80 lines
2.2 KiB
Plaintext
80 lines
2.2 KiB
Plaintext
[gd_scene load_steps=9 format=3 uid="uid://bts74sqcd7k7h"]
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[ext_resource type="Texture2D" uid="uid://wgf50h6hbeib" path="res://assets/graphics/enemies/slime_green(1).png" id="1_02r3y"]
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[ext_resource type="Script" uid="uid://bcxorf6dwnwbv" path="res://scripts/slimer.gd" id="1_4oill"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_4oill"]
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atlas = ExtResource("1_02r3y")
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region = Rect2(0, 24, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_8ecsm"]
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atlas = ExtResource("1_02r3y")
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region = Rect2(24, 24, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_swrbd"]
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atlas = ExtResource("1_02r3y")
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region = Rect2(48, 24, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_slvpl"]
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atlas = ExtResource("1_02r3y")
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region = Rect2(72, 24, 24, 24)
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[sub_resource type="SpriteFrames" id="SpriteFrames_negjt"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_4oill")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_8ecsm")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_swrbd")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_slvpl")
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}],
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"loop": true,
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"name": &"idle",
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"speed": 6.0
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_02r3y"]
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size = Vector2(14, 15)
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[node name="Slimer" type="Area2D"]
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collision_layer = 16
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collision_mask = 15
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script = ExtResource("1_4oill")
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speed = 100
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[node name="SlimeSprite" type="AnimatedSprite2D" parent="."]
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sprite_frames = SubResource("SpriteFrames_negjt")
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animation = &"idle"
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autoplay = "idle"
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frame_progress = 0.901815
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, 4.5)
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shape = SubResource("RectangleShape2D_02r3y")
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[node name="RightCast" type="RayCast2D" parent="."]
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target_position = Vector2(7, 0)
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collision_mask = 2
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[node name="LeftCast" type="RayCast2D" parent="."]
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target_position = Vector2(-7, 0)
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collision_mask = 2
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[node name="RightDownCast" type="RayCast2D" parent="."]
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position = Vector2(7, 0)
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target_position = Vector2(0, 20)
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collision_mask = 2
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[node name="LeftDownCast" type="RayCast2D" parent="."]
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position = Vector2(-7, 0)
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target_position = Vector2(0, 20)
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collision_mask = 2
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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