class_name Slimer extends Area2D @onready var right_cast: RayCast2D = $RightCast @onready var left_cast: RayCast2D = $LeftCast @onready var right_down_cast: RayCast2D = $RightDownCast @onready var left_down_cast: RayCast2D = $LeftDownCast var speed : int = 100 var direction : int = 1 signal player_slimed(body, slime) func _process(delta: float) -> void: position.x += direction * speed * delta func _on_body_entered(body: Node2D) -> void: if body is Player: print_debug("Player hit Slimer") player_slimed.emit(body, self)