10 lines
202 B
GDScript
10 lines
202 B
GDScript
class_name Slimer
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extends Area2D
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signal player_slimed(body, slime)
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func _on_body_entered(body: Node2D) -> void:
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if body is Player:
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print_debug("Player hit Slimer")
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player_slimed.emit(body, self)
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