SeptemberGameAB/scripts/bullet.gd

19 lines
438 B
GDScript

class_name Bullet
extends Area2D
## Bang bang!
@export var speed : float = 700
signal bullet_damaged(thing_damaged, bullet)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
position += transform.x * speed * delta
func set_speed(value) -> void:
speed = value
func _on_area_entered(area: Area2D) -> void:
bullet_damaged.emit(area, self) # Replace with function body.