19 lines
438 B
GDScript
19 lines
438 B
GDScript
class_name Bullet
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extends Area2D
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## Bang bang!
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@export var speed : float = 700
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signal bullet_damaged(thing_damaged, bullet)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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position += transform.x * speed * delta
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func set_speed(value) -> void:
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speed = value
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func _on_area_entered(area: Area2D) -> void:
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bullet_damaged.emit(area, self) # Replace with function body.
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