terrains_peering_bit/top_side = 0 10:1/0/terrains_peering_bit/top_right_corner = 0 12:1/0 = 0 12:1/0/terrain_set = 0 12:1/0/terrain = 0 12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 12:1/0/terrains_peering_bit/right_side = 0 12:1/0/terrains_peering_bit/bottom_side = 0 12:1/0/terrains_peering_bit/left_side = 0 12:1/0/terrains_peering_bit/top_side = 0 12:1/0/terrains_peering_bit/top_right_corner = 0 13:1/0 = 0 13:1/0/terrain_set = 0 13:1/0/terrain = 0 13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 13:1/0/terrains_peering_bit/right_side = 0 13:1/0/terrains_peering_bit/bottom_side = 0 13:1/0/terrains_peering_bit/left_side = 0 13:1/0/terrains_peering_bit/top_left_corner = 0 13:1/0/terrains_peering_bit/top_side = 0 15:1/0 = 0 15:1/0/terrain_set = 0 15:1/0/terrain = 0 15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 15:1/0/terrains_peering_bit/right_side = 0 15:1/0/terrains_peering_bit/bottom_side = 0 15:1/0/terrains_peering_bit/bottom_left_corner = 0 15:1/0/terrains_peering_bit/left_side = 0 15:1/0/terrains_peering_bit/top_side = 0 15:1/0/terrains_peering_bit/top_right_corner = 0 16:1/0 = 0 16:1/0/terrain_set = 0 16:1/0/terrain = 0 16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 16:1/0/terrains_peering_bit/right_side = 0 16:1/0/terrains_peering_bit/bottom_right_corner = 0 16:1/0/terrains_peering_bit/bottom_side = 0 16:1/0/terrains_peering_bit/left_side = 0 16:1/0/terrains_peering_bit/top_left_corner = 0 16:1/0/terrains_peering_bit/top_side = 0 0:2/0 = 0 0:2/0/terrain_set = 0 0:2/0/terrain = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 0:2/0/terrains_peering_bit/right_side = 0 0:2/0/terrains_peering_bit/top_side = 0 0:2/0/terrains_peering_bit/top_right_corner = 0 1:2/0 = 0 1:2/0/terrain_set = 0 1:2/0/terrain = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:2/0/terrains_peering_bit/right_side = 0 1:2/0/terrains_peering_bit/left_side = 0 1:2/0/terrains_peering_bit/top_left_corner = 0 1:2/0/terrains_peering_bit/top_side = 0 1:2/0/terrains_peering_bit/top_right_corner = 0 2:2/0 = 0 2:2/0/terrain_set = 0 2:2/0/terrain = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:2/0/terrains_peering_bit/left_side = 0 2:2/0/terrains_peering_bit/top_left_corner = 0 2:2/0/terrains_peering_bit/top_side = 0 4:2/0 = 0 4:2/0/terrain_set = 0 4:2/0/terrain = 0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:2/0/terrains_peering_bit/top_side = 0 6:3/0 = 0 6:3/0/terrain_set = 0 6:3/0/terrain = 0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 6:3/0/terrains_peering_bit/right_side = 0 6:3/0/terrains_peering_bit/bottom_side = 0 6:3/0/terrains_peering_bit/top_side = 0 6:3/0/terrains_peering_bit/top_right_corner = 0 7:3/0 = 0 7:3/0/terrain_set = 0 7:3/0/terrain = 0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 7:3/0/terrains_peering_bit/bottom_side = 0 7:3/0/terrains_peering_bit/left_side = 0 7:3/0/terrains_peering_bit/top_left_corner = 0 7:3/0/terrains_peering_bit/top_side = 0 9:3/0 = 0 9:3/0/terrain_set = 0 9:3/0/terrain = 0 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 9:3/0/terrains_peering_bit/right_side = 0 9:3/0/terrains_peering_bit/bottom_side = 0 9:3/0/terrains_peering_bit/bottom_left_corner = 0 9:3/0/terrains_peering_bit/left_side = 0 10:3/0 = 0 10:3/0/terrain_set = 0 10:3/0/terrain = 0 10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 10:3/0/terrains_peering_bit/right_side = 0 10:3/0/terrains_peering_bit/bottom_right_corner = 0 10:3/0/terrains_peering_bit/bottom_side = 0 10:3/0/terrains_peering_bit/left_side = 0 12:3/0 = 0 12:3/0/terrain_set = 0 12:3/0/terrain = 0 