SeptemberGameAB/resources/level_2.gdshader
2025-11-06 22:36:25 -05:00

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shader_type canvas_item;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
vec4 existing_color = texture(TEXTURE, UV);
vec3 grayscale_color = vec3((existing_color.r + existing_color.g + existing_color.b)/3.0);
COLOR.rgb = grayscale_color;
COLOR.a = existing_color.a;
}
//void light() {
// // Called for every pixel for every light affecting the CanvasItem.
// // Uncomment to replace the default light processing function with this one.
//}