SeptemberGameAB/scenes/state_machine.gd

13 lines
339 B
GDScript

class_name StateMachine
extends Node
## Node-based Finite State Machine (FSM) for the player
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass