SeptemberGameAB/scripts/slimer.gd
2025-11-12 08:28:58 -05:00

35 lines
966 B
GDScript

class_name Slimer
extends Area2D
signal player_slimed(body, slime)
@export var speed : int = 50
var direction : int = 1
@onready var right_cast: RayCast2D = $RightCast
@onready var left_cast: RayCast2D = $LeftCast
@onready var right_down_cast: RayCast2D = $RightDownCast
@onready var left_down_cast: RayCast2D = $LeftDownCast
@onready var slime_sprite: AnimatedSprite2D = $SlimeSprite
func _process(delta: float) -> void:
if not right_down_cast.is_colliding() or right_cast.is_colliding():
direction = -1
slime_sprite.flip_h = true
elif not left_down_cast.is_colliding() or left_cast.is_colliding():
direction = 1
slime_sprite.flip_h = false
#direction = -1
#slime_sprite.flip_h = true
#if not left_cast.is_colliding():
#direction = 1
#slime_sprite.flip_h = false
position.x += direction * speed * delta
func _on_body_entered(body: Node2D) -> void:
if body is Player:
print_debug("Player hit Slimer")
player_slimed.emit(body, self)