12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 12:3/0/terrains_peering_bit/right_side = 0 12:3/0/terrains_peering_bit/bottom_side = 0 12:3/0/terrains_peering_bit/top_side = 0 13:3/0 = 0 13:3/0/terrain_set = 0 13:3/0/terrain = 0 13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 13:3/0/terrains_peering_bit/right_side = 0 13:3/0/terrains_peering_bit/bottom_side = 0 13:3/0/terrains_peering_bit/left_side = 0 15:3/0 = 0 15:3/0/terrain_set = 0 15:3/0/terrain = 0 15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 15:3/0/terrains_peering_bit/right_side = 0 15:3/0/terrains_peering_bit/bottom_side = 0 16:3/0 = 0 16:3/0/terrain_set = 0 16:3/0/terrain = 0 16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 16:3/0/terrains_peering_bit/bottom_side = 0 16:3/0/terrains_peering_bit/left_side = 0 0:4/0 = 0 0:4/0/terrain_set = 0 0:4/0/terrain = 0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 0:4/0/terrains_peering_bit/right_side = 0 1:4/0 = 0 1:4/0/terrain_set = 0 1:4/0/terrain = 0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:4/0/terrains_peering_bit/right_side = 0 1:4/0/terrains_peering_bit/left_side = 0 2:4/0 = 0 2:4/0/terrain_set = 0 2:4/0/terrain = 0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:4/0/terrains_peering_bit/left_side = 0 4:4/0 = 0 4:4/0/terrain_set = 0 4:4/0/terrain = 0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 6:4/0 = 0 6:4/0/terrain_set = 0 6:4/0/terrain = 0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 6:4/0/terrains_peering_bit/right_side = 0 6:4/0/terrains_peering_bit/bottom_right_corner = 0 6:4/0/terrains_peering_bit/bottom_side = 0 6:4/0/terrains_peering_bit/top_side = 0 7:4/0 = 0 7:4/0/terrain_set = 0 7:4/0/terrain = 0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 7:4/0/terrains_peering_bit/bottom_side = 0 7:4/0/terrains_peering_bit/bottom_left_corner = 0 7:4/0/terrains_peering_bit/left_side = 0 7:4/0/terrains_peering_bit/top_side = 0 9:4/0 = 0 9:4/0/terrain_set = 0 9:4/0/terrain = 0 9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 9:4/0/terrains_peering_bit/right_side = 0 9:4/0/terrains_peering_bit/left_side = 0 9:4/0/terrains_peering_bit/top_left_corner = 0 9:4/0/terrains_peering_bit/top_side = 0 10:4/0 = 0 10:4/0/terrain_set = 0 10:4/0/terrain = 0 10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 10:4/0/terrains_peering_bit/right_side = 0 10:4/0/terrains_peering_bit/left_side = 0 10:4/0/terrains_peering_bit/top_side = 0 10:4/0/terrains_peering_bit/top_right_corner = 0 12:4/0 = 0 12:4/0/terrain_set = 0 12:4/0/terrain = 0 12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 12:4/0/terrains_peering_bit/right_side = 0 12:4/0/terrains_peering_bit/left_side = 0 12:4/0/terrains_peering_bit/top_side = 0 13:4/0 = 0 13:4/0/terrain_set = 0 13:4/0/terrain = 0 13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 13:4/0/terrains_peering_bit/bottom_side = 0 13:4/0/terrains_peering_bit/left_side = 0 13:4/0/terrains_peering_bit/top_side = 0 15:4/0 = 0 15:4/0/terrain_set = 0 15:4/0/terrain = 0 15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 15:4/0/terrains_peering_bit/right_side = 0 15:4/0/terrains_peering_bit/top_side = 0 16:4/0 = 0 16:4/0/terrain_set = 0 16:4/0/terrain = 0 16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 16:4/0/terrains_peering_bit/left_side = 0 16:4/0/terrains_peering_bit/top_side = 0 [sub_resource type="TileSet" id="TileSet_gee14"] tile_size = Vector2i(32, 32) physics_layer_0/collision_layer = 2 physics_layer_0/collision_mask = 13 terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "Main Terrain" terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) sources/0 = SubResource("TileSetAtlasSource_gee14") [sub_resource type="Gradient" id="Gradient_iywne"] offsets = PackedFloat32Array(0.20666666, 0.66, 0.96666664) colors = PackedColorArray(0, 0, 0, 1, 0.19215687, 0.1882353, 0.22745098, 1, 0.27058825, 0.23529412, 0.36862746, 1) [sub_resource type="FastNoiseLite" id="FastNoiseLite_p57ef"] noise_type = 2 cellular_return_type = 0 domain_warp_enabled = true [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_u5sy4"] noise = SubResource("FastNoiseLite_p57ef") color_ramp = SubResource("Gradient_iywne") seamless = true in_3d_space = true [sub_resource type="Gradient" id="Gradient_p57ef"] offsets = PackedFloat32Array(0.5133333, 0.8466667, 0.9266667) colors = PackedColorArray(0, 0, 0, 0, 0.5525, 0.85, 0.58224994, 0.36078432, 0.99233335, 1, 0.53999996, 0.27058825) [sub_resource type="FastNoiseLite" id="FastNoiseLite_u5sy4"] noise_type = 5 frequency = 0.02 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_iywne"] noise = SubResource("FastNoiseLite_u5sy4") color_ramp = SubResource("Gradient_p57ef") seamless = true [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_8cj0n"] [node name="Game" type="Node2D"] script = ExtResource("1_lbhrr") [node name="SceneManager" type="Node2D" parent="."] unique_name_in_owner = true script = ExtResource("2_iywne") [node name="TileMapLayer" type="TileMapLayer" parent="."] z_index = 10 position = Vector2(0, 1) tile_map_data = PackedByteArray("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") tile_set = SubResource("TileSet_gee14") [node name="Background" type="Parallax2D" parent="."] z_index = -100 scroll_scale = Vector2(0.5, 0.5) repeat_size = Vector2(512, 512) repeat_times = 100 metadata/_edit_lock_ = true metadata/_edit_group_ = true [node name="BackgroundSprite" type="Sprite2D" parent="Background"] texture = SubResource("NoiseTexture2D_u5sy4") [node name="Foreground" type="Parallax2D" parent="."] z_index = 10 repeat_size = Vector2(512, 512) autoscroll = Vector2(-20, 0) repeat_times = 100 metadata/_edit_group_ = true metadata/_edit_lock_ = true [node name="ForegroundSprite" type="Sprite2D" parent="Foreground"] texture = SubResource("NoiseTexture2D_iywne") [node name="Player" parent="." instance=ExtResource("3_lnu2h")] z_index = 100 position = Vector2(-201, 51) [node name="WorldBoundary" type="Area2D" parent="."] position = Vector2(0, 360) collision_layer = 2 collision_mask = 5 metadata/_edit_group_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="WorldBoundary"] shape = SubResource("WorldBoundaryShape2D_8cj0n") debug_color = Color(0, 0.50980395, 0.003921569, 1) [node name="Trigger" parent="." instance=ExtResource("2_yqjtg")] position = Vector2(104, 47) scale = Vector2(0.48551935, 0.33269948) [node name="Trigger2" parent="." instance=ExtResource("2_yqjtg")] position = Vector2(532.00006, 62) scale = Vector2(0.5942757, 0.5465749) intent = "powerup" [node name="LargeCrate" parent="." groups=["explodable", "pushable"] instance=ExtResource("1_uwrxv")] position = Vector2(-10, -211) [node name="LargeCrate2" parent="." groups=["explodable", "pushable"] instance=ExtResource("1_uwrxv")] position = Vector2(436, -220) [node name="LargeCrate3" parent="." groups=["explodable", "pushable"] instance=ExtResource("1_uwrxv")] position = Vector2(669, -2) [connection signal="body_entered" from="WorldBoundary" to="SceneManager" method="_on_world_boundary_body_entered"] [connection signal="trigger_fired" from="Trigger" to="." method="_on_trigger_fired"] [connection signal="trigger_fired" from="Trigger2" to="." method="_on_trigger_fired"]